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If you get any other value- your subroutines are WRONG. Do I need to take you back to basic algebra? Look at the top lines of that code- its posted everywhere, btw, and its WRONG.
ZERO x anything = ZERO.
"require a ==0" in safeMUL():
you mean: require a <>(not) 0
or : require a !=0
Otherwise you have more code to fix and there is a SERIOUS FLAW somewhere else in the token algorithms.
Surprised nobody caught this as any decent programmer would have paid attention. Most of the other code is spot on. Eyes on logic bombs like this- I dont care how well you write the code-- if theres a bomb in it- it wont work as expected.
This is basic algebra here, folks. I could understand if it was warp factor math or planks equation.
YW for the patch.
The text was updated successfully, but these errors were encountered:
if you multiply by ZERO- you get ZERO.
If you get any other value- your subroutines are WRONG. Do I need to take you back to basic algebra? Look at the top lines of that code- its posted everywhere, btw, and its WRONG.
ZERO x anything = ZERO.
"require a ==0" in safeMUL():
you mean: require a <>(not) 0
or : require a !=0
Otherwise you have more code to fix and there is a SERIOUS FLAW somewhere else in the token algorithms.
Surprised nobody caught this as any decent programmer would have paid attention. Most of the other code is spot on. Eyes on logic bombs like this- I dont care how well you write the code-- if theres a bomb in it- it wont work as expected.
This is basic algebra here, folks. I could understand if it was warp factor math or planks equation.
YW for the patch.
The text was updated successfully, but these errors were encountered: