- fix: More icons handled
- chore: Update to API 9
- chore: Update to API 8
- chore: Update to API 7
- feat: Update to .NET6
- chore: Adjustments for D17, automatic plugin builds
- feat: Add intercardinals
- feat: Add own FC filter
- feat: Ability to disable Cardinals
- feat: Enable negative X position values
- feat: ALL circles filter (FATEs & Quests)
- fix: Update to new Clientstructs
- chore: Behind-the-scenes refactoring
- feat: Update to API 6, patch 6.1
- feat: One more visibility option: 'Only in Combat'
- feat: New Filter: 'Boss Enemy
- feat: New Filter: 'Poetics Vendor'
- fix: Waymark icons (thanks Maxunit)'
- "fix": Dirty hack to prevent (?) Aesthetician crashes
- feat: Add Crafting (Synthesis) window to hiding options
- feat: Add option to not prio MouseOver targets for target distance
- fix: Potential crash because of caching font pointer. Don't just do that.
- Update to API 5, EW support
- fix: Missing ImGui.End() when 'Drawing Cardinals only'
- feat: Expose minimal scaling factor as an option
- feat: Add filtering ids (thanks for the reports!):
- Various in residential Area
- Delivery Moogle
- Settlement
- Ferry
- feat: Update to API4
- feat: Show distance to target on compass
- fix: Potential compass crash after e.g. Chocobo race, Lord of Vermillion match, DeepDungeon etc.
- fix: Add more botanist, fisher and miner icons to special rotation handling
- fix: Add locked quest to rotation handling
- feat/fix: Add new commands which toggle/on/off compass and save that (#5).
The existing commands 'toggle|on|off' were intended to be permanent but I messed up and forgot to include the configuration save into them. Changing that now is technically a breaking change, however, I do not feel like it makes sense to make that breaking. Instead, three new commands 'togglep|onp|offp' (note the added 'p' for permanent) are introduced which work the same way albeit this time they do save the configuration.
- fix: Icons are no longer cut off along the Y axes when e.g. scaled or close.
- feat: Add option to only show cardinals.
- feat: Add chocobro companion, party member dot and enemy dot to filter list.
- feat: Add a mask percentage to visually cut off part of the compass.
- fix: Update NaviMap/AreaMap reference on configuration change too. This allows one to easily reset the cached variables by enabling/disabling the compass. The cache e.g. needs to be reset after a DeepDungeon visit.
- fix: Add Gemstone trader to 'Shops' filter (closing #2)
- feat: Release
- feat: Add filters
- fix: Various fixes under the hood
- fix: Compatibility update to work with newest dalamud
- feat: Position compass with X/Y values and center horizontally via a button
- feat: More hiding options
- feat: Line as background
- feat: Offset for cardinals
- feat: Scale in .01 units instead of .1
- fix: Miner gathering nodes should now be correctly handled
- fix: Botanic gathering nodes should now be correctly handled
- fix: Glowing thingy under icons should now be correctly handled and spinning
- fix: Camera rotation is discarded in favour of reading the rotation from NaviMap This should fix the 'static' compass errors
- fix: 'Hide Compass in Combat' now properly checks even if no other hiding options are set
BREAKING:
- Default size for icons is now 8 pixel bigger.
- feat: Hiding options are now its own tab
- fix: Crash bug on default install
- Various other small fixes
- First testing release with basic functionality