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Implementation of Real-Time Stochastic Lightcuts

This is for the course Seminar Computer Graphics at the TU Delft, where we have to present a paper and create a small implementation that helps understand the paper.
The paper implemented (partialy): Real-Time Stochastic Lightcuts (2020) by Daqi Lin and Cem Yuksel

Dependencies

Compile instructions

First install the necessary dependencies:

  • Glslang (needed to compile the shaders) from their release page and add the bin folder to your PATH.
  • Vulkan sdk here.

Clone the project with submodles:

git clone --recursive https://github.com/drsherluck/rt-lightcuts-seminar

Compile and run

Linux: from root directory run these commands:

mkdir bin
cmake ..
make 
./engine

Windows: use Visual Studio with CMake