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OptimizedTNT breaks TNT pushing other TNT #1081

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lntricate1 opened this issue Aug 29, 2021 · 0 comments · May be fixed by #1828
Open

OptimizedTNT breaks TNT pushing other TNT #1081

lntricate1 opened this issue Aug 29, 2021 · 0 comments · May be fixed by #1828
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bug Something isn't working

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@lntricate1
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lntricate1 commented Aug 29, 2021

One of the optimizations done by optimizedTNT makes TNT not push other TNT that are in the same position, because if the TNTs are on a block the push has no effect.

However, there is no check to determine if the TNT is actually on a block, which breaks the behavior of TNT that is in the same position and in the air.

To replicate:
/log explosions
/script run loop(3, spawn('tnt', x, y, z, '{NoGravity:1}'))

  • Without optimizedTNT, the TNT all explode in different Y positions after being pushed by the other explosions.
  • With optimizedTNT, the TNT all explode in the same position.
@altrisi altrisi added the bug Something isn't working label Apr 4, 2022
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