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gamelist.js
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gamelist.js
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/*jshint esversion: 6 */
var Game = require('./gamemodel.js');
var GameProxy = require('./gameproxy.js');
var GameLobby = require('./gamelobby.js');
var ReplayGame = require('./replaygame.js');
var ReplayGameLobby = require('./replaygamelobby.js');
class GameList {
constructor() {
this.contadorID = 0;
this.games = new Map();
}
gameByID(gameID) {
let game = this.games.get(gameID);
return game;
}
createGame(pieces, name, playerId, playerName, socketID, gameSize, token, linhas, colunas) {
this.contadorID = this.contadorID+1;
var game = new Game(this.contadorID, playerId, pieces, name, gameSize, token, linhas, colunas);
game.players[game.players.length] = {id: playerId, name: playerName, socket: socketID, score: 0, bot: false, botType: null};
this.games.set(game.gameID, game);
return game;
}
joinGame(gameID, playerId, playerName, socketID) {
let game = this.gameByID(gameID);
game.players[game.players.length] = {id: playerId, name: playerName, socket: socketID, score: 0, bot: false, botType: null};
if(game.players.length == game.gameSize){
game.gameStarted=true;
for(let i=0; i<game.players.length; i++){
game.startingPlayers[i]={ id: game.players[i].id, name: game.players[i].name, socket: game.players[i].socket, score: game.players[i].score, bot: game.players[i].bot, botType: game.players[i].botType };
}
}
return game;
}
removeGame(gameID, socketID) {
let game = this.gameByID(gameID);
if (game===null) {
return null;
}
for(let i=0; i<game.players.length; i++){
if (game.players[i].socket == socketID) {
game.players[i].socket = "";
}
}
/*for(let i=0; i<game.players.length; i++){
if (game.players[i].socket != "") {
return game;
}
}
this.games.delete(gameID);*/
return game;
}
getConnectedGamesOf(socketID) {
let games = [];
for (var [key, value] of this.games) {
for(let i = 0; i < value.players.length ; i++){
if(value.players[i].socket == socketID){
games.push(new GameProxy(value));
break;
}
}
}
return games;
}
getLobbyGamesOf(socketID) {
let games = [];
let toReturn = true;
for (var [key, value] of this.games) {
toReturn = true;
if ((!value.gameStarted) && (!value.gameEnded)) {
for(let i = 0; i < value.players.length ; i++){
if(value.players[i].socket === socketID){
toReturn=false;
break;
}
}
if(toReturn){
games.push(new GameLobby(value));
}
}
}
return games;
}
getReplayableLobbyGames() {
let games = [];
for (var [key, value] of this.games) {
if (value.gameEnded) {
games.push(new ReplayGameLobby(value));
}
}
return games;
}
replayGameByID(id){
for (var [key, value] of this.games) {
if (value.gameEnded && value.gameID == id) {
return new ReplayGame(value);
}
}
return null;
}
}
module.exports = GameList;