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Understand the basics of reinforcement learning and Q-learning.
Learn how to set up and use the Gymnasium environment.
Implement a simple Q-learning algorithm from scratch.
Train a Q-learning agent to solve a specific task in the Gymnasium environment.
Evaluate the performance of the trained Q-learning agent.
Exercise Statement
In this exercise, you will create a reinforcement learning (RL) exercise that trains a simple Q-learning agent from scratch using the Gymnasium environment. The goal is to implement a Q-learning algorithm that allows an agent to learn and improve its performance in a given task through interactions with the environment.
You will:
Set up the Gymnasium environment.
Implement the Q-learning algorithm.
Train the Q-learning agent.
Evaluate the agent's performance.
Prerequisites
Basic understanding of Python programming.
Familiarity with reinforcement learning concepts.
Knowledge of Gymnasium (formerly OpenAI Gym) environments.
Understanding of Q-learning and its key components (states, actions, rewards, Q-table).
Data Source/Summary
This exercise uses the Gymnasium environment, a toolkit for developing and comparing reinforcement learning algorithms. The specific environment used in this exercise is the CartPole-v1 environment, where the goal is to balance a pole on a moving cart.
(Optional) Suggest/Propose Solutions
I have a solution using PyTorch and Gymnasium, and I can create a pull request to include the exercise statement and solution.
Chapter 6 of "Reinforcement Learning: An Introduction" by Sutton and Barto provides a detailed explanation of Q-learning.
Learning Goals
Exercise Statement
In this exercise, you will create a reinforcement learning (RL) exercise that trains a simple Q-learning agent from scratch using the Gymnasium environment. The goal is to implement a Q-learning algorithm that allows an agent to learn and improve its performance in a given task through interactions with the environment.
You will:
Prerequisites
Data Source/Summary
This exercise uses the Gymnasium environment, a toolkit for developing and comparing reinforcement learning algorithms. The specific environment used in this exercise is the
CartPole-v1
environment, where the goal is to balance a pole on a moving cart.(Optional) Suggest/Propose Solutions
(Optional) Further Links/Credits to Relevant Resources
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