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PIC8F.CPP
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PIC8F.CPP
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#include "all.h"
pic8f::pic8f( int xsizepar, int ysizepar ) {
x0 = y0 = 0;
xsize = xsizepar;
ysize = ysizepar;
{ ppic = NEW(pic8*) pic8( 2*xsize, 2*ysize ); }
if( !ppic )
uzenet( "memory kep pic8f::pic8f-ban!" );
}
pic8f::~pic8f( void ) {
if( ppic )
DELETE ppic; }
}
int pic8f::getxsize( void ) {
return xsize;
}
int pic8f::getysize( void ) {
return ysize;
}
unsigned char pic8f::gpixel( int x, int y ) {
#ifdef TEST
if( x < 0 || y < 0 )
hiba( "pic8f::gpixel-ben bemeno negativ!" );
#endif
x = x%xsize;
y = y%ysize;
if( x < x0 )
x += xsize;
if( y < y0 )
y += ysize;
return ppic->sormuttomb[y][x];
}
void pic8f::ppixel( int x, int y, unsigned char szin ) {
#ifdef TEST
if( x < 0 || y < 0 )
hiba( "pic8f::ppixel-ben bemeno negativ!" );
#endif
x = x%xsize;
y = y%ysize;
if( x < x0 )
x += xsize;
if( y < y0 )
y += ysize;
ppic->sormuttomb[y][x] = szin;
}
void pic8f::vizvonalcpy( int x, int y, unsigned char* tomb ) {
x = x%xsize;
y = y%ysize;
if( x < 0 )
x += xsize;
if( y < 0 )
y += ysize;
// Kozepso reszlet kirajzolasa
bytecopy( &ppic->sormuttomb[y][x], tomb, xsize );
// Utolso reszlet kirajzolasa
bytecopy( &ppic->sormuttomb[y][x+xsize], tomb, xsize-x );
// Elso reszlet kirajzolasa
bytecopy( &ppic->sormuttomb[y][0], &tomb[xsize-x], x );
// Ugyanez megismetelve:
bytecopy( &ppic->sormuttomb[y+ysize][x], tomb, xsize );
bytecopy( &ppic->sormuttomb[y+ysize][x+xsize], tomb, xsize-x );
bytecopy( &ppic->sormuttomb[y+ysize][0], &tomb[xsize-x], x );
}
void pic8f::fuggvonalcpy( int x, int y, unsigned char* tomb ) {
x = x%xsize;
y = y%ysize;
if( x < 0 )
x += xsize;
if( y < 0 )
y += ysize;
int x2 = x+xsize;
// Kozepso reszlet:
int hossz = ysize;
for( int i = 0; i < hossz; i++ ) {
unsigned char* psor = ppic->sormuttomb[i+y];
psor[x] = tomb[i];
psor[x2] = tomb[i];
}
// Utolso reszlet:
hossz = ysize-y;
for( i = 0; i < hossz; i++ ) {
unsigned char* psor = ppic->sormuttomb[i+y+ysize];
psor[x] = tomb[i];
psor[x2] = tomb[i];
}
// Elso reszlet:
hossz = y;
for( i = 0; i < hossz; i++ ) {
unsigned char* psor = ppic->sormuttomb[i];
psor[x] = tomb[ysize-y+i];
psor[x2] = tomb[ysize-y+i];
}
}
void pic8f::vizszegmens( int x, int y, int size, unsigned char szin ) {
#ifdef TEST
if( x < 0 || y < 0 )
hiba( "pic8f::ppixel-ben bemeno negativ!" );
#endif
x = x%xsize;
y = y%ysize;
if( x < x0 )
x += xsize;
if( y < y0 )
y += ysize;
for( int i = 0; i < size; i++ )
ppic->sormuttomb[y][x+i] = szin;
}
void pic8f::fuggszegmens( int x, int y, int size, unsigned char szin ) {
#ifdef TEST
if( x < 0 || y < 0 )
hiba( "pic8f::ppixel-ben bemeno negativ!" );
#endif
x = x%xsize;
y = y%ysize;
if( x < x0 )
x += xsize;
if( y < y0 )
y += ysize;
for( int i = 0; i < size; i++ )
ppic->sormuttomb[y+i][x] = szin;
}
void pic8f::place( int x, int y ) {
x0 = x%xsize;
y0 = y%ysize;
if( x0 < 0 )
x0 += xsize;
if( y0 < 0 )
y0 += ysize;
}
// A kovetkezoek place alapjan dolgoznak:
void pic8f::vizvonalset( int x, int y, int hossz, unsigned char szin ) {
#ifdef TEST
if( x < 0 || y < 0 )
hiba( "pic8f::vizvonalset-ben bemeno negativ!" );
if( hossz > xsize )
hiba( "pic8f::vizvonalset-ben hossz > xsize!" );
#endif
x = x%xsize;
y = y%ysize;
if( x < x0 )
x += xsize;
if( y < y0 )
y += ysize;
#ifdef TEST
if( x+hossz >= x0+xsize )
hiba( "pic8f::vizvonalset-ben vonal lelog keprol!" );
if( y >= y0+ysize )
hiba( "pic8f::vizvonalset-ben vonal lelog keprol!" );
#endif
memset( &ppic->sormuttomb[y][x], szin, hossz );
}
unsigned char* pic8f::getcim( int x, int y ) {
/*#ifdef TEST
if( x < 0 || y < 0 )
hiba( "pic8f::getcim-ben bemeno negativ!" );
#endif */
x = x%xsize;
y = y%ysize;
if( x < 0 )
x += xsize;
if( y < 0 )
y += ysize;
if( x < x0 )
x += xsize;
if( y < y0 )
y += ysize;
return &ppic->sormuttomb[y][x];
}
void pic8f::csakegyblt( pic8* pp, int x, int y ) {
x = x%xsize;
y = y%ysize;
if( x < x0 )
x += xsize;
if( y < y0 )
y += ysize;
#ifdef TEST
if( x+pp->getxsize() > x0+xsize )
hiba( "pic8f::vizvonalset-ben vonal lelog keprol!" );
if( y+pp->getysize() > y0+ysize )
hiba( "pic8f::vizvonalset-ben vonal lelog keprol!" );
#endif
blt8( ppic, pp, x, y );
}
void pic8f::csakegyblt( pic8* pp, int x, int y, int x1, int y1, int x2, int y2 ) {
x = x%xsize;
y = y%ysize;
if( x < x0 )
x += xsize;
if( y < y0 )
y += ysize;
#ifdef TEST
if( x2 < x1 || y2 < y1 )
hiba( "pic8f::csakegyblt-ben x2 <= x1 || y2 <= y1!" );
if( x+x2-x1 >= x0+xsize )
hiba( "pic8f::vizvonalset-ben vonal lelog keprol!" );
if( y+y2-y1 >= y0+ysize )
hiba( "pic8f::vizvonalset-ben vonal lelog keprol!" );
#endif
blt8( ppic, pp, x, y, x1, y1, x2, y2 );
}
void pic8f::freshrectangle( int x1, int y1, int x2, int y2 ) {
if( x1 > x2 || y1 > y2 )
hiba( "freshrectangle-ban meretek fel vannak cserelve!" );
int xs = x2-x1+1;
int ys = y2-y1+1;
#ifdef TEST
if( xs < 2 || ys < 2 )
hiba( "freshrectangle-ban egyik meret kisebb mint 2!" );
#endif
int x = x1%xsize;
int y = y1%ysize;
if( x < x0 )
x += xsize;
if( y < y0 )
y += ysize;
#ifdef TEST
if( x+xs-1 >= x0+xsize )
hiba( "pic8f::freshrectangle-ben block lelog keprol!" );
if( y+ys-1 >= y0+ysize )
hiba( "pic8f::freshrectangle-ben block lelog keprol!" );
#endif
// X IRANYBAN SZABDALAS:
int adx = -1, asx = -1, ahx = -1; // a block adatai: d-dest, s-source,
int bdx = -1, bsx = -1, bhx = -1; // b block adatai: h-hossz
asx = x+xsize;
if( asx < 2*xsize ) {
if( asx+xs-1 < 2*xsize ) {
// Egy blokk, ami hatul van!:
adx = x;
ahx = 1;
bdx = x+1;
bsx = asx+1;
bhx = xs-1;
}
else {
// Ket blokk, ami hatul kezdodik!:
adx = x;
ahx = 2*xsize-asx;
bdx = x+ahx;
bsx = 0;
bhx = xs-ahx;
}
}
else {
// Egy blokkbol megy masolas, ami elol van!:
asx -= 2*xsize;
adx = x;
ahx = 1;
bdx = x+1;
bsx = asx+1;
bhx = xs-1;
}
// Y IRANYBAN SZABDALAS:
int ady = -1, asy = -1, ahy = -1; // a block adatai: d-dest, s-source,
int bdy = -1, bsy = -1, bhy = -1; // b block adatai: h-hossz
asy = y+ysize;
if( asy < 2*ysize ) {
if( asy+ys-1 < 2*ysize ) {
// Egy blokk, ami hatul van!:
ady = y;
ahy = 1;
bdy = y+1;
bsy = asy+1;
bhy = ys-1;
}
else {
// Ket blokk, ami hatul kezdodik!:
ady = y;
ahy = 2*ysize-asy;
bdy = y+ahy;
bsy = 0;
bhy = ys-ahy;
}
}
else {
// Egy blokkbol megy masolas, ami elol van!:
asy -= 2*ysize;
ady = y;
ahy = 1;
bdy = y+1;
bsy = asy+1;
bhy = ys-1;
}
blt8( ppic, ppic, adx, ady, asx, asy, asx+ahx-1, asy+ahy-1 );
blt8( ppic, ppic, bdx, ady, bsx, asy, bsx+bhx-1, asy+ahy-1 );
blt8( ppic, ppic, bdx, bdy, bsx, bsy, bsx+bhx-1, bsy+bhy-1 );
blt8( ppic, ppic, adx, bdy, asx, bsy, asx+ahx-1, bsy+bhy-1 );
}
static void getvizvonal( int x, int y, int xsize, unsigned char* tomb,
unsigned char viewhat, unsigned char viewelo,
magassag* pmfugg, int zoom ) {
kitoltcsikot( pmfugg, y, x, xsize, tomb, viewhat, viewelo, zoom );
}
static void getfuggvonal( int x, int y, int ysize, unsigned char* tomb,
unsigned char viewhat, unsigned char viewelo,
magassag* pmviz, int zoom ) {
kitoltcsikot( pmviz, x, y, ysize, tomb, viewhat, viewelo, zoom );
}
int max(int value1, int value2) {
return ( (value1 > value2) ? value1 : value2);
}
static unsigned char *Tomb = NULL, *Tombeg = NULL, *Tombfold = NULL;
static int Elsotolpic8f = 1;
static int Lefoglaltsize = 700;
// Bal also sarok koordinatajanak a valtozasa:
// Ha x1 vagy y1 kisebb -10000, egeszet ujra csinalja:
void tolpic8f( int x1, int y1, int x2, int y2, pic8f* pf,
magassag* pmviz, magassag* pmfugg,
unsigned char viewelo, unsigned char viewhat ) {
pf->place( x2, y2 );
int xsize = pf->getxsize();
int ysize = pf->getysize();
if( Elsotolpic8f ) {
Elsotolpic8f = 0;
{ Tomb = NEW(unsigned char*) unsigned char[Lefoglaltsize]; }
{ Tombeg = NEW(unsigned char*) unsigned char[Lefoglaltsize]; }
{ Tombfold = NEW(unsigned char*) unsigned char[Lefoglaltsize]; }
if( !Tomb || !Tombeg || !Tombfold )
uzenet( "memory lehet hogy Tombfold!" );
}
//if( Lefoglaltsize != max( xsize, ysize ) + 10 )
// hiba( "Lefoglaltsize != max( xsize, ysize ) + 10" );
int egesz = 0;
if( x1 < -10000 || y1 < -10000 )
egesz = 1;
//if( x2 < 0 || y2 < 0 )
// hiba( "tolpic8f-ben negativ koordinatak vannak megadva!" );
if( abs( x2-x1 ) >= xsize/2 )
egesz = 1;
if( abs( y2-y1 ) >= ysize/2 )
egesz = 1;
if( egesz ) {
for( int i = 0; i < ysize; i++ ) {
getvizvonal( x2, y2+i, xsize, Tomb, viewhat, viewelo, pmfugg,
Config.zoom );
pf->vizvonalcpy( x2, y2+i, Tomb );
}
return;
}
int baloldalt = 1;
if( x2 > x1 )
baloldalt = 0;
int hosszx = abs( x2-x1 );
int lent = 1;
if( y2 > y1 )
lent = 0;
int hosszy = abs( y2-y1 );
if( baloldalt ) {
for( int i = 0; i < hosszx; i++ ) {
getfuggvonal( x2+i, y2, ysize, Tomb, viewhat, viewelo, pmviz,
Config.zoom );
pf->fuggvonalcpy( x2+i, y2, Tomb );
}
}
else {
for( int i = 0; i < hosszx; i++ ) {
int j = x2+xsize-hosszx+i;
getfuggvonal( j, y2, ysize, Tomb, viewhat, viewelo, pmviz,
Config.zoom );
pf->fuggvonalcpy( j, y2, Tomb );
}
}
if( lent ) {
for( int i = 0; i < hosszy; i++ ) {
getvizvonal( x2, y2+i, xsize, Tomb, viewhat, viewelo, pmfugg,
Config.zoom );
pf->vizvonalcpy( x2, y2+i, Tomb );
}
}
else {
for( int i = 0; i < hosszy; i++ ) {
int j = y2+ysize-hosszy+i;
getvizvonal( x2, j, xsize, Tomb, viewhat, viewelo, pmfugg,
Config.zoom );
pf->vizvonalcpy( x2, j, Tomb );
}
}
}