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I start and connect to the game in the following way:
startup the server
startup 2 clients that both connect to the server (2 game windows open up)
If I start the vscode client project, and try to attach to the running game, it sometimes instead attaches to the running server, even though its in another godot project. At least it seems that way, because the debugger sometimes just does not work if the server was started first.
Also, when I start the 2 client windows, I would like to choose which one to attach to, how can I do this?
Thanks for your help :)
The text was updated successfully, but these errors were encountered:
DasOhmoff
changed the title
Question: How to attach to the correct project on multi project setups?
Attach to the correct project on multi project setups?
Jul 4, 2022
DasOhmoff
changed the title
Attach to the correct project on multi project setups?
[Bug] Attach to the correct project on multi project setups?
Jul 4, 2022
Hey 👋 ,
I have the following setup:
I start and connect to the game in the following way:
If I start the vscode client project, and try to attach to the running game, it sometimes instead attaches to the running server, even though its in another godot project. At least it seems that way, because the debugger sometimes just does not work if the server was started first.
Also, when I start the 2 client windows, I would like to choose which one to attach to, how can I do this?
Thanks for your help :)
The text was updated successfully, but these errors were encountered: