Replies: 8 comments
-
Oh yeah the pause menu is also annoying, i dont want to reset a level everytime i pause |
Beta Was this translation helpful? Give feedback.
-
Camera rules cannot really be adjusted as "things not visible" are things that do not exist - multiple places in the game make use of this mechanic and thus a different camera control would be rather annoying or even make sections impossible without changing them around too. The camera is strongly inspired by Super Mario Maker's automatic camera system (i.e. camera lags behind you, and only follows your height while you're on ground). To be honest this doesn't work quite as well in a certain VVVVVV-inspired section which was intended as an optional secret area, so I may end up adjusting how the camera works for that section only. Difficulty - indeed, the idea though is that all sections requiring difficult platforming are optional; you can beat the game without platforming skills, although this requires being creative in some places. However it is true that this fact is nowhere explained in the game, and I do not see a really good way to do so. In particular:
|
Beta Was this translation helpful? Give feedback.
-
As for pause menu, I intentionally do not want any "pausebuffering", i.e. pausing the game to give extra time to think. In exchange, lots of checkpoints are placed so that no room is overly long. If you think a section is too long, it may be possible to add extra checkpoints there, though (e.g. I only recently split up the Driving You Mad section). |
Beta Was this translation helpful? Give feedback.
-
I should actually say, initially I actually had a camera that was just attached to player center, no lagging behind etc. - but then on every jump everything scrolled around, which I found rather annoying. Guess there isn't an ideal camera system. Sadly the way this game is designed, the camera system cannot be made toggle-able, though, as camera motion impacts gameplay rather intentionally. |
Beta Was this translation helpful? Give feedback.
-
The section "The One Way Round" is also likely still much more difficult than it should be, even though it's easy once you know how. I adjusted hint texts and made the other exit - that leads towards a "secret" section - more hidden to try to lead players on the right path there. |
Beta Was this translation helpful? Give feedback.
-
Made The Wide Gap substantially easier now; the third room of the sequence was unnecessarily hard. That will however not be released until next week - I might tweak this more, and would prefer not releasing multiple times a week. |
Beta Was this translation helpful? Give feedback.
-
Fixed an accidental "platform loss" in Little Big Platforms. |
Beta Was this translation helpful? Give feedback.
-
I am going to close this discussion - all named concrete issues have been addressed, and for more issues, please open a new discussion thread. Thanks! |
Beta Was this translation helpful? Give feedback.
-
Some of the levels are extremely difficult! And the camera jumps around alot, can there be an option to make the player always the center of the screen? because its super difficult like this!
Beta Was this translation helpful? Give feedback.
All reactions