diff --git a/Help/BodyguardBinds.html b/Help/BodyguardBinds.html new file mode 100644 index 00000000..62ebb41a --- /dev/null +++ b/Help/BodyguardBinds.html @@ -0,0 +1,10 @@ + +
"Bodyguard Mode" is a feature of Mastermind pets that enable them to share / reduce damage taken by the Mastermind. Setting pets to "Defensive / Follow" or "Defensive / Stay" or "Defensive / Goto" will put them into Bodyguard Mode.
+With BindControl, you can specify which pets you'd like to function as bodyguards, and set them all into that mode (Defensive / Follow) with a single keystroke. "Stay" is also available for the bodyguarding pets.
+For this feature to work reliably, each pet has to have a unique name in-game, and those names have to be entered into BindControl.
+Telling pets to attack or move or putting them into Aggressive or Passive mode will take them out of Bodyguard Mode. They can be returned to Bodyguard Mode at any time by using one of the Bodyguard Mode binds.
+ + diff --git a/Help/Manual.html b/Help/Manual.html index 61dcf4ee..af6eb77b 100644 --- a/Help/Manual.html +++ b/Help/Manual.html @@ -116,11 +116,13 @@Optionally the Inspiration Popper can give you feedback that it was used, via self-/tell.
The Mastermind binds offer one-key selection of groups of Mastermind pets as well as one-key orders for stance and action. By default it uses the numeric keypad, but they can of course be rebound anywhere. Each key optionally can give feedback via self-/tell, local chat, or petsay.
-In addition, the binds support having any subset of your pets flagged for Bodyguard Mode, which can be toggle on and off. If toggled on, the indicated pets will go into Bodyguard Mode (Defensive+Follow) and the stance and command keys will only apply to the remaining pets. There is also the option to order Bodyguards to Attack or Goto.
+This page contains a set of binds to select individual pets by name. This requires you tell BindControl the names of your pets, and that their names not contain spaces. The game will do a "best match" on the name you provide, so short unique substrings of longer names can help here. For instance, for a pet named "Stan The Man," unless you have another pet named with the phrase "stan" in it somewhere, "stan" would be a good choice for BindControl to use.
-Also on this page are an optional set of binds to select individual pets by name. This requires you tell BindControl the names of your pets, and that their names not contain spaces.
+The Pet Action binds offer one-key selection of groups of Mastermind pets as well as one-key orders for stance and action. By default it uses the numeric keypad, but they can of course be rebound anywhere. Each key optionally can give feedback via self-/tell, local chat, or petsay.
+ +In addition, the binds support having any subset of your pets flagged for Bodyguard Mode, which can be toggle on and off. If toggled on, the indicated pets will go into Bodyguard Mode (Defensive+Follow) and the stance and command keys will only apply to the remaining pets. There is also the option to order your non-Bodyguard pets to Attack or Goto - this is not working as intended.
Finally, the page offers a set of binds to select your "next" or "previous" pet, for quickly iterating through your pets for buffing, for instance. There are also keybinds to set the binds' idea of what your pet group size is. This is so that the binds can "wrap around" from the last pet to the first and vice versa, and is necessary because keybinds can't know, without being told, how many pets you have active.
My binds aren't working as I'd expect, help!
diff --git a/Help/OutputFiles.html b/Help/OutputFiles.html index 2c155dec..b9f7404d 100644 --- a/Help/OutputFiles.html +++ b/Help/OutputFiles.html @@ -22,8 +22,8 @@