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config.example
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config.example
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# This is a configuration file for the MOC player. It should be named 'config'
# and placed in the directory ~/.moc/
# Comments begin with '#'.
# You can use quotes and escape ('\') in parameters.
# Show file titles (title, author, album) instead of file names.
ReadTags = yes
# Directory in which you store music files. If you specify it you will be able
# to quickly go to this directory with the '-m' parameter or the 'm' command.
# This can also point to a playlist.
#MusicDir = "/home/joe/music"
# How to sort? FileName is the only option for now.
Sort = FileName
# Show errors in the streams, for example CRC errors or broken frames in mp3
# files.
ShowStreamErrors = no
# Ignore CRC errors in MP3 files. Most players do that, so the default value is
# set to yes.
Mp3IgnoreCRCErrors = yes
# Turn on repeat.
Repeat = no
# Turn on shuffle.
Shuffle = no
# Turn on AutoNext.
AutoNext = yes
# Default FormatString:
# %n - Track number
# %a - Artist
# %A - Album
# %t - Title
# %(X:TRUE:FALSE) - ternary expression - if X exists, do TRUE, otherwise
# FALSE. '\' - escape character (must be double, because of
# config interpreter). man zshmisc for more info.
FormatString = "%(n:%n :)%(a:%a - :)%(t:%t:)%(A: \(%A\):)"
# Output buffer size in kilobytes. Minimum value is 128KB. */
OutputBuffer = 2048
# Input buffer size in kilobytes. Minimum value is 32KB. */
InputBuffer = 512
# How much to fill the input buffer before playing (in kilobytes)?
# This can't be more than InputBuffer value.
# Remember that for network streams beside the positive effect this also causes
# delay between what you can hear and what is broadcasted.
Prebuffering = 64
# Use this HTTP proxy server for internet streams. If not set, the
# environment variables http_proxy and ALL_PROXY will be used if present.
#HTTPProxy = my_proxy:port
# Sound driver - OSS, ALSA, JACK, or null (only for debugging).
# You can enter more than one driver separated by a comma. The first working
# driver will be used.
SoundDriver = JACK, ALSA, OSS
# Jack output settings.
JackOutLeft = "alsa_pcm:playback_1"
JackOutRight = "alsa_pcm:playback_2"
# OSS output device.
OSSDevice = /dev/dsp
# OSS Mixer device.
OSSMixerDevice = /dev/mixer
# OSS Mixer channel: pcm or master.
OSSMixerChannel = pcm
# Second OSS Mixer channel: pcm or master.
OSSMixerChannel2 = master
# ALSA mixer device.
AlsaMixer = PCM
# Second ALSA mixer device.
AlsaMixer2 = Master
# ALSA output device.
AlsaDevice = default
# Save software mixer state?
# If enabled, a file 'softmixer' will
# be created in '~/.moc/' storing the
# mixersetting set when the server is shut-down.
# Note that there is a 'hidden' 'Amplification'
# setting in that file.
# Amplification (0-200) is used to scale
# the mixer setting (0-100). This results
# in a higher signal amplitude but may also
# produce clipping.
#Softmixer_SaveState = yes
# Save equalizer state?
# If enabled, a file 'equalizer' will
# be created in '~/.moc/' storing the
# equalizer settings when the server is shut-down.
# There is a 'hidden' 'Mixin' setting in that file.
# Mixin (0.0-1.0) is used to determine how much of
# the original signal is used after equalizing.
# 0 means to only use the equalized sound, 1
# effectively disabled the mixer.
# Default is 0.25
#Equalizer_SaveState = yes
# Show files with dot at the beginning?
ShowHiddenFiles = no
# Start in the music directory if no arguments are given. If set to no, start
# in the current directory.
StartInMusicDir = no
# Hide file name extensions.
HideFileExtension = no
# Show file format in menu.
ShowFormat = yes
# Show file time in menu. Possible options: yes, no, IfAvailable - show the
# time only when it was read before (often works faster).
ShowTime = IfAvailable
# Theme file. This can be absolute path or relative to
# /usr/share/moc/themes/ (depends on installation prefix) or ~/.moc/themes/
# Theme = example_theme
# The theme used when running on an xterm.
# XTermTheme = transparent-background
# Should MOC try to autoload the default lyrics file for an audio? (The
# default lyrics file is a text file with the same file name as the audio
# file name with any trailing "extension" removed.)
# AutoLoadLyrics = yes
# MOC directory - where pid file, socket, and state files are stored.
# You can use ~ at the beginning.
# MOCDir = ~/.moc
# Use mmap() to read files. mmap() is much slower on NFS.
UseMmap = no
# Use MIME to identify audio files. This can make for slower loading
# of playlists but is more accurate than using "extensions".
#UseMimeMagic = no
# Assume this encoding for ID3 version 1/1.1 tags (mp3 files). Unlike ID3v2
# UTF-8 is not used here and MOC can't guess how tags are encoded. Another
# solution is using librcc (see the next option). This option is ignored
# if UseRCC is set to yes.
#ID3v1TagsEncoding = WINDOWS-1250
# Use librcc to fix ID3 version 1/1.1 tags encoding.
#UseRCC = yes
# Use librcc to filenames and directory names encoding.
#UseRCCForFilesystem = yes
# Remember the playlist after exit?
SavePlaylist = yes
# When using more than one client (interface) at a time, do they share the
# playlist?
SyncPlaylist = yes
# Choose a keymap file (relative to ~/.moc/ or absolute path).
# Example keymap with description is included (keymap.example).
#Keymap = my_keymap
# Use ASCII characters instead of graphic for drawing lines. This helps on
# some terminals.
ASCIILines = no
# FastDirs, these allow you to jump directly to a directory, the key bindings
# are in the keymap file.
#Fastdir1 = /mp3/rock
#Fastdir2 = /mp3/electronic
#Fastdir3 = /mp3/rap
#Fastdir4 = /mp3/etc
#Fastdir5 =
#Fastdir6 =
#Fastdir7 =
#Fastdir8 =
#Fastdir9 =
#Fastdir10 =
# How fast to seek? Number of seconds per key stroke.
#SeekTime = 1
# How fast to seek (when using silent seeking)? Number of seconds per key
# stroke.
#SilentSeekTime = 5
# Resample method to use. There are a few methods of resampling sound supported
# by libresamplerate. The default is the fastest (linear). Better description
# is here: http://www.mega-nerd.com/libsamplerate/api_misc.html#Converters
#
# High quality (based on bandlimited interpolation), but slow methods:
#
# SincBestQuality - really slow (I know you probably have an xx GHz processor,
# but it's not enough to not see this in the top output :)
# The worst case Signal-to-Noise Ratio is 97dB.
# SincMediumQuality - much faster.
# SincFastest - the fastest bandlimited interpolation.
#
# Poor quality, but much faster methods:
#
# ZeroOrderHold - really poor quality, but it's really fast.
# Linear - a bit better and a bit slower.
#
#ResampleMethod = Linear
# Always use this sample rate when opening the audio device (and resample the
# sound if necessary). When set to 0 the device is opened with the file's rate.
#ForceSampleRate = 48000
# By default even if the sound card reports that it can output 24bit samples
# MOC converts 24bit PCM to 16bit. This option set to yes allows MOC to use
# 24bit output (for example MP3 decoder uses this format). This is disabled
# in the default configuration because there were reports that it prevents
# MP3 files from playing on some soundcards.
#Allow24bitOutput = no
# Use realtime priority for output buffer thread. This will prevent gaps while
# playing even with heavy load. The user which runs MOC must have permissions
# to set such a priority. This could be dangerous, because it is possible that
# a bug in MOC will freeze your computer.
#UseRealtimePriority = no
# Size of the in-memory cache for file tags in KB.
TagsCacheSize = 256
# Number items in the playlist.
#PlaylistNumbering = yes
# Main window layouts can be configured. You can change the position and the
# size of the menus (directory and playlist). You have 3 layouts and switch
# between then using the 'l' key (standard mapping). By default only 2 layouts
# are configured.
#
# The format is as follows:
# Each menu is described in the format NAME:POSITION_X,POSITION_Y,WIDTH,HEIGHT
# NAME is directory or playlist.
# The other parameters define position and size of the menu. They can be
# absolute numbers (like 10) or a percent value of the screen size (like 45%).
# WIDTH and HEIGHT can have value of FILL which means fill the screen from
# the menu's position to the border.
# Separate menu descriptions using a space.
# Menus may overlap.
# You must describe at least one menu (default is to fill the whole window).
# There must be at least one layout (Layout1) defined. Others can be empty ("").
#
# Examples:
#
# Just one layout, the directory will occupy the whole screen, the playlist
# will have 1/4 of the screen size and be positioned at lower right corner.
# Layout1 = "playlist:50%,50%,50%,50%"
# Layout2 = ""
# Layout3 = ""
#
# The screen is split into two parts: playlist at the top and the directory
# menu at the bottom. Playlist will occupy 10 lines and the directory menu
# the rest.
# Layout1 = "playlist:0,0,100%,10 directory:0,10,100%,FILL"
#
# Default configuration:
# Layout1 = "directory:0,0,50%,100% playlist:50%,0,50%,100%"
# Layout2 = "directory:0,0,100%,100% playlist:0,0,100%,100%"
# Layout3 = ""
# When the song changes, should the menu be scrolled so that the currently
# played file is visible?
FollowPlayedFile = yes
# What to do if the interface was started and something from the playlist is
# playing? If CanStartInPlaylist is set to "yes", the interface will switch to
# the playlist. When set to "no" it will start from the last directory.
CanStartInPlaylist = yes
# Executing external commands (1 - 10) invoked with key commands (F1 - F10 by
# default).
# Some arguments are substituted before executing:
# %f - file path
# %i - title made from tags
# %S - start block mark (in seconds)
# %E - end block mark (in seconds)
#
# Data from tags:
# %t - title
# %a - album
# %r - artist
# %n - track
# %m - time of the file (in seconds)
#
# Parameters above apply to the currently selected file. If you change them to
# capital letters, they are taken from the file currently playing.
#
# Programs are run using execv(), not a shell, so you can't do things like
# redirecting the output to a file. The command string is split using blank
# characters as separators, the first element is the command to be executed
# and the rest are parameters, so if you use "echo Playing: %I" we run program
# echo (from $PATH) with 2 parameters: 'Playing:' string and the title. Even
# if the title contains spaces it's still one parameter and it's safe if it
# contains `rm -rf /`.
#
# Examples:
# ExecCommand1 = "cp %f /mnt/usb_drive"
# ExecCommand2 = "/home/joe/now_playing %I"
# Display the cursor in the line with the selected file. This can be useful with
# a braille display.
# UseCursorSelection = no
# Set the terminal title when running under xterm.
#SetXtermTitle = yes
# Set the terminal title when running under screen.
#SetScreenTitle = yes
# Display full paths instead of just file names in the playlist.
#PlaylistFullPaths = yes
# The following setting describes to how block markers are displayed
# in the play time progress bar. Its value is a string of exactly three
# characters. The first character is displayed in a position which
# corresponds to the time marked as the start of a block and the last
# character to the time marked as the end of the block. The middle
# character is displayed instead if both the start and the end of the block
# would fall in the same position (within the resolution of the interface).
# You can turn off the displaying of these block marker positions by using
# three space characters.
#BlockDecorators = "`\"'"
# How long (in seconds) to leave a message displayed on the screen.
# Setting this to a high value allows you to scroll through the messages
# using the 'hide_message' key. Setting it to zero means you'll have to
# be quick to see any message at all. Any new messages will queued up
# and displayed after the current message's linger time expires.
#MessageLingerTime = 3
# Does MOC display a prefix on delayed messages indicating
# the number of queued messages still to be displayed?
#PrefixQueuedMessages = yes
# String to append to the queued message count if any
# error messages are still waiting to be displayed.
#ErrorMessagesQueued = "!"
# Enable oversampling (yes/no).
#ModPlug_Oversampling = yes
# Enable noise reduction (yes/no).
#ModPlug_NoiseReduction = yes
# Enable reverb (yes/no).
#ModPlug_Reverb = no
# Enable mega-bass (yes/no).
#ModPlug_MegaBass = no
# Enable surround (yes/no).
#ModPlug_Surround = no
# Resampling mode. One of FIR/SPLINE/LINEAR/NEAREST:
# FIR : 8 tap fir filter (extremely high quality).
# SPLINE : Cubic spline interpolation (high quality).
# LINEAR : Linear interpolation (fast, good quality).
# NEAREST : No interpolation (very fast, extremely bad sound quality).
#ModPlug_ResamplingMode = FIR
# Number of channles (1 or 2).
#ModPlug_Channels = 2
# Bits per sample (8,16,32). 32 Bits seems to be buggy...
#ModPlug_Bits = 16
# Sampling rate (11025, 22050, 44100, 48000).
#ModPlug_Frequency = 44100
# Reverb level 0(quiet)-100(loud).
#ModPlug_ReverbDepth = 0
# Reverb delay in ms, usually 40-200ms.
#ModPlug_ReverbDelay = 0
# Bass level 0(quiet)-100(loud).
#ModPlug_BassAmount = 0
# Bass cutoff in Hz (10-100).
#ModPlug_BassRange = 10
# Surround level 0(quiet)-100(heavy).
#ModPlug_SurroundDepth = 0
# Surround delay in ms, usually 5-40ms.
#ModPlug_SurroundDelay = 0
# Number of times to loop. Zero prevents looping. -1 loops forever.
#ModPlug_LoopCount = 0
#TiMidity-Options.
# Rate must be in between 8000 and 48000.
#TiMidity_Rate = 44100
# Bitrate is 8 or 16.
#TiMidity_Bits = 16
# Channels is 1 or 2.
#TiMidity_Channels = 2
# Volume-Range is 0-800.
#TiMidity_Volume = 100
# You can setup a TiMidity-Config-File here.
# Leave unset to use library defaults (/etc/timidity.cfg mostly).
#TiMidity_Config =
# SidPlay2-Options.
# Default length of a song if not in database (seconds).
#SidPlay2_DefaultSongLength = 180
# Play at least a specific time if song is shorter (seconds).
#SidPlay2_MinimumSongLength = 0
# Set path to a HVSC-compatible database (if not set, database is disabled).
#SidPlay2_Database
# Sampling Frequency (4000-48000Hz).
#SidPlay2_Frequency = 44100
# Sampling Resolution (8/16).
#SidPlay2_Bits = 16
# Playback Mode:
# "M": Mono (best for many SIDs).
# "S": Stereo.
# "L"/"R": Left / Right.
#SidPlay2_PlayMode = "M"
# Optimisation-level (0-2), 0 is best quality.
#SidPlay2_Optimisation = 0
# Use start-song information from SID (1) or start at first song (0).
# Songs before the start-song won't be played.
#SidPlay2_StartAtStart = 1
# Play sub-tunes.
#SidPlay2_PlaySubTunes = 1
# OnSongChange.
# Specify the full path (i.e. no ~) of an executable to run.
# Arguments will be passed, and you can use the following escapes:
# %a artist
# %r album
# %f filename
# %t title
# %n track
# %d file duration in XX:YY form
# %D file duration, number of seconds
#
# No pipes/redirects can be used directly, but writing a shell
# script can do the job.
#
# Example:
#
#OnSongChange = "/home/jack/.moc/myscript %a %r"
# OnStop.
# Run the following command (full path, no arguments) when MOC changes state
# to stopped (when user stopped playing or changes a song).
#
#OnStop = "/home/jack/.moc/myscript_on_stop"
# This options determines what song to play after finishing all the songs in
# queue. Setting this to 'yes' causes MOC to play the song which follows the
# song played before playing the queue. If set to 'no', MOC will play the song
# after the last song in the queue if it was in the playlist. The default is
# 'yes' because this is the way other players usually behave. (Note that this
# option previously took the values 1 and 0; these are now deprecated in
# favour of 'yes' and 'no'.)
#QueueNextSongReturn = yes