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character.tex
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\documentclass[letterpaper,openany,oneside,twocolumn]{book}
\usepackage{fontspec}
\usepackage[justified,layout=true]{dnd}
\usepackage{ifthen}
\usepackage{pstricks}
\usepackage{xstring}
\usepackage{xparse, siunitx} %for math
\usepackage[UKenglish]{babel}
\usepackage{dndtemplate}
\input{automated.tex}
% =============PLEASE ENTER DATA HERE=============
\CharacterName{Ood}
\def\Level{5} % will be used later
\Class{Druid \Level}
\Background{\small{Outlander (Guide)}}
\PlayerName{elastic-pangolin}
\Race{Tortle}
\Alignment{LN}
\XP{-}
% =============Ability scores=====================
\StrengthScore{16}
\DexterityScore{8}
\ConstitutionScore{16}
\IntelligenceScore{8}
\WisdomScore{17}
\CharismaScore{10}
% =============Other Key Stats====================
\def\LvlOneHP{8}%one full hit die
\Speed{30ft}
\def\ProficiencyBonus{3} %enter just the integer
\Initiative{ \mod{ \summe{0}{\DexMod} } } %enter Bonus here instead of '0'
\ArmorClass{17}
% =============Proficiencies: Saving Throws=============
%\StrengthProficiency{}
%\DexterityProficiency{}
%\ConstitutionProficiency{}
\IntelligenceProficiency{True}
\WisdomProficiency{True}
%\CharismaProficiency{}
% =============Proficiencies: Skills=============
%\AcrobaticsProficiency{}
%\AnimalHandlingProficiency{}
%\ArcanaProficiency{}
\AthleticsProficiency{True}
%\DeceptionProficiency{}
%\HistoryProficiency{}
\InsightProficiency{True}
%\IntimidationProficiency{}
%\InvestigationProficiency{}
%\MedicineProficiency{}
\NatureProficiency{True}
%\PerceptionProficiency{}
%\PerformanceProficiency{}
%\PersuasionProficiency{}
%\ReligionProficiency{}
%\SleightOfHandProficiency{}
%\StealthProficiency{}
\SurvivalProficiency{True}
% =============ATTACKS=============
\AddWeapon{Claws}{+6}{1d4+3 / s}
\AddWeapon{magic Quarterstaff}{+7}{1d6+4 / b}
\AddWeapon{magic Quarterstaff(2h)}{+7}{1d8+4 / b}
\AddWeapon{Sickle}{+6}{1d4+3 / s}
% =============Proficiencies: other=============
\OtherProficienciesLanguages{
\textbf{Languages:} Common, Druidic, Aquan, Halfling\\
\textbf{Armor:} light, medium, shields (druids will not wear armor or use shields made of metal)\\
\textbf{Weapons:} clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears\\
\textbf{Tools:} herbalism kit, musical instrument (pan flute)
}
\FeaturesTraits{
\newline
\textbf{[BG Outlander] Wanderer} Recall terrain, find food and water for 6 people\\
\textbf{[Tortle] Hold breath 1h}\\
\textbf{[Tortle] Shell defense}\\
\textbf{Wildshape 2x CR 1/2} ...
}
% =============Appearance=============
\Age{28}
\Height{5ft (152cm)}
\Weight{450 pd}
\Eyes{green}
\Skin{dark grey}
\Hair{-}
\CharacterAppearance{\includegraphics[scale=1.35]{img/ood-tmp}}
% =============Background=============
\AdditionalFeaturesAndTraits{}
\Characterbackground{\footnotesize\vspace{0.5cm}
Enter your background story etc. here}
\PersonalityTraits{ I'm driven by a wanderlust that led me away from home. }
\Ideals{ Nature. The natural world is more important than all the constructs of civilization. }
\Bonds{ I suffer awful visions of a coming disaster and will do anything to prevent it. }
\Flaws{ I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me. }
% =============Magic=============
\SpellcastingClass{Druid}
\SpellcastingAbility{WIS}
%adjust spell stats depending on casting attribute
\SpellSaveDC{
\summe{\summe{8}{\WisMod}}{\ProficiencyBonus}%
}
\SpellAttackBonus{
\mod{\summe{\ProficiencyBonus}{\WisMod}}%
}
\CantripSlotA{Guidance [V S] 1A}
\CantripSlotB{Produce Flame [V S] 1A}
\CantripSlotC{Create Bonfire (Xan) [todo] 1A}
\FirstLevelSpellSlotsTotal{4 \footnotesize(4/8)} %prep Lvl+WIS
\FirstLevelSpellSlotA{Goodberry}
\FirstLevelSpellSlotB{Entangle}
\FirstLevelSpellSlotC{Healing Word}
\FirstLevelSpellSlotD{Speak with Animals}
\FirstLevelSpellSlotE{[C] Burning Hands}
\FirstLevelSpellSlotF{[C] Cure Wounds}
\SecondLevelSpellSlotsTotal{3 \footnotesize(2/8)} %prep Lvl+WIS
%\SecondLevelSpellSlotA{Spike Growth}
\SecondLevelSpellSlotA{Moonbeam}
%\SecondLevelSpellSlotB{Enhance Ability}
\SecondLevelSpellSlotB{Lesser Restoration}
\SecondLevelSpellSlotC{[C] Flaming Sphere}
\SecondLevelSpellSlotD{[C] Scorching Ray}
\ThirdLevelSpellSlotsTotal{2 \footnotesize(2/8)}
\ThirdLevelSpellSlotA{Elemental Weapon}
\ThirdLevelSpellSlotB{Speak with Plants}
\ThirdLevelSpellSlotC{[C] Plant Growth}
\ThirdLevelSpellSlotD{[C] Revivify}
\FourthLevelSpellSlotsTotal{-}
\FourthLevelSpellSlotA{}
\FifthLevelSpellSlotsTotal{-}
\FifthLevelSpellSlotA{}
\SixthLevelSpellSlotsTotal{-}
\SixthLevelSpellSlotA{}
% =============CURRENTLY UNUSED=============
\AttacksAdditional{
%\textbf{Arcane Focus:}\\A glass orb filled with moving smoke, known as Dagmar\\
%\textbf{Stiletto Dagger:}\\Advantage on stealth checks to conceal\\
%\textbf{Resistances:}\\Ice and Fire damage
}
\Treasure{}
\AlliesAndOrganizations{}
\OrganizationName{}
\Inspiration{}
\Equipment{}
\CurrentHitPoints{}
\TemporaryHitPoints{}
\CurrentHitDice{}
\CP{}
\SP{}
\GP{}
\EP{}
\PP{}
\begin{document}
\newgeometry{left=0cm,right=0cm,top=0cm,bottom=0cm}
\onecolumn
% CHARACTER PAGE
\rendercharactersheet
% BACKSTORY PAGE
\renderbackgroundsheet
% SPELLCASTING PAGE
\renderspellsheet
\footnotesize
\include{spells_descriptions.tex}
\normalsize
\end{document}