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Empowers adjacent towers every couple of seconds, granting them a charge of multi-strike
Charges are visible on top of the towers in a way similar to an enemy's HP bar, except with green boxes (be careful with how this overlaps with other above-head visuals like the stun effect)
When a tower attacks, if it has a multi-strike charge, the attack cooldown is replaced with a very little one (e.g. 0.3s). With many charges, this would produce a flurry of attacks
Encourages clustering of towers and lets players feel powerful
Flower Awakened Stone:
Regular speed and toughness
Empowers surrounding Stones (not including itself or other Flower Stones) every second or so, granting them bonus HP
Bonus HP is appended to the enemy's HP bar with green squares rather than red for distinction
As enemies lose life, the green squares will be depleted first before the red ones
Frequency, area of effect and amount of extra HP granted increase as merge size does
Either encourages a divide & conquer strategies or needs to be destroyed ASAP
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Flower Tower:
Flower Awakened Stone:
The text was updated successfully, but these errors were encountered: