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messed up terrain gen with TBO-classic #182

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spyguy26 opened this issue Nov 12, 2019 · 5 comments
Open

messed up terrain gen with TBO-classic #182

spyguy26 opened this issue Nov 12, 2019 · 5 comments
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bug Something isn't working invalid This doesn't seem right Mojang's Fault self explanatory

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@spyguy26
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when playing with both the hallow and TBO-classic world gen seems to turn striped between hallow biomes and vanilla biomes as pictured in
2019-11-12_18 16 22

to reproduce have both The Hallow and tbo-classic, create a new world (as worlds created without tbo-classic are unaffected) and enter the hallow

fabric loader version: 0.6.4+build.169
fabric api version: fabric-api-0.4.1+build.245-1.14
The Hallow version: TheHallow-1.1.0-beta+1.14.4
Trinkets version: trinkets-2.1.1
Tbo-classic version: tbo-classic-1.0.0

@LemmaEOF
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I believe this would be on tbo-classic's side. It might not be properly checking which dimension it's injecting its biomes into.

@spyguy26
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all right posted an issue to TBO-Classic's issue tracker here valoeghese/TBOClassic#1 (comment)

@valoeghese
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valoeghese commented Nov 13, 2019

Possibly a byte overflow 🤔

@valoeghese
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Yeah almost definitely a byte overflow. (Thanks for nothing, mojang chunk nbt storage!)
If you get spam of unknown biome id in the log that’ll confirm it

@valoeghese
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Though the spam of unknown biome id that I mentioned doesn’t appear in the saved logs if I remember correctly

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Labels
bug Something isn't working invalid This doesn't seem right Mojang's Fault self explanatory
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