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<!DOCTYPE html>
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<title>Welcome to Beaver Engine's documentation! — Beaver Engine 0.0.1 documentation</title>
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<h1>Welcome to Beaver Engine's documentation!<a class="headerlink" href="#welcome-to-beaver-engine-s-documentation" title="Permalink to this heading">¶</a></h1>
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<li class="toctree-l1"><a class="reference internal" href="philosophy.html">Engine philosophy</a><ul>
<li class="toctree-l2"><a class="reference internal" href="philosophy.html#reflection-scope">Reflection scope</a></li>
<li class="toctree-l2"><a class="reference internal" href="philosophy.html#build-scope">Build scope</a></li>
<li class="toctree-l2"><a class="reference internal" href="philosophy.html#startup-scope">Startup scope</a></li>
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<p>A simple and fast C++ game engine, designed from the ground up with an Entity Component System (ECS) architecture,
focuses on API and extensibility.
Coupled with efficient Vulkan renderer, optimized to take advantage of the frame graph system.</p>
<p>Read more on <a class="reference internal" href="philosophy.html"><span class="doc">Engine philosophy</span></a></p>
<p>The engine provides a set <a class="reference internal" href="samples.html"><span class="doc">Examples</span></a> which demonstrate base use cases to simplify introduction</p>
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