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ImageSliceThread.cpp
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ImageSliceThread.cpp
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/* ----------------------------------------------------------------------------
ImageSliceThread.cpp
MIView - Medical Image Viewer
Copyright (C) 2009-2011 Gregory Book
MIView is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--------------------------------------------------------------------------- */
#include "MIView.h"
#include "ImageViews.h"
//#include "LogWindow.h"
#include "ImageData.h"
#include "wx/thread.h"
#include "ImageVolumeHelper.h"
#include "ImageSliceThread.h"
#include "gl/glut.h"
#include <crtdbg.h>
#define new new(_NORMAL_BLOCK,__FILE__, __LINE__)
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
ImageSliceThread::ImageSliceThread(ImageData *imageData, int tnum, wxMutex *mutex, wxCondition *condition)
: wxThread(wxTHREAD_JOINABLE)
{
int flag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG); // Get current flag
flag |= _CRTDBG_LEAK_CHECK_DF; // Turn on leak-checking bit
_CrtSetDbgFlag(flag); // Set flag to the new value
//logWindow = &logwind;
imgData = imageData;
threadnum = tnum;
m_mutex = mutex;
m_condition = condition;
Create();
}
ImageSliceThread::~ImageSliceThread()
{
wxString msg;
WriteLog( msg.Format("Thread #%d - FINISHED\n",threadnum) );
}
// --------------------------------------------------------
// ---------- SetupThread ---------------------------------
// --------------------------------------------------------
void ImageSliceThread::SetupThread(int datatype, void *tempImage, int bufferSize, wxSize originalSize, wxSize textureSize, int plane, int slice, bool returnRGB, int volumeNum, double minVal)
{
m_bufferSize = bufferSize;
m_originalSize = originalSize;
m_textureSize = textureSize;
m_plane = plane;
m_slice = slice;
imgtype = datatype;
m_retRGB = returnRGB;
// m_alpha = alpha;
m_minVal = minVal;
m_volume = volumeNum;
if (m_retRGB)
drawBuffer8U = (unsigned char*)tempImage;
else {
switch (imgtype) {
case IMG_UINT8: drawBuffer8U = (unsigned char*)tempImage; break;
case IMG_INT8: drawBuffer8U = (unsigned char*)tempImage; break;
case IMG_UINT16: drawBuffer16U = (unsigned short int*)tempImage; break;
case IMG_INT16: drawBuffer16U = (unsigned short int*)tempImage; break;
case IMG_UINT32: drawBuffer32U = (unsigned int*)tempImage; break;
case IMG_INT32: drawBuffer32U = (unsigned int*)tempImage; break;
case IMG_FLOAT32: drawBufferFLOAT32 = (float*)tempImage; break;
case IMG_RGB24: drawBufferRGB = (unsigned char*)tempImage; break;
}
}
}
// --------------------------------------------------------
// ---------- Entry ---------------------------------------
// --------------------------------------------------------
/* this part is run when Run() is called for this thread */
void *ImageSliceThread::Entry()
{
wxString msg;
/* do the work */
WriteLog( msg.Format("Thread #%d - SetupThread() called\n",threadnum) );
switch (imgtype) {
case IMG_BINARY: break;
case IMG_UINT8: PopulateBufferUINT8(); break;
case IMG_INT8: PopulateBufferINT8(); break;
case IMG_UINT16: PopulateBufferUINT16(); break;
case IMG_INT16: PopulateBufferINT16(); break;
case IMG_UINT32: PopulateBufferUINT32(); break;
case IMG_INT32: PopulateBufferINT32(); break;
case IMG_UINT64: break;
case IMG_INT64: break;
case IMG_FLOAT32: PopulateBufferFLOAT32(); break;
case IMG_FLOAT64: break;
case IMG_FLOAT128: break;
case IMG_COMPLEX64: break;
case IMG_COMPLEX128: break;
case IMG_COMPLEX256: break;
// case IMG_FD: PopulateBufferFLOAT32(); break;
case IMG_RGB24: PopulateBufferRGB(); break;
case IMG_UNKNOWN: break;
}
return NULL;
}
// --------------------------------------------------------
// ---------- PopulateBufferUINT8 -------------------------
// --------------------------------------------------------
void ImageSliceThread::PopulateBufferUINT8()
{
int index, row, col;
unsigned char voxelValue;
wxMutexLocker lock(*m_mutex);
index=0;
/* loop through the size of the texture, pad the image with dark pixels */
for (col=0; col < m_textureSize.GetHeight(); col++) {
for (row=0; row < m_textureSize.GetWidth(); row++) {
/* check if the original image falls within the current col/row pair */
if ((row < m_originalSize.GetWidth()) && (col < m_originalSize.GetHeight())) {
switch (m_plane) {
case 0: voxelValue = imgData->imgDataUINT8->Get(col,row,m_slice,m_volume,0); break;
case 1: voxelValue = imgData->imgDataUINT8->Get(col,m_slice,row,m_volume,0); break;
case 2: voxelValue = imgData->imgDataUINT8->Get(m_slice,col,row,m_volume,0); break;
default: voxelValue = imgData->imgDataUINT8->Get(col,row,m_slice,m_volume,0); break;
}
}
else
voxelValue = 0;
drawBuffer8U[index] = voxelValue;
index++;
}
}
tmpImage = &drawBuffer8U;
}
// --------------------------------------------------------
// ---------- PopulateBufferINT8 --------------------------
// --------------------------------------------------------
void ImageSliceThread::PopulateBufferINT8()
{
int index, row, col;
char voxelValue;
wxMutexLocker lock(*m_mutex);
index=0;
/* loop through the size of the texture, pad the image with dark pixels */
for (col=0; col < m_textureSize.GetHeight(); col++) {
for (row=0; row < m_textureSize.GetWidth(); row++) {
/* check if the original image falls within the current col/row pair */
if ((row < m_originalSize.GetWidth()) && (col < m_originalSize.GetHeight())) {
switch (m_plane) {
case 0: voxelValue = imgData->imgDataINT8->Get(col,row,m_slice,m_volume,0); break;
case 1: voxelValue = imgData->imgDataINT8->Get(col,m_slice,row,m_volume,0); break;
case 2: voxelValue = imgData->imgDataINT8->Get(m_slice,col,row,m_volume,0); break;
default: voxelValue = imgData->imgDataINT8->Get(col,row,m_slice,m_volume,0); break;
}
}
else
voxelValue = 0;
drawBuffer8U[index] = (unsigned char)((double)voxelValue - m_minVal);
index++;
}
}
tmpImage = &drawBuffer8U;
}
// --------------------------------------------------------
// ---------- PopulateBufferUINT16 ------------------------
// --------------------------------------------------------
void ImageSliceThread::PopulateBufferUINT16()
{
int index, row, col;
unsigned short int voxelValue;
index=0;
wxMutexLocker lock(*m_mutex);
/* loop through the size of the texture, pad the image with dark pixels */
for (col=0; col < m_textureSize.GetHeight(); col++) {
for (row=0; row < m_textureSize.GetWidth(); row++) {
/* check if the original image falls within the current col/row pair */
if ((row < m_originalSize.GetWidth()) && (col < m_originalSize.GetHeight())) {
switch (m_plane) {
case 0: voxelValue = imgData->imgDataUINT16->Get(col,row,m_slice,m_volume,0); break;
case 1: voxelValue = imgData->imgDataUINT16->Get(col,m_slice,row,m_volume,0); break;
case 2: voxelValue = imgData->imgDataUINT16->Get(m_slice,col,row,m_volume,0); break;
default: voxelValue = imgData->imgDataUINT16->Get(col,row,m_slice,m_volume,0); break;
}
}
else
voxelValue = 0;
drawBuffer16U[index] = voxelValue;
index++;
}
}
tmpImage = &drawBuffer16U;
}
// --------------------------------------------------------
// ---------- PopulateBufferINT16 -------------------------
// --------------------------------------------------------
void ImageSliceThread::PopulateBufferINT16()
{
int index, row, col;
short int voxelValue;
wxMutexLocker lock(*m_mutex);
index=0;
/* loop through the size of the texture, pad the image with dark pixels */
for (col=0; col < m_textureSize.GetHeight(); col++) {
for (row=0; row < m_textureSize.GetWidth(); row++) {
/* check if the original image falls within the current col/row pair */
if ((row < m_originalSize.GetWidth()) && (col < m_originalSize.GetHeight())) {
switch (m_plane) {
case 0: voxelValue = imgData->imgDataINT16->Get(col,row,m_slice,m_volume,0); break;
case 1: voxelValue = imgData->imgDataINT16->Get(col,m_slice,row,m_volume,0); break;
case 2: voxelValue = imgData->imgDataINT16->Get(m_slice,col,row,m_volume,0); break;
default: voxelValue = imgData->imgDataINT16->Get(col,row,m_slice,m_volume,0); break;
}
}
else
voxelValue = 0;
drawBuffer16U[index] = (unsigned short int)((double)voxelValue - m_minVal);
index++;
}
}
tmpImage = &drawBuffer16U;
}
// --------------------------------------------------------
// ---------- PopulateBufferUINT32 ------------------------
// --------------------------------------------------------
void ImageSliceThread::PopulateBufferUINT32()
{
int index, row, col;
unsigned int voxelValue;
wxMutexLocker lock(*m_mutex);
index=0;
/* loop through the size of the texture, pad the image with dark pixels */
for (col=0; col < m_textureSize.GetHeight(); col++) {
for (row=0; row < m_textureSize.GetWidth(); row++) {
/* check if the original image falls within the current col/row pair */
if ((row < m_originalSize.GetWidth()) && (col < m_originalSize.GetHeight())) {
switch (m_plane) {
case 0: voxelValue = imgData->imgDataUINT32->Get(col,row,m_slice,m_volume,0); break;
case 1: voxelValue = imgData->imgDataUINT32->Get(col,m_slice,row,m_volume,0); break;
case 2: voxelValue = imgData->imgDataUINT32->Get(m_slice,col,row,m_volume,0); break;
default: voxelValue = imgData->imgDataUINT32->Get(col,row,m_slice,m_volume,0); break;
}
}
else
voxelValue = 0;
drawBuffer32U[index] = voxelValue;
index++;
}
}
tmpImage = &drawBuffer32U;
}
// --------------------------------------------------------
// ---------- PopulateBufferINT32 -------------------------
// --------------------------------------------------------
void ImageSliceThread::PopulateBufferINT32()
{
int index, row, col;
int voxelValue;
wxMutexLocker lock(*m_mutex);
index=0;
/* loop through the size of the texture, pad the image with dark pixels */
for (col=0; col < m_textureSize.GetHeight(); col++) {
for (row=0; row < m_textureSize.GetWidth(); row++) {
/* check if the original image falls within the current col/row pair */
if ((row < m_originalSize.GetWidth()) && (col < m_originalSize.GetHeight())) {
switch (m_plane) {
case 0: voxelValue = imgData->imgDataINT32->Get(col,row,m_slice,m_volume,0); break;
case 1: voxelValue = imgData->imgDataINT32->Get(col,m_slice,row,m_volume,0); break;
case 2: voxelValue = imgData->imgDataINT32->Get(m_slice,col,row,m_volume,0); break;
default: voxelValue = imgData->imgDataINT32->Get(col,row,m_slice,m_volume,0); break;
}
}
else
voxelValue = 0;
drawBuffer32U[index] = (unsigned int)((double)voxelValue - m_minVal);;
index++;
}
}
tmpImage = &drawBuffer32U;
}
// --------------------------------------------------------
// ---------- PopulateBufferFLOAT32 -----------------------
// --------------------------------------------------------
void ImageSliceThread::PopulateBufferFLOAT32()
{
int index, row, col;
float voxelValue;
wxMutexLocker lock(*m_mutex);
index=0;
/* loop through the size of the texture, pad the image with dark pixels */
for (col=0; col < m_textureSize.GetHeight(); col++) {
for (row=0; row < m_textureSize.GetWidth(); row++) {
/* check if the original image falls within the current col/row pair */
if ((row < m_originalSize.GetWidth()) && (col < m_originalSize.GetHeight())) {
switch (m_plane) {
case 0: voxelValue = imgData->imgDataFLOAT32->Get(col,row,m_slice,m_volume,0); break;
case 1: voxelValue = imgData->imgDataFLOAT32->Get(col,m_slice,row,m_volume,0); break;
case 2: voxelValue = imgData->imgDataFLOAT32->Get(m_slice,col,row,m_volume,0); break;
default: voxelValue = imgData->imgDataFLOAT32->Get(col,row,m_slice,m_volume,0); break;
}
}
else
voxelValue = 0;
drawBufferFLOAT32[index] = voxelValue;
index++;
}
}
tmpImage = &drawBufferFLOAT32;
}
// --------------------------------------------------------
// ---------- PopulateBufferRGB ---------------------------
// --------------------------------------------------------
void ImageSliceThread::PopulateBufferRGB()
{
unsigned char voxelValueR, voxelValueG, voxelValueB;
int index, row, col;
wxMutexLocker lock(*m_mutex);
index=0;
/* loop through the size of the texture, pad the image with dark pixels */
for (col=0; col < m_textureSize.GetHeight(); col++) {
for (row=0; row < m_textureSize.GetWidth(); row++) {
/* check if the original image falls within the current col/row pair */
if ((row < m_originalSize.GetWidth()) && (col < m_originalSize.GetHeight())) {
switch (m_plane) {
case 0:
voxelValueR = imgData->imgDataRGB24->Get(col,row,m_slice,m_volume,0);
voxelValueG = imgData->imgDataRGB24->Get(col,row,m_slice,m_volume,1);
voxelValueB = imgData->imgDataRGB24->Get(col,row,m_slice,m_volume,2);
break;
case 1:
voxelValueR = imgData->imgDataRGB24->Get(col,m_slice,row,m_volume,0);
voxelValueG = imgData->imgDataRGB24->Get(col,m_slice,row,m_volume,1);
voxelValueB = imgData->imgDataRGB24->Get(col,m_slice,row,m_volume,2);
break;
case 2:
voxelValueR = imgData->imgDataRGB24->Get(m_slice,col,row,m_volume,0);
voxelValueG = imgData->imgDataRGB24->Get(m_slice,col,row,m_volume,1);
voxelValueB = imgData->imgDataRGB24->Get(m_slice,col,row,m_volume,2);
break;
default:
voxelValueR = imgData->imgDataRGB24->Get(col,row,m_slice,m_volume,0);
voxelValueG = imgData->imgDataRGB24->Get(col,row,m_slice,m_volume,1);
voxelValueB = imgData->imgDataRGB24->Get(col,row,m_slice,m_volume,2);
break;
}
}
else
voxelValueR = voxelValueG = voxelValueB = 0;
drawBufferRGB[index] = voxelValueR;
drawBufferRGB[index+1] = voxelValueG;
drawBufferRGB[index+2] = voxelValueB;
index+=3;
}
}
tmpImage = &drawBufferRGB;
}