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scenemodifier.h
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scenemodifier.h
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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef SCENEMODIFIER_H
#define SCENEMODIFIER_H
#include <QtCore/QObject>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DExtras/QTorusMesh>
#include <Qt3DExtras/QConeMesh>
#include <Qt3DExtras/QCylinderMesh>
#include <Qt3DExtras/QCuboidMesh>
#include <Qt3DExtras/QPlaneMesh>
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DExtras/QPhongMaterial>
// Convenience class that wraps up the interactions between the UI and the shapes in the scene.
// Signals from UI elements are connected directly to a SceneModifier object,
// which shows or hides the relevant shape.
class SceneModifier : public QObject
{
Q_OBJECT
public:
explicit SceneModifier(Qt3DCore::QEntity *rootEntity);
public slots:
// The UI check boxes connect to these slots.
void enableTorus(bool enabled);
void enableCone(bool enabled);
void enableCylinder(bool enabled);
void enableCuboid(bool enabled);
void enablePlane(bool enabled);
void enableSphere(bool enabled);
private:
// All the entities we manage.
// Note that this class doesn't own the entities here:
// the root entity is owned by the offscreen engine,
// and all other entities are children of the root
// (so will be destroyed when it is destroyed).
// Therefore, we don't need to worry about cleaning
// any of these up.
Qt3DCore::QEntity *m_rootEntity;
Qt3DExtras::QTorusMesh *m_torus;
Qt3DCore::QEntity *m_coneEntity;
Qt3DCore::QEntity *m_cylinderEntity;
Qt3DCore::QEntity *m_torusEntity;
Qt3DCore::QEntity *m_cuboidEntity;
Qt3DCore::QEntity *m_planeEntity;
Qt3DCore::QEntity *m_sphereEntity;
};
#endif // SCENEMODIFIER_H