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One of the optimizations done by optimizedTNT makes TNT not push other TNT that are in the same position, because if the TNTs are on a block the push has no effect.
However, there is no check to determine if the TNT is actually on a block, which breaks the behavior of TNT that is in the same position and in the air.
To replicate: /log explosions /script run loop(3, spawn('tnt', x, y, z, '{NoGravity:1}'))
Without optimizedTNT, the TNT all explode in different Y positions after being pushed by the other explosions.
With optimizedTNT, the TNT all explode in the same position.
The text was updated successfully, but these errors were encountered:
One of the optimizations done by optimizedTNT makes TNT not push other TNT that are in the same position, because if the TNTs are on a block the push has no effect.
However, there is no check to determine if the TNT is actually on a block, which breaks the behavior of TNT that is in the same position and in the air.
To replicate:
/log explosions
/script run loop(3, spawn('tnt', x, y, z, '{NoGravity:1}'))
The text was updated successfully, but these errors were encountered: