diff --git a/bower.json b/bower.json index 0f1afd9..585db37 100644 --- a/bower.json +++ b/bower.json @@ -1,6 +1,6 @@ { "name": "angular-hotkeys", - "version": "1.4.5", + "version": "1.4.6", "main": [ "build/hotkeys.min.js", "build/hotkeys.min.css" diff --git a/build/hotkeys.css b/build/hotkeys.css index 457e80e..db0fd2d 100644 --- a/build/hotkeys.css +++ b/build/hotkeys.css @@ -1,4 +1,10 @@ /*! + * angular-hotkeys v1.4.5 + * https://chieffancypants.github.io/angular-hotkeys + * Copyright (c) 2015 Wes Cruver + * License: MIT + */ +/*! * angular-hotkeys v1.4.5 * https://chieffancypants.github.io/angular-hotkeys * Copyright (c) 2014 Wes Cruver @@ -36,28 +42,32 @@ font-weight: bold; text-align: center; font-size: 1.2em; + padding: 36px 0px } .cfp-hotkeys { width: 100%; height: 100%; - display: table-cell; - vertical-align: middle; + overflow-y: auto; } -.cfp-hotkeys table { - margin: auto; - color: #333; +.cfp-hotkeys > ul { + list-style: none; + height: 66%; + padding: 0px 50px; + -webkit-column-count: 4; + -moz-column-count: 4; + column-count: 4; } -.cfp-content { - display: table-cell; - vertical-align: middle; +.cfp-hotkeys > ul li { + } .cfp-hotkeys-keys { + display: table-cell; padding: 5px; - text-align: right; + width: 105px; } .cfp-hotkeys-key { @@ -74,6 +84,8 @@ } .cfp-hotkeys-text { + display: table-cell; + vertical-align: middle; padding-left: 10px; font-size: 1em; } diff --git a/build/hotkeys.js b/build/hotkeys.js index 1be20f0..2a7a5ef 100644 --- a/build/hotkeys.js +++ b/build/hotkeys.js @@ -1,4 +1,10 @@ /*! + * angular-hotkeys v1.4.5 + * https://chieffancypants.github.io/angular-hotkeys + * Copyright (c) 2015 Wes Cruver + * License: MIT + */ +/*! * angular-hotkeys v1.4.5 * https://chieffancypants.github.io/angular-hotkeys * Copyright (c) 2014 Wes Cruver @@ -38,14 +44,14 @@ */ this.template = ''; diff --git a/build/hotkeys.min.css b/build/hotkeys.min.css index c7f8d24..d5feb41 100644 --- a/build/hotkeys.min.css +++ b/build/hotkeys.min.css @@ -1,8 +1,6 @@ -/*! +/*! * angular-hotkeys v1.4.5 * https://chieffancypants.github.io/angular-hotkeys * Copyright (c) 2014 Wes Cruver * License: MIT - */ - -.cfp-hotkeys-container{display:table!important;position:fixed;width:100%;height:100%;top:0;left:0;color:#333;font-size:1em;background-color:rgba(255,255,255,.9)}.cfp-hotkeys-container.fade{z-index:-1024;visibility:hidden;opacity:0;-webkit-transition:opacity .15s linear;-moz-transition:opacity .15s linear;-o-transition:opacity .15s linear;transition:opacity .15s linear}.cfp-hotkeys-container.fade.in{z-index:10002;visibility:visible;opacity:1}.cfp-hotkeys-title{font-weight:700;text-align:center;font-size:1.2em}.cfp-hotkeys{width:100%;height:100%;display:table-cell;vertical-align:middle}.cfp-hotkeys table{margin:auto;color:#333}.cfp-content{display:table-cell;vertical-align:middle}.cfp-hotkeys-keys{padding:5px;text-align:right}.cfp-hotkeys-key{display:inline-block;color:#fff;background-color:#333;border:1px solid #333;border-radius:5px;text-align:center;margin-right:5px;box-shadow:inset 0 1px 0 #666,0 1px 0 #bbb;padding:5px 9px;font-size:1em}.cfp-hotkeys-text{padding-left:10px;font-size:1em}.cfp-hotkeys-close{position:fixed;top:20px;right:20px;font-size:2em;font-weight:700;padding:5px 10px;border:1px solid #ddd;border-radius:5px;min-height:45px;min-width:45px;text-align:center}.cfp-hotkeys-close:hover{background-color:#fff;cursor:pointer}@media all and (max-width:500px){.cfp-hotkeys{font-size:.8em}}@media all and (min-width:750px){.cfp-hotkeys{font-size:1.2em}} \ No newline at end of file + */.cfp-hotkeys-container{display:table!important;position:fixed;width:100%;height:100%;top:0;left:0;color:#333;font-size:1em;background-color:rgba(255,255,255,.9)}.cfp-hotkeys-container.fade{z-index:-1024;visibility:hidden;opacity:0;-webkit-transition:opacity .15s linear;-moz-transition:opacity .15s linear;-o-transition:opacity .15s linear;transition:opacity .15s linear}.cfp-hotkeys-container.fade.in{z-index:10002;visibility:visible;opacity:1}.cfp-hotkeys-title{font-weight:700;text-align:center;font-size:1.2em;padding:36px 0}.cfp-hotkeys{width:100%;height:100%;overflow-y:auto}.cfp-hotkeys>ul{list-style:none;height:66%;padding:0 50px;-webkit-column-count:4;-moz-column-count:4;column-count:4}.cfp-hotkeys-keys{display:table-cell;padding:5px;width:105px}.cfp-hotkeys-key{display:inline-block;color:#fff;background-color:#333;border:1px solid #333;border-radius:5px;text-align:center;margin-right:5px;box-shadow:inset 0 1px 0 #666,0 1px 0 #bbb;padding:5px 9px;font-size:1em}.cfp-hotkeys-text{display:table-cell;vertical-align:middle;padding-left:10px;font-size:1em}.cfp-hotkeys-close{position:fixed;top:20px;right:20px;font-size:2em;font-weight:700;padding:5px 10px;border:1px solid #ddd;border-radius:5px;min-height:45px;min-width:45px;text-align:center}.cfp-hotkeys-close:hover{background-color:#fff;cursor:pointer}@media all and (max-width:500px){.cfp-hotkeys{font-size:.8em}}@media all and (min-width:750px){.cfp-hotkeys{font-size:1.2em}} \ No newline at end of file diff --git a/build/hotkeys.min.js b/build/hotkeys.min.js index 2c658c1..5806eda 100644 --- a/build/hotkeys.min.js +++ b/build/hotkeys.min.js @@ -1,7 +1,7 @@ /*! * angular-hotkeys v1.4.5 * https://chieffancypants.github.io/angular-hotkeys - * Copyright (c) 2014 Wes Cruver + * Copyright (c) 2015 Wes Cruver * License: MIT */ -!function(){"use strict";angular.module("cfp.hotkeys",[]).provider("hotkeys",function(){this.includeCheatSheet=!0,this.templateTitle="Keyboard Shortcuts:",this.template='',this.cheatSheetHotkey="?",this.cheatSheetDescription="Show / hide this help menu",this.$get=["$rootElement","$rootScope","$compile","$window","$document",function(a,b,c,d,e){function f(a){var b={command:"⌘",shift:"⇧",left:"←",right:"→",up:"↑",down:"↓","return":"↩",backspace:"⌫"};a=a.split("+");for(var c=0;c=0?"command":"ctrl"),a[c]=b[a[c]]||a[c];return a.join(" + ")}function g(a,b,c,d,e,f){this.combo=a instanceof Array?a:[a],this.description=b,this.callback=c,this.action=d,this.allowIn=e,this.persistent=f}function h(){for(var a=o.hotkeys.length;a--;){var b=o.hotkeys[a];b&&!b.persistent&&k(b)}}function i(){o.helpVisible=!o.helpVisible,o.helpVisible?(t=l("esc"),k("esc"),j("esc",t.description,i)):(k("esc"),t!==!1&&j(t))}function j(a,b,c,d,e,f){var h,i=["INPUT","SELECT","TEXTAREA"],j=Object.prototype.toString.call(a);if("[object Object]"===j&&(b=a.description,c=a.callback,d=a.action,f=a.persistent,e=a.allowIn,a=a.combo),b instanceof Function?(d=c,c=b,b="$$undefined$$"):angular.isUndefined(b)&&(b="$$undefined$$"),void 0===f&&(f=!0),"function"==typeof c){h=c,e instanceof Array||(e=[]);for(var k,l=0;l-1)b=!0;else for(var e=0;e-1?(o.hotkeys[e].combo.length>1?o.hotkeys[e].combo.splice(o.hotkeys[e].combo.indexOf(b),1):o.hotkeys.splice(e,1),!0):!1}function l(a){for(var b,c=0;c-1)return b;return!1}function m(a){return a.$id in p||(p[a.$id]=[],a.$on("$destroy",function(){for(var b=p[a.$id].length;b--;)k(p[a.$id][b]),delete p[a.$id][b]})),{add:function(b){var c;return c=arguments.length>1?j.apply(this,arguments):j(b),p[a.$id].push(c),this}}}function n(a){return function(c,d){if(a instanceof Array){var e=a[0],f=a[1];a=function(){f.scope.$eval(e)}}b.$apply(function(){a(c,l(d))})}}Mousetrap.stopCallback=function(a,b){return(" "+b.className+" ").indexOf(" mousetrap ")>-1?!1:b.contentEditable&&"true"==b.contentEditable},g.prototype.format=function(){for(var a=this.combo[0],b=a.split(/[\s]/),c=0;c95&&112>a||y.hasOwnProperty(a)&&(w[y[a]]=a)}return w}function q(a,b,c){return c||(c=p()[a]?"keydown":"keypress"),"keypress"==c&&b.length&&(c="keydown"),c}function r(a,b,c,e){function g(b){return function(){H=b,++E[a],o()}}function h(b){k(c,b,a),"keyup"!==e&&(F=d(b)),setTimeout(f,10)}E[a]=0;for(var i=0;i1?void r(a,h,b,c):(f=t(a,c),C[f.key]=C[f.key]||[],g(f.key,f.modifiers,{type:f.action},d,a,e),void C[f.key][d?"unshift":"push"]({callback:b,modifiers:f.modifiers,action:f.action,seq:d,level:e,combo:a}))}function v(a,b,c){for(var d=0;d":".","?":"/","|":"\\"},B={option:"alt",command:"meta","return":"enter",escape:"esc",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},C={},D={},E={},F=!1,G=!1,H=!1,I=1;20>I;++I)y[111+I]="f"+I;for(I=0;9>=I;++I)y[I+96]=I;c(b,"keypress",m),c(b,"keydown",m),c(b,"keyup",m);var J={bind:function(a,b,c){return a=a instanceof Array?a:[a],v(a,b,c),this},unbind:function(a,b){return J.bind(a,function(){},b)},trigger:function(a,b){return D[a+":"+b]&&D[a+":"+b]({},a),this},reset:function(){return C={},D={},this},stopCallback:function(a,b){return(" "+b.className+" ").indexOf(" mousetrap ")>-1?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable},handleKey:l};a.Mousetrap=J,"function"==typeof define&&define.amd&&define(J)}(window,document); \ No newline at end of file +!function(){"use strict";angular.module("cfp.hotkeys",[]).provider("hotkeys",function(){this.includeCheatSheet=!0,this.templateTitle="Keyboard Shortcuts:",this.template='',this.cheatSheetHotkey="?",this.cheatSheetDescription="Show / hide this help menu",this.$get=["$rootElement","$rootScope","$compile","$window","$document",function(a,b,c,d,e){function f(a){var b={command:"⌘",shift:"⇧",left:"←",right:"→",up:"↑",down:"↓","return":"↩",backspace:"⌫"};a=a.split("+");for(var c=0;c=0?a[c]="command":a[c]="ctrl"),a[c]=b[a[c]]||a[c];return a.join(" + ")}function g(a,b,c,d,e,f){this.combo=a instanceof Array?a:[a],this.description=b,this.callback=c,this.action=d,this.allowIn=e,this.persistent=f}function h(){for(var a=o.hotkeys.length;a--;){var b=o.hotkeys[a];b&&!b.persistent&&k(b)}}function i(){o.helpVisible=!o.helpVisible,o.helpVisible?(t=l("esc"),k("esc"),j("esc",t.description,i)):(k("esc"),t!==!1&&j(t))}function j(a,b,c,d,e,f){var h,i=["INPUT","SELECT","TEXTAREA"],j=Object.prototype.toString.call(a);if("[object Object]"===j&&(b=a.description,c=a.callback,d=a.action,f=a.persistent,e=a.allowIn,a=a.combo),b instanceof Function?(d=c,c=b,b="$$undefined$$"):angular.isUndefined(b)&&(b="$$undefined$$"),void 0===f&&(f=!0),"function"==typeof c){h=c,e instanceof Array||(e=[]);for(var k,l=0;l-1)b=!0;else for(var e=0;e-1?(o.hotkeys[e].combo.length>1?o.hotkeys[e].combo.splice(o.hotkeys[e].combo.indexOf(b),1):o.hotkeys.splice(e,1),!0):!1}function l(a){for(var b,c=0;c-1)return b;return!1}function m(a){return a.$id in p||(p[a.$id]=[],a.$on("$destroy",function(){for(var b=p[a.$id].length;b--;)k(p[a.$id][b]),delete p[a.$id][b]})),{add:function(b){var c;return c=arguments.length>1?j.apply(this,arguments):j(b),p[a.$id].push(c),this}}}function n(a){return function(c,d){if(a instanceof Array){var e=a[0],f=a[1];a=function(a){f.scope.$eval(e)}}b.$apply(function(){a(c,l(d))})}}Mousetrap.stopCallback=function(a,b){return(" "+b.className+" ").indexOf(" mousetrap ")>-1?!1:b.contentEditable&&"true"==b.contentEditable},g.prototype.format=function(){for(var a=this.combo[0],b=a.split(/[\s]/),c=0;c95&&112>a||z.hasOwnProperty(a)&&(x[z[a]]=a)}return x}function r(a,b,c){return c||(c=q()[a]?"keydown":"keypress"),"keypress"==c&&b.length&&(c="keydown"),c}function s(a,b,c,d){function f(b){return function(){I=b,++F[a],p()}}function h(b){l(c,b,a),"keyup"!==d&&(G=e(b)),setTimeout(g,10)}F[a]=0;for(var i=0;i1?void s(a,g,b,c):(f=u(a,c),D[f.key]=D[f.key]||[],h(f.key,f.modifiers,{type:f.action},d,a,e),void D[f.key][d?"unshift":"push"]({callback:b,modifiers:f.modifiers,action:f.action,seq:d,level:e,combo:a}))}function w(a,b,c){for(var d=0;d":".","?":"/","|":"\\"},C={option:"alt",command:"meta","return":"enter",escape:"esc",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},D={},E={},F={},G=!1,H=!1,I=!1,J=1;20>J;++J)z[111+J]="f"+J;for(J=0;9>=J;++J)z[J+96]=J;d(b,"keypress",n),d(b,"keydown",n),d(b,"keyup",n);var K={bind:function(a,b,c){return a=a instanceof Array?a:[a],w(a,b,c),this},unbind:function(a,b){return K.bind(a,function(){},b)},trigger:function(a,b){return E[a+":"+b]&&E[a+":"+b]({},a),this},reset:function(){return D={},E={},this},stopCallback:function(a,b){return(" "+b.className+" ").indexOf(" mousetrap ")>-1?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable},handleKey:m};a.Mousetrap=K,"function"==typeof define&&define.amd&&define(K)}(window,document); \ No newline at end of file diff --git a/src/hotkeys.css b/src/hotkeys.css index 24e504c..1200c95 100644 --- a/src/hotkeys.css +++ b/src/hotkeys.css @@ -1,3 +1,9 @@ +/*! + * angular-hotkeys v1.4.5 + * https://chieffancypants.github.io/angular-hotkeys + * Copyright (c) 2014 Wes Cruver + * License: MIT + */ .cfp-hotkeys-container { display: table !important; position: fixed; @@ -30,28 +36,32 @@ font-weight: bold; text-align: center; font-size: 1.2em; + padding: 36px 0px } .cfp-hotkeys { width: 100%; height: 100%; - display: table-cell; - vertical-align: middle; + overflow-y: auto; } -.cfp-hotkeys table { - margin: auto; - color: #333; +.cfp-hotkeys > ul { + list-style: none; + height: 66%; + padding: 0px 50px; + -webkit-column-count: 4; + -moz-column-count: 4; + column-count: 4; } -.cfp-content { - display: table-cell; - vertical-align: middle; +.cfp-hotkeys > ul li { + } .cfp-hotkeys-keys { + display: table-cell; padding: 5px; - text-align: right; + width: 105px; } .cfp-hotkeys-key { @@ -68,6 +78,8 @@ } .cfp-hotkeys-text { + display: table-cell; + vertical-align: middle; padding-left: 10px; font-size: 1em; } diff --git a/src/hotkeys.js b/src/hotkeys.js index e913395..c182e65 100644 --- a/src/hotkeys.js +++ b/src/hotkeys.js @@ -1,3 +1,9 @@ +/*! + * angular-hotkeys v1.4.5 + * https://chieffancypants.github.io/angular-hotkeys + * Copyright (c) 2014 Wes Cruver + * License: MIT + */ /* * angular-hotkeys * @@ -11,7 +17,7 @@ 'use strict'; - angular.module('cfp.hotkeys', []).provider('hotkeys', function($injector) { + angular.module('cfp.hotkeys', []).provider('hotkeys', function() { /** * Configurable setting to disable the cheatsheet entirely @@ -19,12 +25,6 @@ */ this.includeCheatSheet = true; - /** - * Configurable setting to disable ngRoute hooks - * @type {Boolean} - */ - this.useNgRoute = $injector.has('ngViewDirective'); - /** * Configurable setting for the cheat sheet title * @type {String} @@ -32,30 +32,20 @@ this.templateTitle = 'Keyboard Shortcuts:'; - /** - * Configurable settings for the cheat sheet header and footer. Both are HTML, and the header - * overrides the normal title if specified. - * @type {String} - */ - this.templateHeader = null; - this.templateFooter = null; - /** * Cheat sheet template in the event you want to totally customize it. * @type {String} */ this.template = ''; @@ -71,12 +61,12 @@ */ this.cheatSheetDescription = 'Show / hide this help menu'; - this.$get = function ($rootElement, $rootScope, $compile, $window, $document) { + this.$get = ['$rootElement', '$rootScope', '$compile', '$window', '$document', function ($rootElement, $rootScope, $compile, $window, $document) { // monkeypatch Mousetrap's stopCallback() function // this version doesn't return true when the element is an INPUT, SELECT, or TEXTAREA // (instead we will perform this check per-key in the _add() method) - Mousetrap.prototype.stopCallback = function(event, element) { + Mousetrap.stopCallback = function(event, element) { // if the element has the class "mousetrap" then no need to stop if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { return false; @@ -140,7 +130,6 @@ this.action = action; this.allowIn = allowIn; this.persistent = persistent; - this._formated = null; } /** @@ -149,21 +138,20 @@ * @return {[Array]} An array of the key combination sequence * for example: "command+g c i" becomes ["⌘ + g", "c", "i"] * + * TODO: this gets called a lot. We should cache the result */ Hotkey.prototype.format = function() { - if(this._formated === null) { - // Don't show all the possible key combos, just the first one. Not sure - // of usecase here, so open a ticket if my assumptions are wrong - var combo = this.combo[0]; - - var sequence = combo.split(/[\s]/); - for (var i = 0; i < sequence.length; i++) { - sequence[i] = symbolize(sequence[i]); - } - this._formated = sequence; + + // Don't show all the possible key combos, just the first one. Not sure + // of usecase here, so open a ticket if my assumptions are wrong + var combo = this.combo[0]; + + var sequence = combo.split(/[\s]/); + for (var i = 0; i < sequence.length; i++) { + sequence[i] = symbolize(sequence[i]); } - return this._formated; + return sequence; }; /** @@ -190,18 +178,6 @@ */ scope.title = this.templateTitle; - /** - * Holds the header HTML for the help menu - * @type {String} - */ - scope.header = this.templateHeader; - - /** - * Holds the footer HTML for the help menu - * @type {String} - */ - scope.footer = this.templateFooter; - /** * Expose toggleCheatSheet to hotkeys scope so we can call it using * ng-click from the template @@ -219,29 +195,27 @@ */ var boundScopes = []; - if (this.useNgRoute) { - $rootScope.$on('$routeChangeSuccess', function (event, route) { - purgeHotkeys(); - - if (route && route.hotkeys) { - angular.forEach(route.hotkeys, function (hotkey) { - // a string was given, which implies this is a function that is to be - // $eval()'d within that controller's scope - // TODO: hotkey here is super confusing. sometimes a function (that gets turned into an array), sometimes a string - var callback = hotkey[2]; - if (typeof(callback) === 'string' || callback instanceof String) { - hotkey[2] = [callback, route]; - } - // todo: perform check to make sure not already defined: - // this came from a route, so it's likely not meant to be persistent - hotkey[5] = false; - _add.apply(this, hotkey); - }); - } - }); - } + $rootScope.$on('$routeChangeSuccess', function (event, route) { + purgeHotkeys(); + if (route && route.hotkeys) { + angular.forEach(route.hotkeys, function (hotkey) { + // a string was given, which implies this is a function that is to be + // $eval()'d within that controller's scope + // TODO: hotkey here is super confusing. sometimes a function (that gets turned into an array), sometimes a string + var callback = hotkey[2]; + if (typeof(callback) === 'string' || callback instanceof String) { + hotkey[2] = [callback, route]; + } + + // todo: perform check to make sure not already defined: + // this came from a route, so it's likely not meant to be persistent + hotkey[5] = false; + _add.apply(this, hotkey); + }); + } + }); // Auto-create a help menu: @@ -294,7 +268,7 @@ // Here's an odd way to do this: we're going to use the original // description of the hotkey on the cheat sheet so that it shows up. // without it, no entry for esc will ever show up (#22) - _add('esc', previousEsc.description, toggleCheatSheet, null, ['INPUT', 'SELECT', 'TEXTAREA']); + _add('esc', previousEsc.description, toggleCheatSheet); } else { _del('esc'); @@ -350,6 +324,7 @@ if (persistent === undefined) { persistent = true; } + // if callback is defined, then wrap it in a function // that checks if the event originated from a form element. // the function blocks the callback from executing unless the element is specified @@ -483,7 +458,8 @@ scope.$on('$destroy', function () { var i = boundScopes[scope.$id].length; while (i--) { - _del(boundScopes[scope.$id].pop()); + _del(boundScopes[scope.$id][i]); + delete boundScopes[scope.$id][i]; } }); } @@ -547,19 +523,16 @@ includeCheatSheet : this.includeCheatSheet, cheatSheetHotkey : this.cheatSheetHotkey, cheatSheetDescription : this.cheatSheetDescription, - useNgRoute : this.useNgRoute, purgeHotkeys : purgeHotkeys, templateTitle : this.templateTitle }; return publicApi; - }; - - + }]; }) - .directive('hotkey', function (hotkeys) { + .directive('hotkey', ['hotkeys', function (hotkeys) { return { restrict: 'A', link: function (scope, el, attrs) { @@ -586,11 +559,965 @@ }); } }; - }) + }]) - .run(function(hotkeys) { + .run(['hotkeys', function(hotkeys) { // force hotkeys to run by injecting it. Without this, hotkeys only runs // when a controller or something else asks for it via DI. - }); + }]); })(); + +/*global define:false */ +/** + * Copyright 2013 Craig Campbell + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Mousetrap is a simple keyboard shortcut library for Javascript with + * no external dependencies + * + * @version 1.4.6 + * @url craig.is/killing/mice + */ +(function(window, document, undefined) { + + /** + * mapping of special keycodes to their corresponding keys + * + * everything in this dictionary cannot use keypress events + * so it has to be here to map to the correct keycodes for + * keyup/keydown events + * + * @type {Object} + */ + var _MAP = { + 8: 'backspace', + 9: 'tab', + 13: 'enter', + 16: 'shift', + 17: 'ctrl', + 18: 'alt', + 20: 'capslock', + 27: 'esc', + 32: 'space', + 33: 'pageup', + 34: 'pagedown', + 35: 'end', + 36: 'home', + 37: 'left', + 38: 'up', + 39: 'right', + 40: 'down', + 45: 'ins', + 46: 'del', + 91: 'meta', + 93: 'meta', + 224: 'meta' + }, + + /** + * mapping for special characters so they can support + * + * this dictionary is only used incase you want to bind a + * keyup or keydown event to one of these keys + * + * @type {Object} + */ + _KEYCODE_MAP = { + 106: '*', + 107: '+', + 109: '-', + 110: '.', + 111 : '/', + 186: ';', + 187: '=', + 188: ',', + 189: '-', + 190: '.', + 191: '/', + 192: '`', + 219: '[', + 220: '\\', + 221: ']', + 222: '\'' + }, + + /** + * this is a mapping of keys that require shift on a US keypad + * back to the non shift equivelents + * + * this is so you can use keyup events with these keys + * + * note that this will only work reliably on US keyboards + * + * @type {Object} + */ + _SHIFT_MAP = { + '~': '`', + '!': '1', + '@': '2', + '#': '3', + '$': '4', + '%': '5', + '^': '6', + '&': '7', + '*': '8', + '(': '9', + ')': '0', + '_': '-', + '+': '=', + ':': ';', + '\"': '\'', + '<': ',', + '>': '.', + '?': '/', + '|': '\\' + }, + + /** + * this is a list of special strings you can use to map + * to modifier keys when you specify your keyboard shortcuts + * + * @type {Object} + */ + _SPECIAL_ALIASES = { + 'option': 'alt', + 'command': 'meta', + 'return': 'enter', + 'escape': 'esc', + 'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl' + }, + + /** + * variable to store the flipped version of _MAP from above + * needed to check if we should use keypress or not when no action + * is specified + * + * @type {Object|undefined} + */ + _REVERSE_MAP, + + /** + * a list of all the callbacks setup via Mousetrap.bind() + * + * @type {Object} + */ + _callbacks = {}, + + /** + * direct map of string combinations to callbacks used for trigger() + * + * @type {Object} + */ + _directMap = {}, + + /** + * keeps track of what level each sequence is at since multiple + * sequences can start out with the same sequence + * + * @type {Object} + */ + _sequenceLevels = {}, + + /** + * variable to store the setTimeout call + * + * @type {null|number} + */ + _resetTimer, + + /** + * temporary state where we will ignore the next keyup + * + * @type {boolean|string} + */ + _ignoreNextKeyup = false, + + /** + * temporary state where we will ignore the next keypress + * + * @type {boolean} + */ + _ignoreNextKeypress = false, + + /** + * are we currently inside of a sequence? + * type of action ("keyup" or "keydown" or "keypress") or false + * + * @type {boolean|string} + */ + _nextExpectedAction = false; + + /** + * loop through the f keys, f1 to f19 and add them to the map + * programatically + */ + for (var i = 1; i < 20; ++i) { + _MAP[111 + i] = 'f' + i; + } + + /** + * loop through to map numbers on the numeric keypad + */ + for (i = 0; i <= 9; ++i) { + _MAP[i + 96] = i; + } + + /** + * cross browser add event method + * + * @param {Element|HTMLDocument} object + * @param {string} type + * @param {Function} callback + * @returns void + */ + function _addEvent(object, type, callback) { + if (object.addEventListener) { + object.addEventListener(type, callback, false); + return; + } + + object.attachEvent('on' + type, callback); + } + + /** + * takes the event and returns the key character + * + * @param {Event} e + * @return {string} + */ + function _characterFromEvent(e) { + + // for keypress events we should return the character as is + if (e.type == 'keypress') { + var character = String.fromCharCode(e.which); + + // if the shift key is not pressed then it is safe to assume + // that we want the character to be lowercase. this means if + // you accidentally have caps lock on then your key bindings + // will continue to work + // + // the only side effect that might not be desired is if you + // bind something like 'A' cause you want to trigger an + // event when capital A is pressed caps lock will no longer + // trigger the event. shift+a will though. + if (!e.shiftKey) { + character = character.toLowerCase(); + } + + return character; + } + + // for non keypress events the special maps are needed + if (_MAP[e.which]) { + return _MAP[e.which]; + } + + if (_KEYCODE_MAP[e.which]) { + return _KEYCODE_MAP[e.which]; + } + + // if it is not in the special map + + // with keydown and keyup events the character seems to always + // come in as an uppercase character whether you are pressing shift + // or not. we should make sure it is always lowercase for comparisons + return String.fromCharCode(e.which).toLowerCase(); + } + + /** + * checks if two arrays are equal + * + * @param {Array} modifiers1 + * @param {Array} modifiers2 + * @returns {boolean} + */ + function _modifiersMatch(modifiers1, modifiers2) { + return modifiers1.sort().join(',') === modifiers2.sort().join(','); + } + + /** + * resets all sequence counters except for the ones passed in + * + * @param {Object} doNotReset + * @returns void + */ + function _resetSequences(doNotReset) { + doNotReset = doNotReset || {}; + + var activeSequences = false, + key; + + for (key in _sequenceLevels) { + if (doNotReset[key]) { + activeSequences = true; + continue; + } + _sequenceLevels[key] = 0; + } + + if (!activeSequences) { + _nextExpectedAction = false; + } + } + + /** + * finds all callbacks that match based on the keycode, modifiers, + * and action + * + * @param {string} character + * @param {Array} modifiers + * @param {Event|Object} e + * @param {string=} sequenceName - name of the sequence we are looking for + * @param {string=} combination + * @param {number=} level + * @returns {Array} + */ + function _getMatches(character, modifiers, e, sequenceName, combination, level) { + var i, + callback, + matches = [], + action = e.type; + + // if there are no events related to this keycode + if (!_callbacks[character]) { + return []; + } + + // if a modifier key is coming up on its own we should allow it + if (action == 'keyup' && _isModifier(character)) { + modifiers = [character]; + } + + // loop through all callbacks for the key that was pressed + // and see if any of them match + for (i = 0; i < _callbacks[character].length; ++i) { + callback = _callbacks[character][i]; + + // if a sequence name is not specified, but this is a sequence at + // the wrong level then move onto the next match + if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) { + continue; + } + + // if the action we are looking for doesn't match the action we got + // then we should keep going + if (action != callback.action) { + continue; + } + + // if this is a keypress event and the meta key and control key + // are not pressed that means that we need to only look at the + // character, otherwise check the modifiers as well + // + // chrome will not fire a keypress if meta or control is down + // safari will fire a keypress if meta or meta+shift is down + // firefox will fire a keypress if meta or control is down + if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) { + + // when you bind a combination or sequence a second time it + // should overwrite the first one. if a sequenceName or + // combination is specified in this call it does just that + // + // @todo make deleting its own method? + var deleteCombo = !sequenceName && callback.combo == combination; + var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level; + if (deleteCombo || deleteSequence) { + _callbacks[character].splice(i, 1); + } + + matches.push(callback); + } + } + + return matches; + } + + /** + * takes a key event and figures out what the modifiers are + * + * @param {Event} e + * @returns {Array} + */ + function _eventModifiers(e) { + var modifiers = []; + + if (e.shiftKey) { + modifiers.push('shift'); + } + + if (e.altKey) { + modifiers.push('alt'); + } + + if (e.ctrlKey) { + modifiers.push('ctrl'); + } + + if (e.metaKey) { + modifiers.push('meta'); + } + + return modifiers; + } + + /** + * prevents default for this event + * + * @param {Event} e + * @returns void + */ + function _preventDefault(e) { + if (e.preventDefault) { + e.preventDefault(); + return; + } + + e.returnValue = false; + } + + /** + * stops propogation for this event + * + * @param {Event} e + * @returns void + */ + function _stopPropagation(e) { + if (e.stopPropagation) { + e.stopPropagation(); + return; + } + + e.cancelBubble = true; + } + + /** + * actually calls the callback function + * + * if your callback function returns false this will use the jquery + * convention - prevent default and stop propogation on the event + * + * @param {Function} callback + * @param {Event} e + * @returns void + */ + function _fireCallback(callback, e, combo, sequence) { + + // if this event should not happen stop here + if (Mousetrap.stopCallback(e, e.target || e.srcElement, combo, sequence)) { + return; + } + + if (callback(e, combo) === false) { + _preventDefault(e); + _stopPropagation(e); + } + } + + /** + * handles a character key event + * + * @param {string} character + * @param {Array} modifiers + * @param {Event} e + * @returns void + */ + function _handleKey(character, modifiers, e) { + var callbacks = _getMatches(character, modifiers, e), + i, + doNotReset = {}, + maxLevel = 0, + processedSequenceCallback = false; + + // Calculate the maxLevel for sequences so we can only execute the longest callback sequence + for (i = 0; i < callbacks.length; ++i) { + if (callbacks[i].seq) { + maxLevel = Math.max(maxLevel, callbacks[i].level); + } + } + + // loop through matching callbacks for this key event + for (i = 0; i < callbacks.length; ++i) { + + // fire for all sequence callbacks + // this is because if for example you have multiple sequences + // bound such as "g i" and "g t" they both need to fire the + // callback for matching g cause otherwise you can only ever + // match the first one + if (callbacks[i].seq) { + + // only fire callbacks for the maxLevel to prevent + // subsequences from also firing + // + // for example 'a option b' should not cause 'option b' to fire + // even though 'option b' is part of the other sequence + // + // any sequences that do not match here will be discarded + // below by the _resetSequences call + if (callbacks[i].level != maxLevel) { + continue; + } + + processedSequenceCallback = true; + + // keep a list of which sequences were matches for later + doNotReset[callbacks[i].seq] = 1; + _fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq); + continue; + } + + // if there were no sequence matches but we are still here + // that means this is a regular match so we should fire that + if (!processedSequenceCallback) { + _fireCallback(callbacks[i].callback, e, callbacks[i].combo); + } + } + + // if the key you pressed matches the type of sequence without + // being a modifier (ie "keyup" or "keypress") then we should + // reset all sequences that were not matched by this event + // + // this is so, for example, if you have the sequence "h a t" and you + // type "h e a r t" it does not match. in this case the "e" will + // cause the sequence to reset + // + // modifier keys are ignored because you can have a sequence + // that contains modifiers such as "enter ctrl+space" and in most + // cases the modifier key will be pressed before the next key + // + // also if you have a sequence such as "ctrl+b a" then pressing the + // "b" key will trigger a "keypress" and a "keydown" + // + // the "keydown" is expected when there is a modifier, but the + // "keypress" ends up matching the _nextExpectedAction since it occurs + // after and that causes the sequence to reset + // + // we ignore keypresses in a sequence that directly follow a keydown + // for the same character + var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress; + if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) { + _resetSequences(doNotReset); + } + + _ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown'; + } + + /** + * handles a keydown event + * + * @param {Event} e + * @returns void + */ + function _handleKeyEvent(e) { + + // normalize e.which for key events + // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion + if (typeof e.which !== 'number') { + e.which = e.keyCode; + } + + var character = _characterFromEvent(e); + + // no character found then stop + if (!character) { + return; + } + + // need to use === for the character check because the character can be 0 + if (e.type == 'keyup' && _ignoreNextKeyup === character) { + _ignoreNextKeyup = false; + return; + } + + Mousetrap.handleKey(character, _eventModifiers(e), e); + } + + /** + * determines if the keycode specified is a modifier key or not + * + * @param {string} key + * @returns {boolean} + */ + function _isModifier(key) { + return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; + } + + /** + * called to set a 1 second timeout on the specified sequence + * + * this is so after each key press in the sequence you have 1 second + * to press the next key before you have to start over + * + * @returns void + */ + function _resetSequenceTimer() { + clearTimeout(_resetTimer); + _resetTimer = setTimeout(_resetSequences, 1000); + } + + /** + * reverses the map lookup so that we can look for specific keys + * to see what can and can't use keypress + * + * @return {Object} + */ + function _getReverseMap() { + if (!_REVERSE_MAP) { + _REVERSE_MAP = {}; + for (var key in _MAP) { + + // pull out the numeric keypad from here cause keypress should + // be able to detect the keys from the character + if (key > 95 && key < 112) { + continue; + } + + if (_MAP.hasOwnProperty(key)) { + _REVERSE_MAP[_MAP[key]] = key; + } + } + } + return _REVERSE_MAP; + } + + /** + * picks the best action based on the key combination + * + * @param {string} key - character for key + * @param {Array} modifiers + * @param {string=} action passed in + */ + function _pickBestAction(key, modifiers, action) { + + // if no action was picked in we should try to pick the one + // that we think would work best for this key + if (!action) { + action = _getReverseMap()[key] ? 'keydown' : 'keypress'; + } + + // modifier keys don't work as expected with keypress, + // switch to keydown + if (action == 'keypress' && modifiers.length) { + action = 'keydown'; + } + + return action; + } + + /** + * binds a key sequence to an event + * + * @param {string} combo - combo specified in bind call + * @param {Array} keys + * @param {Function} callback + * @param {string=} action + * @returns void + */ + function _bindSequence(combo, keys, callback, action) { + + // start off by adding a sequence level record for this combination + // and setting the level to 0 + _sequenceLevels[combo] = 0; + + /** + * callback to increase the sequence level for this sequence and reset + * all other sequences that were active + * + * @param {string} nextAction + * @returns {Function} + */ + function _increaseSequence(nextAction) { + return function() { + _nextExpectedAction = nextAction; + ++_sequenceLevels[combo]; + _resetSequenceTimer(); + }; + } + + /** + * wraps the specified callback inside of another function in order + * to reset all sequence counters as soon as this sequence is done + * + * @param {Event} e + * @returns void + */ + function _callbackAndReset(e) { + _fireCallback(callback, e, combo); + + // we should ignore the next key up if the action is key down + // or keypress. this is so if you finish a sequence and + // release the key the final key will not trigger a keyup + if (action !== 'keyup') { + _ignoreNextKeyup = _characterFromEvent(e); + } + + // weird race condition if a sequence ends with the key + // another sequence begins with + setTimeout(_resetSequences, 10); + } + + // loop through keys one at a time and bind the appropriate callback + // function. for any key leading up to the final one it should + // increase the sequence. after the final, it should reset all sequences + // + // if an action is specified in the original bind call then that will + // be used throughout. otherwise we will pass the action that the + // next key in the sequence should match. this allows a sequence + // to mix and match keypress and keydown events depending on which + // ones are better suited to the key provided + for (var i = 0; i < keys.length; ++i) { + var isFinal = i + 1 === keys.length; + var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action); + _bindSingle(keys[i], wrappedCallback, action, combo, i); + } + } + + /** + * Converts from a string key combination to an array + * + * @param {string} combination like "command+shift+l" + * @return {Array} + */ + function _keysFromString(combination) { + if (combination === '+') { + return ['+']; + } + + return combination.split('+'); + } + + /** + * Gets info for a specific key combination + * + * @param {string} combination key combination ("command+s" or "a" or "*") + * @param {string=} action + * @returns {Object} + */ + function _getKeyInfo(combination, action) { + var keys, + key, + i, + modifiers = []; + + // take the keys from this pattern and figure out what the actual + // pattern is all about + keys = _keysFromString(combination); + + for (i = 0; i < keys.length; ++i) { + key = keys[i]; + + // normalize key names + if (_SPECIAL_ALIASES[key]) { + key = _SPECIAL_ALIASES[key]; + } + + // if this is not a keypress event then we should + // be smart about using shift keys + // this will only work for US keyboards however + if (action && action != 'keypress' && _SHIFT_MAP[key]) { + key = _SHIFT_MAP[key]; + modifiers.push('shift'); + } + + // if this key is a modifier then add it to the list of modifiers + if (_isModifier(key)) { + modifiers.push(key); + } + } + + // depending on what the key combination is + // we will try to pick the best event for it + action = _pickBestAction(key, modifiers, action); + + return { + key: key, + modifiers: modifiers, + action: action + }; + } + + /** + * binds a single keyboard combination + * + * @param {string} combination + * @param {Function} callback + * @param {string=} action + * @param {string=} sequenceName - name of sequence if part of sequence + * @param {number=} level - what part of the sequence the command is + * @returns void + */ + function _bindSingle(combination, callback, action, sequenceName, level) { + + // store a direct mapped reference for use with Mousetrap.trigger + _directMap[combination + ':' + action] = callback; + + // make sure multiple spaces in a row become a single space + combination = combination.replace(/\s+/g, ' '); + + var sequence = combination.split(' '), + info; + + // if this pattern is a sequence of keys then run through this method + // to reprocess each pattern one key at a time + if (sequence.length > 1) { + _bindSequence(combination, sequence, callback, action); + return; + } + + info = _getKeyInfo(combination, action); + + // make sure to initialize array if this is the first time + // a callback is added for this key + _callbacks[info.key] = _callbacks[info.key] || []; + + // remove an existing match if there is one + _getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level); + + // add this call back to the array + // if it is a sequence put it at the beginning + // if not put it at the end + // + // this is important because the way these are processed expects + // the sequence ones to come first + _callbacks[info.key][sequenceName ? 'unshift' : 'push']({ + callback: callback, + modifiers: info.modifiers, + action: info.action, + seq: sequenceName, + level: level, + combo: combination + }); + } + + /** + * binds multiple combinations to the same callback + * + * @param {Array} combinations + * @param {Function} callback + * @param {string|undefined} action + * @returns void + */ + function _bindMultiple(combinations, callback, action) { + for (var i = 0; i < combinations.length; ++i) { + _bindSingle(combinations[i], callback, action); + } + } + + // start! + _addEvent(document, 'keypress', _handleKeyEvent); + _addEvent(document, 'keydown', _handleKeyEvent); + _addEvent(document, 'keyup', _handleKeyEvent); + + var Mousetrap = { + + /** + * binds an event to mousetrap + * + * can be a single key, a combination of keys separated with +, + * an array of keys, or a sequence of keys separated by spaces + * + * be sure to list the modifier keys first to make sure that the + * correct key ends up getting bound (the last key in the pattern) + * + * @param {string|Array} keys + * @param {Function} callback + * @param {string=} action - 'keypress', 'keydown', or 'keyup' + * @returns void + */ + bind: function(keys, callback, action) { + keys = keys instanceof Array ? keys : [keys]; + _bindMultiple(keys, callback, action); + return this; + }, + + /** + * unbinds an event to mousetrap + * + * the unbinding sets the callback function of the specified key combo + * to an empty function and deletes the corresponding key in the + * _directMap dict. + * + * TODO: actually remove this from the _callbacks dictionary instead + * of binding an empty function + * + * the keycombo+action has to be exactly the same as + * it was defined in the bind method + * + * @param {string|Array} keys + * @param {string} action + * @returns void + */ + unbind: function(keys, action) { + return Mousetrap.bind(keys, function() {}, action); + }, + + /** + * triggers an event that has already been bound + * + * @param {string} keys + * @param {string=} action + * @returns void + */ + trigger: function(keys, action) { + if (_directMap[keys + ':' + action]) { + _directMap[keys + ':' + action]({}, keys); + } + return this; + }, + + /** + * resets the library back to its initial state. this is useful + * if you want to clear out the current keyboard shortcuts and bind + * new ones - for example if you switch to another page + * + * @returns void + */ + reset: function() { + _callbacks = {}; + _directMap = {}; + return this; + }, + + /** + * should we stop this event before firing off callbacks + * + * @param {Event} e + * @param {Element} element + * @return {boolean} + */ + stopCallback: function(e, element) { + + // if the element has the class "mousetrap" then no need to stop + if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { + return false; + } + + // stop for input, select, and textarea + return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable; + }, + + /** + * exposes _handleKey publicly so it can be overwritten by extensions + */ + handleKey: _handleKey + }; + + // expose mousetrap to the global object + window.Mousetrap = Mousetrap; + + // expose mousetrap as an AMD module + if (typeof define === 'function' && define.amd) { + define(Mousetrap); + } +}) (window, document);