Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1.12] Low pass filter doesn't update #70

Open
Enlight3ned opened this issue Mar 19, 2021 · 1 comment
Open

[1.12] Low pass filter doesn't update #70

Enlight3ned opened this issue Mar 19, 2021 · 1 comment

Comments

@Enlight3ned
Copy link

Enlight3ned commented Mar 19, 2021

When you go behind blocks, I assume that sounds from the other side should get "muffled". There is nothing wrong with the actual effect but it only updates when you esc out to the options and back in. Is this intentional or a bug?

This is with the latest version

EDIT: Seems to only affect Immersive Engineering multiblocks
EDIT 2: Only affects IE Multiblocks that have continuous sound (ie. Crusher)

@djpadbit
Copy link
Owner

It's a byproduct of how Sound Physics works, it only evaluates the environment when the sound starts playing, so it's fine for relatively short sounds but for looping sounds it's not great. I added at some point a feature that continued to evaluate the environment but it was badly implemented so I removed it but I'm planning to reimplement it in a better way.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants