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There is a entity named "CDOTAGamerulesProxy", you can listen to it, and get time by "m_pGameRules.m_fGameTime" and "m_pGameRules.m_flGameStartTime"
Hey man, can I ask how you got those names? m_flGameStartTime for instance. I have not found them in any protobuf definition that I've seen, but I see it being constantly referenced in replay parsing codes. If you can help me get this straight I'd appreciate it! :D
For any event how do I get the game time for it?
For eample, how should I modify this to also print the game time when the message was said:
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