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Top-down roguelike game with pixel art and dungeon environments.
The player will receive a code/hint in the beginning of each level that they will need to memorize to complete the floor. There will be also a selection of powers the user can choose to get some advantage on the run.
The level floor will be obscured and filled with traps and enemies awaiting to defeat the player. If defeated, the player progress will be reset.
Scattered through the level there will be also treasures to be collected which will improve the run score if collected.
Background
The team is composed out of 3 developers, with several years of experience:
Idea Summary
Top-down roguelike game with pixel art and dungeon environments.
The player will receive a code/hint in the beginning of each level that they will need to memorize to complete the floor. There will be also a selection of powers the user can choose to get some advantage on the run.
The level floor will be obscured and filled with traps and enemies awaiting to defeat the player. If defeated, the player progress will be reset.
Scattered through the level there will be also treasures to be collected which will improve the run score if collected.
Background
The team is composed out of 3 developers, with several years of experience:
We are also working on Overdrive, a fully on chain game powered by Dojo and Unity.
We love playing games, and even more creating them!
We are excited to keep growing in the Starknet ecosystem.
Looking for Members
No response
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