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I am trying to build a project architecture using VContainer and Entities. Since this is a multiplayer project, I am also using NetCode For Entities and NetCode For Entities provides 2 methods to create a client and server worlds
Can I somehow register these two worlds in VContainer, because in the documentation there is a method RegisterNewWorld, but it creates the world itself, taking in arguments the name for the world.
The text was updated successfully, but these errors were encountered:
I am trying to build a project architecture using VContainer and Entities. Since this is a multiplayer project, I am also using NetCode For Entities and NetCode For Entities provides 2 methods to create a client and server worlds
ClientServerBootstrap.CreateServerWorld("Server World");
ClientServerBootstrap.CreateClientWorld("Client World");
Can I somehow register these two worlds in VContainer, because in the documentation there is a method RegisterNewWorld, but it creates the world itself, taking in arguments the name for the world.
The text was updated successfully, but these errors were encountered: