Skip to content

Latest commit

 

History

History
144 lines (97 loc) · 3.84 KB

CHANGELOG.md

File metadata and controls

144 lines (97 loc) · 3.84 KB

CHANGELOG

Unreleased

1.27.1

  • fix: More icons handled

1.27.0

  • chore: Update to API 9

1.26.3

  • chore: Update to API 8

1.26.1

  • chore: Update to API 7

1.26.0

  • feat: Update to .NET6
  • chore: Adjustments for D17, automatic plugin builds

1.25.0

  • feat: Add intercardinals
  • feat: Add own FC filter
  • feat: Ability to disable Cardinals
  • feat: Enable negative X position values
  • feat: ALL circles filter (FATEs & Quests)
  • fix: Update to new Clientstructs
  • chore: Behind-the-scenes refactoring

1.20.1

  • feat: Update to API 6, patch 6.1
  • feat: One more visibility option: 'Only in Combat'
  • feat: New Filter: 'Boss Enemy
  • feat: New Filter: 'Poetics Vendor'
  • fix: Waymark icons (thanks Maxunit)'
  • "fix": Dirty hack to prevent (?) Aesthetician crashes

1.16.1

  • feat: Add Crafting (Synthesis) window to hiding options
  • feat: Add option to not prio MouseOver targets for target distance
  • fix: Potential crash because of caching font pointer. Don't just do that.

1.14.0

  • Update to API 5, EW support

1.13.0

  • fix: Missing ImGui.End() when 'Drawing Cardinals only'
  • feat: Expose minimal scaling factor as an option
  • feat: Add filtering ids (thanks for the reports!):
    • Various in residential Area
    • Delivery Moogle
    • Settlement
    • Ferry

1.11.0

  • feat: Update to API4
  • feat: Show distance to target on compass

1.8.2

  • fix: Potential compass crash after e.g. Chocobo race, Lord of Vermillion match, DeepDungeon etc.
  • fix: Add more botanist, fisher and miner icons to special rotation handling
  • fix: Add locked quest to rotation handling

1.8.0

  • feat/fix: Add new commands which toggle/on/off compass and save that (#5).
    The existing commands 'toggle|on|off' were intended to be permanent but I messed up and forgot to include the configuration save into them. Changing that now is technically a breaking change, however, I do not feel like it makes sense to make that breaking. Instead, three new commands 'togglep|onp|offp' (note the added 'p' for permanent) are introduced which work the same way albeit this time they do save the configuration.

1.7.1

  • feat: Optionally show weather on compass (closing #3)

1.6.1

  • fix: Icons are no longer cut off along the Y axes when e.g. scaled or close.

1.6.0

  • feat: Add option to only show cardinals.
  • feat: Add chocobro companion, party member dot and enemy dot to filter list.
  • feat: Add a mask percentage to visually cut off part of the compass.
  • fix: Update NaviMap/AreaMap reference on configuration change too. This allows one to easily reset the cached variables by enabling/disabling the compass. The cache e.g. needs to be reset after a DeepDungeon visit.
  • fix: Add Gemstone trader to 'Shops' filter (closing #2)

1.0.0

  • feat: Release

0.10.1-testing

  • feat: Add filters
  • fix: Various fixes under the hood

0.8.4-testing

  • fix: Compatibility update to work with newest dalamud

0.8.1-testing

  • feat: Position compass with X/Y values and center horizontally via a button
  • feat: More hiding options
  • feat: Line as background
  • feat: Offset for cardinals
  • feat: Scale in .01 units instead of .1
  • fix: Miner gathering nodes should now be correctly handled
  • fix: Botanic gathering nodes should now be correctly handled
  • fix: Glowing thingy under icons should now be correctly handled and spinning
  • fix: Camera rotation is discarded in favour of reading the rotation from NaviMap This should fix the 'static' compass errors
  • fix: 'Hide Compass in Combat' now properly checks even if no other hiding options are set

BREAKING:

  • Default size for icons is now 8 pixel bigger.

0.5.9-testing

  • feat: Hiding options are now its own tab
  • fix: Crash bug on default install
  • Various other small fixes

0.4.0-testing

  • First testing release with basic functionality