How to inject several instance of the same class? #538
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shaked-okami
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I have a game where i have several instances of a scriptable object.
Since those scriptable objects are all of the same type, how could i distinguish then when injecting them?
I remember that zenject used to have a with id parameter that offer that functionality, however i don't see it in VContainer.
I could just create empty classes that would inherit form the scriptable object so far, but i don't really like that solution.
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