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HID.cpp
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HID.cpp
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/* Copyright (c) 2011, Peter Barrett
**
** Permission to use, copy, modify, and/or distribute this software for
** any purpose with or without fee is hereby granted, provided that the
** above copyright notice and this permission notice appear in all copies.
**
** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
** WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
** WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
** BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
** OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
** WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
** ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
** SOFTWARE.
*/
#include "USBAPI.h"
#if defined(USBCON)
#ifdef HID_ENABLED
#define RAWHID_ENABLED
// Singletons for mouse and keyboard
Mouse_ Mouse;
Keyboard_ Keyboard;
GameController_ GameController;
//================================================================================
//================================================================================
// HID report descriptor
#define LSB(_x) ((_x) & 0xFF)
#define MSB(_x) ((_x) >> 8)
#define RAWHID_USAGE_PAGE 0xFFC0
#define RAWHID_USAGE 0x0C00
#define RAWHID_TX_SIZE 63
#define RAWHID_RX_SIZE 63
extern const u8 _hidReportDescriptor[] PROGMEM;
const u8 _hidReportDescriptor[] = {
// Mouse
0x05, 0x01, // USAGE_PAGE (Generic Desktop) // 54
0x09, 0x02, // USAGE (Mouse)
0xa1, 0x01, // COLLECTION (Application)
0x09, 0x01, // USAGE (Pointer)
0xa1, 0x00, // COLLECTION (Physical)
0x85, 0x01, // REPORT_ID (1)
0x05, 0x09, // USAGE_PAGE (Button)
0x19, 0x01, // USAGE_MINIMUM (Button 1)
0x29, 0x03, // USAGE_MAXIMUM (Button 3)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x95, 0x03, // REPORT_COUNT (3)
0x75, 0x01, // REPORT_SIZE (1)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x95, 0x01, // REPORT_COUNT (1)
0x75, 0x05, // REPORT_SIZE (5)
0x81, 0x03, // INPUT (Cnst,Var,Abs)
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x30, // USAGE (X)
0x09, 0x31, // USAGE (Y)
0x09, 0x38, // USAGE (Wheel)
0x15, 0x81, // LOGICAL_MINIMUM (-127)
0x25, 0x7f, // LOGICAL_MAXIMUM (127)
0x75, 0x08, // REPORT_SIZE (8)
0x95, 0x03, // REPORT_COUNT (3)
0x81, 0x06, // INPUT (Data,Var,Rel)
0xc0, // END_COLLECTION
0xc0, // END_COLLECTION
// Keyboard
0x05, 0x01, // USAGE_PAGE (Generic Desktop) // 47
0x09, 0x06, // USAGE (Keyboard)
0xa1, 0x01, // COLLECTION (Application)
0x85, 0x02, // REPORT_ID (2)
0x05, 0x07, // USAGE_PAGE (Keyboard)
0x19, 0xe0, // USAGE_MINIMUM (Keyboard LeftControl)
0x29, 0xe7, // USAGE_MAXIMUM (Keyboard Right GUI)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x75, 0x01, // REPORT_SIZE (1)
0x95, 0x08, // REPORT_COUNT (8)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x95, 0x01, // REPORT_COUNT (1)
0x75, 0x08, // REPORT_SIZE (8)
0x81, 0x03, // INPUT (Cnst,Var,Abs)
0x95, 0x06, // REPORT_COUNT (6)
0x75, 0x08, // REPORT_SIZE (8)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x65, // LOGICAL_MAXIMUM (101)
0x05, 0x07, // USAGE_PAGE (Keyboard)
0x19, 0x00, // USAGE_MINIMUM (Reserved (no event indicated))
0x29, 0x65, // USAGE_MAXIMUM (Keyboard Application)
0x81, 0x00, // INPUT (Data,Ary,Abs)
0xc0, // END_COLLECTION
// Game Controller
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x05, // USAGE (Game Pad)
0xa1, 0x01, // COLLECTION (Application)
0x85, 0x03, // REPORT_ID (3)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x35, 0x00, // PHYSICAL_MINIMUM (0)
0x45, 0x01, // PHYSICAL_MAXIMUM (1)
0x75, 0x01, // REPORT_SIZE (1)
0x95, 0x20, // REPORT_COUNT (32)
0x05, 0x09, // USAGE_PAGE (Button)
0x19, 0x01, // USAGE_MINIMUM (Button 1)
0x29, 0x20, // USAGE_MAXIMUM (Button 32)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x25, 0x07, // LOGICAL_MAXIMUM (7)
0x46, 0x3b, 0x01, // PHYSICAL_MAXIMUM (315)
0x75, 0x04, // REPORT_SIZE (4)
0x95, 0x02, // REPORT_COUNT (2)
0x65, 0x14, // UNIT (Eng Rot:Angular Pos)
0x09, 0x39, // USAGE (Hat switch)
0x09, 0x39, // USAGE (Hat switch)
0x81, 0x42, // INPUT (Data,Var,Abs,Null)
0x27, 0xff, 0xff, 0x00, 0x00, // LOGICAL_MAXIMUM (65535)
0x47, 0xff, 0xff, 0x00, 0x00, // PHYSICAL_MAXIMUM (65535)
0x09, 0x30, // USAGE (X)
0x09, 0x31, // USAGE (Y)
0x09, 0x32, // USAGE (Z)
0x09, 0x33, // USAGE (Rx)
0x09, 0x34, // USAGE (Ry)
0x09, 0x35, // USAGE (Rz)
0x75, 0x10, // REPORT_SIZE (16)
0x95, 0x06, // REPORT_COUNT (6)
0x81, 0x02, // INPUT (Data,Var,Abs)
// RAW HID (Input & Output)
0x75, 0x08, // REPORT_SIZE (8)
0x95, 32, // report count TX
0x09, 0x00, // usage
0x81, 0x00, // Input (array)
0x95, 32, // report count RX
0x09, 0x00, // usage
0x91, 0x00, // Output (array)
0xc0, // END_COLLECTION
// Multimedia
0x05, 0x0c, // USAGE_PAGE (Consumer Devices)
0x09, 0x01, // USAGE (Consumer Control)
0xa1, 0x01, // COLLECTION (Application)
0x85, 0x04, // REPORT_ID (4)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x75, 0x01, // REPORT_SIZE (1)
0x95, 0x08, // REPORT_COUNT (8)
0x09, 0xe9, // USAGE (Volume Up)
0x09, 0xea, // USAGE (Volume Down)
0x09, 0xe2, // USAGE (Mute)
0x09, 0xb0, // USAGE (Play)
0x09, 0xb7, // USAGE (Stop)
0x09, 0xb1, // USAGE (Pause)
0x09, 0xb5, // USAGE (Scan Next Track)
0x09, 0xb6, // USAGE (Scan Previous Track)
0x81, 0x02, // INPUT (Data,Var,Abs)
0xc0, // END_COLLECTION
#ifdef RAWHID_ENABLED
// RAW HID
/*
,0x06, LSB(RAWHID_USAGE_PAGE), MSB(RAWHID_USAGE_PAGE),
0x0A, LSB(RAWHID_USAGE), MSB(RAWHID_USAGE),
0xA1, 0x01, // Collection 0x01
0x85, 0x04, // REPORT_ID (4)
0x75, 0x08, // report size = 8 bits
0x15, 0x00, // logical minimum = 0
0x26, 0xFF, 0x00, // logical maximum = 255
0x35, 0x00, // PHYSICAL_MINIMUM (0)
0x46, 0xFF, 0x00, // PHYSICAL_MAXIMUM (255)
0x95, 64, // report count TX
0x09, 0x01, // usage
0x81, 0x00, // Input (array)
0x95, 64, // report count RX
0x09, 0x02, // usage
0x91, 0x00, // Output (array)
0xC0 // end collection
*/
#endif
};
extern const HIDDescriptor _hidInterface PROGMEM;
const HIDDescriptor _hidInterface =
{
D_INTERFACE(HID_INTERFACE,2,3,0,0),
D_HIDREPORT(sizeof(_hidReportDescriptor)),
D_ENDPOINT(USB_ENDPOINT_IN (HID_TX),USB_ENDPOINT_TYPE_INTERRUPT,0x40,0x01),
D_ENDPOINT(USB_ENDPOINT_OUT (HID_RX),USB_ENDPOINT_TYPE_INTERRUPT,0x40,0x01)
};
//================================================================================
//================================================================================
// Driver
u8 _hid_protocol = 1;
u8 _hid_idle = 1;
#define WEAK __attribute__ ((weak))
int WEAK HID_GetInterface(u8* interfaceNum)
{
interfaceNum[0] += 1; // uses 1
return USB_SendControl(TRANSFER_PGM,&_hidInterface,sizeof(_hidInterface));
}
int WEAK HID_GetDescriptor(int /* i */)
{
return USB_SendControl(TRANSFER_PGM,_hidReportDescriptor,sizeof(_hidReportDescriptor));
}
void WEAK HID_SendReport(u8 id, const void* data, int len)
{
USB_Send(HID_TX, &id, 1);
USB_Send(HID_TX | TRANSFER_RELEASE,data,len);
}
bool WEAK HID_Setup(Setup& setup)
{
u8 r = setup.bRequest;
u8 requestType = setup.bmRequestType;
if (REQUEST_DEVICETOHOST_CLASS_INTERFACE == requestType)
{
if (HID_GET_REPORT == r)
{
//HID_GetReport();
return true;
}
if (HID_GET_PROTOCOL == r)
{
//Send8(_hid_protocol); // TODO
return true;
}
}
if (REQUEST_HOSTTODEVICE_CLASS_INTERFACE == requestType)
{
if (HID_SET_PROTOCOL == r)
{
_hid_protocol = setup.wValueL;
return true;
}
if (HID_SET_IDLE == r)
{
_hid_idle = setup.wValueL;
return true;
}
}
return false;
}
//================================================================================
//================================================================================
// Mouse
Mouse_::Mouse_(void) : _buttons(0)
{
}
void Mouse_::begin(void)
{
}
void Mouse_::end(void)
{
}
void Mouse_::click(uint8_t b)
{
_buttons = b;
move(0,0,0);
_buttons = 0;
move(0,0,0);
}
void Mouse_::move(signed char x, signed char y, signed char wheel)
{
u8 m[4];
m[0] = _buttons;
m[1] = x;
m[2] = y;
m[3] = wheel;
HID_SendReport(1,m,4);
}
void Mouse_::buttons(uint8_t b)
{
if (b != _buttons)
{
_buttons = b;
move(0,0,0);
}
}
void Mouse_::press(uint8_t b)
{
buttons(_buttons | b);
}
void Mouse_::release(uint8_t b)
{
buttons(_buttons & ~b);
}
bool Mouse_::isPressed(uint8_t b)
{
if ((b & _buttons) > 0)
return true;
return false;
}
//================================================================================
//================================================================================
// Keyboard
Keyboard_::Keyboard_(void)
{
}
void Keyboard_::begin(void)
{
}
void Keyboard_::end(void)
{
}
void Keyboard_::sendReport(KeyReport* keys)
{
HID_SendReport(2,keys,sizeof(KeyReport));
}
extern
const uint8_t _asciimap[128] PROGMEM;
#define SHIFT 0x80
const uint8_t _asciimap[128] =
{
0x00, // NUL
0x00, // SOH
0x00, // STX
0x00, // ETX
0x00, // EOT
0x00, // ENQ
0x00, // ACK
0x00, // BEL
0x2a, // BS Backspace
0x2b, // TAB Tab
0x28, // LF Enter
0x00, // VT
0x00, // FF
0x00, // CR
0x00, // SO
0x00, // SI
0x00, // DEL
0x00, // DC1
0x00, // DC2
0x00, // DC3
0x00, // DC4
0x00, // NAK
0x00, // SYN
0x00, // ETB
0x00, // CAN
0x00, // EM
0x00, // SUB
0x00, // ESC
0x00, // FS
0x00, // GS
0x00, // RS
0x00, // US
0x2c, // ' '
0x1e|SHIFT, // !
0x34|SHIFT, // "
0x20|SHIFT, // #
0x21|SHIFT, // $
0x22|SHIFT, // %
0x24|SHIFT, // &
0x34, // '
0x26|SHIFT, // (
0x27|SHIFT, // )
0x25|SHIFT, // *
0x2e|SHIFT, // +
0x36, // ,
0x2d, // -
0x37, // .
0x38, // /
0x27, // 0
0x1e, // 1
0x1f, // 2
0x20, // 3
0x21, // 4
0x22, // 5
0x23, // 6
0x24, // 7
0x25, // 8
0x26, // 9
0x33|SHIFT, // :
0x33, // ;
0x36|SHIFT, // <
0x2e, // =
0x37|SHIFT, // >
0x38|SHIFT, // ?
0x1f|SHIFT, // @
0x04|SHIFT, // A
0x05|SHIFT, // B
0x06|SHIFT, // C
0x07|SHIFT, // D
0x08|SHIFT, // E
0x09|SHIFT, // F
0x0a|SHIFT, // G
0x0b|SHIFT, // H
0x0c|SHIFT, // I
0x0d|SHIFT, // J
0x0e|SHIFT, // K
0x0f|SHIFT, // L
0x10|SHIFT, // M
0x11|SHIFT, // N
0x12|SHIFT, // O
0x13|SHIFT, // P
0x14|SHIFT, // Q
0x15|SHIFT, // R
0x16|SHIFT, // S
0x17|SHIFT, // T
0x18|SHIFT, // U
0x19|SHIFT, // V
0x1a|SHIFT, // W
0x1b|SHIFT, // X
0x1c|SHIFT, // Y
0x1d|SHIFT, // Z
0x2f, // [
0x31, // bslash
0x30, // ]
0x23|SHIFT, // ^
0x2d|SHIFT, // _
0x35, // `
0x04, // a
0x05, // b
0x06, // c
0x07, // d
0x08, // e
0x09, // f
0x0a, // g
0x0b, // h
0x0c, // i
0x0d, // j
0x0e, // k
0x0f, // l
0x10, // m
0x11, // n
0x12, // o
0x13, // p
0x14, // q
0x15, // r
0x16, // s
0x17, // t
0x18, // u
0x19, // v
0x1a, // w
0x1b, // x
0x1c, // y
0x1d, // z
0x2f|SHIFT, //
0x31|SHIFT, // |
0x30|SHIFT, // }
0x35|SHIFT, // ~
0 // DEL
};
uint8_t USBPutChar(uint8_t c);
// press() adds the specified key (printing, non-printing, or modifier)
// to the persistent key report and sends the report. Because of the way
// USB HID works, the host acts like the key remains pressed until we
// call release(), releaseAll(), or otherwise clear the report and resend.
size_t Keyboard_::press(uint8_t k)
{
uint8_t i;
if (k >= 136) { // it's a non-printing key (not a modifier)
k = k - 136;
} else if (k >= 128) { // it's a modifier key
_keyReport.modifiers |= (1<<(k-128));
k = 0;
} else { // it's a printing key
k = pgm_read_byte(_asciimap + k);
if (!k) {
setWriteError();
return 0;
}
if (k & 0x80) { // it's a capital letter or other character reached with shift
_keyReport.modifiers |= 0x02; // the left shift modifier
k &= 0x7F;
}
}
// Add k to the key report only if it's not already present
// and if there is an empty slot.
if (_keyReport.keys[0] != k && _keyReport.keys[1] != k &&
_keyReport.keys[2] != k && _keyReport.keys[3] != k &&
_keyReport.keys[4] != k && _keyReport.keys[5] != k) {
for (i=0; i<6; i++) {
if (_keyReport.keys[i] == 0x00) {
_keyReport.keys[i] = k;
break;
}
}
if (i == 6) {
setWriteError();
return 0;
}
}
sendReport(&_keyReport);
return 1;
}
// release() takes the specified key out of the persistent key report and
// sends the report. This tells the OS the key is no longer pressed and that
// it shouldn't be repeated any more.
size_t Keyboard_::release(uint8_t k)
{
uint8_t i;
if (k >= 136) { // it's a non-printing key (not a modifier)
k = k - 136;
} else if (k >= 128) { // it's a modifier key
_keyReport.modifiers &= ~(1<<(k-128));
k = 0;
} else { // it's a printing key
k = pgm_read_byte(_asciimap + k);
if (!k) {
return 0;
}
if (k & 0x80) { // it's a capital letter or other character reached with shift
_keyReport.modifiers &= ~(0x02); // the left shift modifier
k &= 0x7F;
}
}
// Test the key report to see if k is present. Clear it if it exists.
// Check all positions in case the key is present more than once (which it shouldn't be)
for (i=0; i<6; i++) {
if (0 != k && _keyReport.keys[i] == k) {
_keyReport.keys[i] = 0x00;
}
}
sendReport(&_keyReport);
return 1;
}
void Keyboard_::releaseAll(void)
{
_keyReport.keys[0] = 0;
_keyReport.keys[1] = 0;
_keyReport.keys[2] = 0;
_keyReport.keys[3] = 0;
_keyReport.keys[4] = 0;
_keyReport.keys[5] = 0;
_keyReport.modifiers = 0;
sendReport(&_keyReport);
}
size_t Keyboard_::write(uint8_t c)
{
uint8_t p = press(c); // Keydown
release(c); // Keyup
return p; // just return the result of press() since release() almost always returns 1
}
//================================================================================
//================================================================================
// Game Controller
GameController_::GameController_(void)
{
set(getBlankDataForController());
}
void GameController_::begin(void)
{
}
void GameController_::end(void)
{
}
void GameController_::setControllerData(GameControllerData_t controllerData)
{
set(controllerData);
}
void GameController_::set(GameControllerData_t controllerData)
{
_gameControllerReport.buttons = controllerData.buttons;
_gameControllerReport.x = controllerData.x;
_gameControllerReport.y = controllerData.y;
_gameControllerReport.z = controllerData.z;
_gameControllerReport.rx = controllerData.rx;
_gameControllerReport.ry = controllerData.ry;
_gameControllerReport.rz = controllerData.rz;
_gameControllerReport.hats = controllerData.hat1 & 0x0F;
_gameControllerReport.hats += (controllerData.hat2 << 4) & 0xF0;
_gameControllerReport.vendorData = controllerData.vendorData;
sendReport(&_gameControllerReport);
}
void GameController_::sendReport(GameControllerReport* gameControllerReport)
{
//HID_SendReport(3, gameControllerReport, sizeof(GameControllerReport));
u8 id;
id = 3;
USB_Send(HID_TX, &id, 1);
USB_Send(HID_TX, gameControllerReport, 17);
USB_Send(HID_TX, gameControllerReport->vendorData, 31);
USB_Send(HID_TX | TRANSFER_RELEASE, &id, 1);
}
GameControllerData_t GameController_::getControllerData(void){
return get();
}
GameControllerData_t GameController_::get(void){
GameControllerData_t controllerData;
controllerData.buttons = _gameControllerReport.buttons;
controllerData.x = _gameControllerReport.x;
controllerData.y = _gameControllerReport.y;
controllerData.z = _gameControllerReport.z;
controllerData.rx = _gameControllerReport.rx;
controllerData.ry = _gameControllerReport.ry;
controllerData.rz = _gameControllerReport.rz;
controllerData.hat1 = _gameControllerReport.hats & 0x0F;
controllerData.hat2 = (_gameControllerReport.hats >> 4) & 0x0F;
controllerData.vendorData = _gameControllerReport.vendorData;
return controllerData;
}
GameControllerData_t getBlankDataForController(void){
GameControllerData_t controllerData;
controllerData.buttons = 0;
controllerData.x = 0;
controllerData.y = 0;
controllerData.z = 0;
controllerData.rx = 0;
controllerData.ry = 0;
controllerData.rz = 0;
controllerData.hat1 = 8;
controllerData.hat2 = 8;
controllerData.vendorData = 0;
return controllerData;
}
#endif
#endif /* if defined(USBCON) */