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Example Project

I've provided a full production-ready implementation of PlayFab's matchmaking here. Anybody is welcome to adapt it to their needs or contribute back up. The project comes with:

  • A client-side UI for joining the queue and getting queue data.
  • A proven production-ready implementation of PlayFab's matchmaking on the server.
  • Infrastructure for teleporting many players from multiple servers into one match.

Building

HEADS UP! Building this example is a bit of a process! You'll need a PlayFab project and matchmaking queue setup before getting started. Refer to the PlayFab docs, they're very good!

Alternatively, check out a prebuilt version here.

Before anything, you'll want Foreman or Aftman (ideally Aftman) installed to manage dependencies. If you're crazy, you can also just install Rojo and Wally manually. The PlayFab SDK requires Wally!

After installing dependencies, run wally install or, if you want to fix type re-exports with Wally, scripts/install_packages.sh. Running the shell script will require you to have wally-package-types installed. Just use Aftman or Foreman to manage this for you!

Next, rename src/server/TitleId.example.lua to TitleId.lua and replace TITLE_ID_HERE with your actual PlayFab title ID.

FINALLY, run rojo build --output example.rbxl