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Describe the problem or limitation you are having in your project
Doesn't affect any particular project
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The current property panel is quite intimadating to new users, even ones familiar with game engines. When it comes to visual hierarchy of the design, it's really difficult to follow what headline belongs to what component and in general the hiearchy of information seems all over the place. This makes it hard to find what you're looking for, and also is confusing to users.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
There are many well known UI patterns to help alleviate some of this, but to start with, making all headlines left aligned would be a good start, except for component headers perhaps. That would already make it easier to distinguish between a component header and a category header. Category headers also seem to be visually overly strong compared to their importance, I would perhaps go with the Unity approach where the category header just just bolded compared to the property names. Also collapsing categories are a little bit too tightly spaced. There's often important things hidden inside them, they should occupy at least the same height as a category header I would think. These are just broad suggestions, ideally this would be looked at by a UI designer.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
It's part of the core UI of the Editor.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
Doesn't affect any particular project
Describe the problem or limitation you are having in your project
Doesn't affect any particular project
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The current property panel is quite intimadating to new users, even ones familiar with game engines. When it comes to visual hierarchy of the design, it's really difficult to follow what headline belongs to what component and in general the hiearchy of information seems all over the place. This makes it hard to find what you're looking for, and also is confusing to users.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
There are many well known UI patterns to help alleviate some of this, but to start with, making all headlines left aligned would be a good start, except for component headers perhaps. That would already make it easier to distinguish between a component header and a category header. Category headers also seem to be visually overly strong compared to their importance, I would perhaps go with the Unity approach where the category header just just bolded compared to the property names. Also collapsing categories are a little bit too tightly spaced. There's often important things hidden inside them, they should occupy at least the same height as a category header I would think. These are just broad suggestions, ideally this would be looked at by a UI designer.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
It's part of the core UI of the Editor.
The text was updated successfully, but these errors were encountered: