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Preprocessing Error: 0:8(1): error: if a fragment input is (or contains) an integer, then it must be qualified with 'flat' 0:8(8): error: `gl_PrimitiveID' redeclared
#73
Closed
yokinglou opened this issue
May 8, 2021
· 1 comment
I met such errors below and there is no output .npz file.
OpenGL Error 500: GL_INVALID_ENUM: An unacceptable value is specified for an enumerated argument.
In: /usr/local/include/pangolin/gl/gl.hpp, line 205
OpenGL Error 500: GL_INVALID_ENUM: An unacceptable value is specified for an enumerated argument.
In: /usr/local/include/pangolin/gl/gl.hpp, line 205
DeepSdf - INFO - /data/home/yujing/project/dataset/ShapeNetCore.v2/04256520/11b544b22dedb59c654ea6737b0d3597/models/model_normalized.obj --> data/SdfSamples/ShapeNetV2/04256520/11b544b22dedb59c654ea6737b0d3597.npz
libEGL warning: DRI2: failed to authenticate
DeepSdf - INFO - /data/home/yujing/project/dataset/ShapeNetCore.v2/04256520/11be630221243013c087ef7d7cf00301/models/model_normalized.obj --> data/SdfSamples/ShapeNetV2/04256520/11be630221243013c087ef7d7cf00301.npz
GLSL Shader compilation failed: <string>:
0:8(1): error: if a fragment input is (or contains) an integer, then it must be qualified with 'flat'
0:8(8): error: `gl_PrimitiveID' redeclared
How can I fix it?
The text was updated successfully, but these errors were encountered:
I commented out the line https://github.com/facebookresearch/DeepSDF/blob/master/src/ShaderProgram.cpp#L97, as described heregl_PrimitiveID does not need to be declared since its assume to exist by default? This causes GLSL compile failure
But the OpenGL Error 500 is still existed and the "libEGL warning: DRI2: failed to authenticate" is raised.
I met such errors below and there is no output .npz file.
How can I fix it?
The text was updated successfully, but these errors were encountered: