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I wanted to list the issues that the dumper caused when it created the SDK. (By the way, this is the only SDK dumper that dumped without errors first try just by adding my game to the list).
Engine classes are generated out of order. Quite a few of the engine structs reference structs that are defined further down in the file. I can manually reorder the structs, but it takes a while to do.
Not all structs are generated. For example, TArray or TMap are completely missing, but so are a lot of others.
Some game functions have invalid names. Some of the functions and fields in the game contain dashes, which are not valid in function names.
The text was updated successfully, but these errors were encountered:
My solution to the above issue was to write an external program that merges all the headers into one working header with missing classes included.
The only remaining issue is other strange behavior: Offsets for functions are only correct for built in classes. Any of the structs that are obviously unique to the game have the same offset for every single function across every struct.
My solution to the above issue was to write an external program that merges all the headers into one working header with missing classes included.
The only remaining issue is other strange behavior: Offsets for functions are only correct for built in classes. Any of the structs that are obviously unique to the game have the same offset for every single function across every struct.
I wanted to list the issues that the dumper caused when it created the SDK. (By the way, this is the only SDK dumper that dumped without errors first try just by adding my game to the list).
TArray
orTMap
are completely missing, but so are a lot of others.The text was updated successfully, but these errors were encountered: