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Costume creation guide
First, you'll need to get the base sprite sheet for your character. Choose your character from the following list.
Next, open your sheet in an image editor and start designing. Please make sure to keep the dimensions of the sheet and the placement of the sprites EXACTLY the same. Doing so allows you to easily test the sprites in-game and makes it more likely your costume will make it into the released game.
The game looks for costumes inside the costumes/<character_name>
directory. For example, if I wanted to test out my Ridley Scott costume for Troy, I'd save my ridleyscott.png
sprite sheet to costumes/troy/ridleyscott.png
.
The costumes
directory lives inside the save directory for Journey to the Center of Hawkthorne. This location is different depending on your operating system.
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Windows XP: One of the following
- C:\Documents and Settings\user\Application Data\Love\hawkthorne\costumes
- %appdata%\Love\hawkthorne\costumes
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Windows Vista and 7: One of the following
- C:\Users\user\AppData\Roaming\LOVE\hawkthorne\costumes
- %appdata%\Love\hawkthorne\costumes
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OSX:
- /Users/user/Library/Application Support/LOVE/hawkthorne/costumes
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Linux: One of the following
- $XDG_DATA_HOME/love/hawkthorne/costumes
- ~/.local/share/love/hawkthorne/costumes
Play Testing
Game Design
- Story Summary
- Gameflow
- NPC
- Enemies
- Camera
- Areas
- Inventory and Items
- Gameplay
- Interface
- Existing Characters and NPCs
- Frequently Asked Questions
- Future Episodes
Development Guides
- Creating a Release
- Level Creation
- Tileset Creation
- Character Creation
- Costume Creation
- Audio Creation
Episode Resources