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Lag/Rubberbanding #59
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I did more testing. If a player is in the base where the core is (0,0) while a person makes it beyond the first wall (sunket sea, desert, etc). The error start rolling in and there is rubberbanding. If the players are all together, there is no lag. |
Do you think it's related to the server being on a container or to the server itself? |
I've tried changing various settings within the server itself. I've allocated more RAM and vCPUs but it doesn't help. The server itself is only using 2gb RAM (allocated 8gb) and 2x vCPU (down from 4x) sits around 35% to 55% usage. Can I allocate more resources to the container itself? Below are more logs, it seems to be more of the same.
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I have the same experience. |
Hello!
I am hosting this server for 3 players, all on the same LAN, on dedicated hardware I have in my server rack. 90% of the time we don't have issues but there are times when there is lag or rubberbanding going on. I've restarted the docker container and even restarted the host but it comes and goes. I haven't found a good way to reproduce nor resolve it. In my CoreKeeperServerLogs, these lines tell me when it happens:
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