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PatternEffect_E_Minimal.h
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PatternEffect_E_Minimal.h
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/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PatternEffectMinimal_H
#define PatternEffectMinimal_H
class PatternEffectMinimal : public Drawable {
private:
public:
PatternEffectMinimal() {
name = (char *)"Effect Test";
id = "E";
enabled = false;
}
uint8_t zzzz = 0;
// #############
// ### START ###
// #############
void start(uint8_t _pattern) {
effects.NoiseVariablesSetup();
}
// ##################
// ### DRAW FRAME ###
// ##################
unsigned int drawFrame(uint8_t _pattern, uint8_t _total) {
zzzz++;
if (zzzz > MATRIX_CENTER_X) zzzz = 0;
// test 1 pretty shitty
//effects.Expand(MATRIX_CENTRE_X, MATRIX_CENTRE_Y, zzzz, 128);
// test 2 - OK
//effects.StreamRight(128); // 128 = 128
// test 3 - wonky?
//effects.StreamLeft(128);
// test 4 - OK
//effects.StreamDown(128);
// test 5 - OK
//effects.StreamUp(128);
// test 6 - OK
//effects.StreamUpAndLeft(128);
// test 7 - OK
//effects.StreamUpAndRight(128);
// test 8
effects.MoveDown();
// test 9 - buggered
//effects.RotateTriangle();
// test 10 - nothing happens?
//effects.FillNoise();
// manipulate the screen buffer
// with fixed parameters (could be oszillators too)
// Params: center x, y, radius, scale color down
// --> NOTE: Affects always a SQUARE with an odd length
// effects.SpiralStream(15, 15, 10, 128);
//effects.SpiralStream(31, 15, 64, 128); // for 64 pixel wide matrix!
//effects.SpiralStreamVer2(31, 15, 64, 128); // for 64 pixel wide matrix!
// effects.SpiralStream(47, 15, 10, 128); // for 64 pixel wide matrix!
// why not several times?!
// effects.SpiralStream(16, 6, 6, 128);
// effects.SpiralStream(10, 24, 10, 128);
// increase the contrast
effects.DimAll(250);
//////effects.ShowFrame();
return 0;
}
};
#endif