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[Improvement] Block USB Nag #7
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This could be solved by implementing a FAT32 module into the CFW, allowing the console to interpret FAT32 HDD drives as if they were Wii U formatted. And then vWii software can load it with no issues. |
Yep. CreeperMario is right and its planned for later. |
Could this permit game loading by including a loading payload or something? |
...which means? |
Redirection like SNEEK or something. Sorry my english is shit :P |
Could you create a patch to block the USB nag? This will be essential too for when RetroArch WiiU is able to use USB to load backups
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