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treasures.py
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treasures.py
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from soldiers import *;
class TreasureClass(object):
def __init__(self, economy, gameMap):
self.x = 0;
self.y = 0;
self.z = 0;
self.economy = economy;
self.gameMap = gameMap;
# Benefits
self.treasureValue = economy.cost(SoldierClass(economy, gameMap)) / 5.0;
self.foodValue = SoldierClass(economy, gameMap).fullness / 5.0;
def applyEffectTo(self, target):
target.treasure += self.treasureValue;
target.fullness += self.foodValue;
def __str__(self):
return "*T*";
# Mixed treasure
class SmallTreasure(TreasureClass):
def __init__(self, economy, gameMap):
TreasureClass.__init__(self, economy, gameMap);
self.treasureValue /= 2.0;
self.foodValue /= 2.0;
def __str__(self):
return "*t*";
class BigTreasure(TreasureClass):
def __init__(self, economy, gameMap):
TreasureClass.__init__(self, economy, gameMap);
self.treasureValue *= 2.0;
self.foodValue *= 2.0;
def __str__(self):
return "T*T";
class HugeTreasure(TreasureClass):
def __init__(self, economy, gameMap):
TreasureClass.__init__(self, economy, gameMap);
self.treasureValue *= 3.0;
self.foodValue *= 3.0;
def __str__(self):
return "TTT";
# Monetary only treasure
class Chest(TreasureClass):
def __init__(self, economy, gameMap):
TreasureClass.__init__(self, economy, gameMap);
self.treasureValue *= 2.0;
self.foodValue = 0.0;
def __str__(self):
return "*C*";
class SmallChest(Chest):
def __init__(self, economy, gameMap):
Chest.__init__(self, economy, gameMap);
self.treasureValue *= 0.5;
def __str__(self):
return "*c*";
class BigChest(Chest):
def __init__(self, economy, gameMap):
Chest.__init__(self, economy, gameMap);
self.treasureValue *= 1.5;
def __str__(self):
return "C*C";
class HugeChest(Chest):
def __init__(self, economy, gameMap):
Chest.__init__(self, economy, gameMap);
self.treasureValue *= 2.0;
def __str__(self):
return "CCC";
# Food only treasure
class Ration(TreasureClass):
def __init__(self, economy, gameMap):
TreasureClass.__init__(self, economy, gameMap);
self.treasureValue = 0.0;
def __str__(self):
return "*R*";
class SmallRation(Ration):
def __init__(self, economy, gameMap):
Ration.__init__(self, economy, gameMap);
self.foodValue /= 2.0;
def __str__(self):
return "*r*";
class BigRation(Ration):
def __init__(self, economy, gameMap):
Ration.__init__(self, economy, gameMap);
self.foodValue *= 2.0;
def __str__(self):
return "R*R";
class HugeRation(Ration):
def __init__(self, economy, gameMap):
Ration.__init__(self, economy, gameMap);
self.foodValue *= 3.0;
def __str__(self):
return "RRR";