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Run the script like usual, (to light up caves) then find this function in the script if (__distance_sq(cpos, lpos) <= dd replace with this if (__distance_sq(cpos, lpos) <= dd This is a crude way (that I found after several attempts) It checks if the average light level (block + sky) is equal or lower than 15, + if the block light (because for the surface, that's what matters) is 0 this way it doesn't spam the caves with torches and it removes any light level 0 spots (so for 1.18+ no mob spawning) Hope it helps, sorry for bad formatting |
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hihi, how would i go about editing the script so that it works for all solid blocks on surfaces above ground?
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