You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When trying to "Launch" or "Play In Editor" (or any other function) nothing seems to happen other then the build stage. Output:
Executing task: /Applications/Godot_mono.app/Contents/MacOS/Godot --build-solutions --path /Users/micahpearlman/dev/personal/killme-godot --no-window -q
arguments
0: /Applications/Godot_mono.app/Contents/MacOS/Godot
1: --build-solutions
2: --path
3: /Users/micahpearlman/dev/personal/killme-godot
4: --no-window
5: -q
Current path: /Users/micahpearlman/dev/personal/killme-godot
Godot Engine v3.5.stable.mono.official.991bb6ac7 - https://godotengine.org
OpenGL ES 3.0 Renderer: Apple M1 Max
Async. shader compilation: OFF
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 1 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
Registered camera FaceTime HD Camera with id 1 position 0 at index 0
Mono: Log file is: '/Users/someone/Library/Application Support/Godot/mono/mono_logs/2022-08-31_19.27.16_4044.log'
* Terminal will be reused by tasks, press any key to close it.
The launch.json:
{
"version": "2.0.0",
"configurations": [
{
"name": "Play in Editor",
"type": "godot-mono",
"mode": "playInEditor",
"request": "launch"
},
{
"name": "Launch",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "/Applications/Godot_mono.app/Contents/MacOS/Godot",
// See which arguments are available here:
// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
"executableArguments": [
"--path",
"${workspaceRoot}"
]
},
{
"name": "Launch (Select Scene)",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "/Applications/Godot_mono.app/Contents/MacOS/Godot",
// See which arguments are available here:
// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
"executableArguments": [
"--path",
"${workspaceRoot}",
"${command:SelectLaunchScene}"
]
},
{
"name": "Attach",
"type": "godot-mono",
"request": "attach",
"address": "localhost",
"port": 23685
}
]
}
Note: I can confirm that I can launch the project on the command line (either vscode internal or an external console) via:
MacOS M1 Monterey
Issue description:
When trying to "Launch" or "Play In Editor" (or any other function) nothing seems to happen other then the build stage. Output:
The
launch.json
:Note: I can confirm that I can launch the project on the command line (either vscode internal or an external console) via:
The text was updated successfully, but these errors were encountered: