I am a beginner to Ebiten #1525
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Hi, I am a beginner to Ebiten and game development in general. And I have a lot of questions! I found your cheet sheet and it is really awesome, and really helpful. It got me started very fast. I made a simple game now using go-websocket for multiplaying, by sharing commands in text. I don't know if GEO.Translate is the best function to use for the movement because there is a chance that the players actual coordinates will be wrong if some messages are lost ex. if the player disconnects and connects again then the other players will be in another unknown position. Also I had some problems when I was trying to compile to wasm. Most of the time I got errors in the browser, and then when I got it to work then it didn't register me pressing the buttons for movement. Most of all I was wondering if there is a way to present text and to get userinput in a nice way. My game is here: |
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Replies: 1 comment 14 replies
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Hi, thank you for using Ebiten!
This sounds like a general game system design question, rather than a question about Ebiten. I don't have a good answer but I'd make the server have the master data and each client render them as the easiest way.
What kind of error did you get?
What about |
Beta Was this translation helpful? Give feedback.
Hi, thank you for using Ebiten!
This sounds like a general game system design question, rather than a question about Ebiten. I don't have a good answer but I'd make the server have the master data and each client render them as the easiest way.
What kind of error did you get?