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Static Generated Queries #54

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martindevans opened this issue Nov 29, 2023 · 2 comments
Open

Static Generated Queries #54

martindevans opened this issue Nov 29, 2023 · 2 comments
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bug Something isn't working

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@martindevans
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My game creates and destroys multiple world (running lots of mini-games in sequence). I've found that for the first World everything works fine, but for subsequent games any static queries will never be called.

Stepping through the generated source it seems as though the query is simply not finding any relevant entities.

Just to be clear, this is with queries generated like this:

[Query]
[None<PendingDestroy>]
private static void MySpecialQuery(in Thing whatever)
{
    // Do stuff
}

Note that it is a static query. Changing this to an instance method seems to fix the problem.

@genaray genaray added the bug Something isn't working label Dec 17, 2023
@genaray
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genaray commented Dec 17, 2023

Is this sill a valid problem?
I think that was related to the PR you made a few weeks ago on archs core right?

@martindevans
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#55 was merged, but that's only a partial fix.

If multiple worlds and multiple threads are in use then threads running the static query for one world might interfere with threads running the static query for another world by overwriting the cache and invalidating it while it's in use.

This could potentially be fixed by making the _{{queryMethod.MethodName}}_Initialized; and _{{queryMethod.MethodName}}_Query; methods [ThreadStatic]. But I haven't tested that.

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