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while having wineserver -p0 && "$0" "$@" ; ret=$? ; wineserver -k ; exit ${ret} runned before wine. some of game will failed to start and hang with error
01fc:err:winediag:NtCreateFile Too many open files, ulimit -n probably needs to be increased
i tried follow the suggestion above and set limit to unlimited. but it still showing same error
after comment out the line of "Wrap with wineserver". game can start normally
I'm happy to improve the situation, but we first need to understand the problem better. The wrapping is done so that the WINE server has a chance at a clean shutdown, based on my in-code comment. I wonder if the process injected in between is maybe forking and existing early itself or something. Which side of the wrapping sandwich is the problem — the killing or the explicit upfront start to the server?
while having
wineserver -p0 && "$0" "$@" ; ret=$? ; wineserver -k ; exit ${ret}
runned before wine. some of game will failed to start and hang with errori tried follow the suggestion above and set limit to unlimited. but it still showing same error
after comment out the line of "Wrap with wineserver". game can start normally
also: i found another similar project can be used as a reference:
https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/main/pressure-vessel
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