diff --git a/bower.json b/bower.json
index 0f1afd9..585db37 100644
--- a/bower.json
+++ b/bower.json
@@ -1,6 +1,6 @@
{
"name": "angular-hotkeys",
- "version": "1.4.5",
+ "version": "1.4.6",
"main": [
"build/hotkeys.min.js",
"build/hotkeys.min.css"
diff --git a/build/hotkeys.css b/build/hotkeys.css
index 457e80e..db0fd2d 100644
--- a/build/hotkeys.css
+++ b/build/hotkeys.css
@@ -1,4 +1,10 @@
/*!
+ * angular-hotkeys v1.4.5
+ * https://chieffancypants.github.io/angular-hotkeys
+ * Copyright (c) 2015 Wes Cruver
+ * License: MIT
+ */
+/*!
* angular-hotkeys v1.4.5
* https://chieffancypants.github.io/angular-hotkeys
* Copyright (c) 2014 Wes Cruver
@@ -36,28 +42,32 @@
font-weight: bold;
text-align: center;
font-size: 1.2em;
+ padding: 36px 0px
}
.cfp-hotkeys {
width: 100%;
height: 100%;
- display: table-cell;
- vertical-align: middle;
+ overflow-y: auto;
}
-.cfp-hotkeys table {
- margin: auto;
- color: #333;
+.cfp-hotkeys > ul {
+ list-style: none;
+ height: 66%;
+ padding: 0px 50px;
+ -webkit-column-count: 4;
+ -moz-column-count: 4;
+ column-count: 4;
}
-.cfp-content {
- display: table-cell;
- vertical-align: middle;
+.cfp-hotkeys > ul li {
+
}
.cfp-hotkeys-keys {
+ display: table-cell;
padding: 5px;
- text-align: right;
+ width: 105px;
}
.cfp-hotkeys-key {
@@ -74,6 +84,8 @@
}
.cfp-hotkeys-text {
+ display: table-cell;
+ vertical-align: middle;
padding-left: 10px;
font-size: 1em;
}
diff --git a/build/hotkeys.js b/build/hotkeys.js
index 1be20f0..2a7a5ef 100644
--- a/build/hotkeys.js
+++ b/build/hotkeys.js
@@ -1,4 +1,10 @@
/*!
+ * angular-hotkeys v1.4.5
+ * https://chieffancypants.github.io/angular-hotkeys
+ * Copyright (c) 2015 Wes Cruver
+ * License: MIT
+ */
+/*!
* angular-hotkeys v1.4.5
* https://chieffancypants.github.io/angular-hotkeys
* Copyright (c) 2014 Wes Cruver
@@ -38,14 +44,14 @@
*/
this.template = '
' +
'
{{ title }}
' +
- '
' +
- '' +
- '' +
+ '' +
+ '- ' +
+ '' +
'{{ key }}' +
- '
| ' +
- '{{ hotkey.description }} | ' +
- '
' +
- '
' +
+ '' +
+ '
{{ hotkey.description }}' +
+ '' +
+ '' +
'
×
' +
'
';
diff --git a/build/hotkeys.min.css b/build/hotkeys.min.css
index c7f8d24..d5feb41 100644
--- a/build/hotkeys.min.css
+++ b/build/hotkeys.min.css
@@ -1,8 +1,6 @@
-/*!
+/*!
* angular-hotkeys v1.4.5
* https://chieffancypants.github.io/angular-hotkeys
* Copyright (c) 2014 Wes Cruver
* License: MIT
- */
-
-.cfp-hotkeys-container{display:table!important;position:fixed;width:100%;height:100%;top:0;left:0;color:#333;font-size:1em;background-color:rgba(255,255,255,.9)}.cfp-hotkeys-container.fade{z-index:-1024;visibility:hidden;opacity:0;-webkit-transition:opacity .15s linear;-moz-transition:opacity .15s linear;-o-transition:opacity .15s linear;transition:opacity .15s linear}.cfp-hotkeys-container.fade.in{z-index:10002;visibility:visible;opacity:1}.cfp-hotkeys-title{font-weight:700;text-align:center;font-size:1.2em}.cfp-hotkeys{width:100%;height:100%;display:table-cell;vertical-align:middle}.cfp-hotkeys table{margin:auto;color:#333}.cfp-content{display:table-cell;vertical-align:middle}.cfp-hotkeys-keys{padding:5px;text-align:right}.cfp-hotkeys-key{display:inline-block;color:#fff;background-color:#333;border:1px solid #333;border-radius:5px;text-align:center;margin-right:5px;box-shadow:inset 0 1px 0 #666,0 1px 0 #bbb;padding:5px 9px;font-size:1em}.cfp-hotkeys-text{padding-left:10px;font-size:1em}.cfp-hotkeys-close{position:fixed;top:20px;right:20px;font-size:2em;font-weight:700;padding:5px 10px;border:1px solid #ddd;border-radius:5px;min-height:45px;min-width:45px;text-align:center}.cfp-hotkeys-close:hover{background-color:#fff;cursor:pointer}@media all and (max-width:500px){.cfp-hotkeys{font-size:.8em}}@media all and (min-width:750px){.cfp-hotkeys{font-size:1.2em}}
\ No newline at end of file
+ */.cfp-hotkeys-container{display:table!important;position:fixed;width:100%;height:100%;top:0;left:0;color:#333;font-size:1em;background-color:rgba(255,255,255,.9)}.cfp-hotkeys-container.fade{z-index:-1024;visibility:hidden;opacity:0;-webkit-transition:opacity .15s linear;-moz-transition:opacity .15s linear;-o-transition:opacity .15s linear;transition:opacity .15s linear}.cfp-hotkeys-container.fade.in{z-index:10002;visibility:visible;opacity:1}.cfp-hotkeys-title{font-weight:700;text-align:center;font-size:1.2em;padding:36px 0}.cfp-hotkeys{width:100%;height:100%;overflow-y:auto}.cfp-hotkeys>ul{list-style:none;height:66%;padding:0 50px;-webkit-column-count:4;-moz-column-count:4;column-count:4}.cfp-hotkeys-keys{display:table-cell;padding:5px;width:105px}.cfp-hotkeys-key{display:inline-block;color:#fff;background-color:#333;border:1px solid #333;border-radius:5px;text-align:center;margin-right:5px;box-shadow:inset 0 1px 0 #666,0 1px 0 #bbb;padding:5px 9px;font-size:1em}.cfp-hotkeys-text{display:table-cell;vertical-align:middle;padding-left:10px;font-size:1em}.cfp-hotkeys-close{position:fixed;top:20px;right:20px;font-size:2em;font-weight:700;padding:5px 10px;border:1px solid #ddd;border-radius:5px;min-height:45px;min-width:45px;text-align:center}.cfp-hotkeys-close:hover{background-color:#fff;cursor:pointer}@media all and (max-width:500px){.cfp-hotkeys{font-size:.8em}}@media all and (min-width:750px){.cfp-hotkeys{font-size:1.2em}}
\ No newline at end of file
diff --git a/build/hotkeys.min.js b/build/hotkeys.min.js
index 2c658c1..5806eda 100644
--- a/build/hotkeys.min.js
+++ b/build/hotkeys.min.js
@@ -1,7 +1,7 @@
/*!
* angular-hotkeys v1.4.5
* https://chieffancypants.github.io/angular-hotkeys
- * Copyright (c) 2014 Wes Cruver
+ * Copyright (c) 2015 Wes Cruver
* License: MIT
*/
-!function(){"use strict";angular.module("cfp.hotkeys",[]).provider("hotkeys",function(){this.includeCheatSheet=!0,this.templateTitle="Keyboard Shortcuts:",this.template='{{ title }}
{{ key }} | {{ hotkey.description }} |
×
',this.cheatSheetHotkey="?",this.cheatSheetDescription="Show / hide this help menu",this.$get=["$rootElement","$rootScope","$compile","$window","$document",function(a,b,c,d,e){function f(a){var b={command:"⌘",shift:"⇧",left:"←",right:"→",up:"↑",down:"↓","return":"↩",backspace:"⌫"};a=a.split("+");for(var c=0;c=0?"command":"ctrl"),a[c]=b[a[c]]||a[c];return a.join(" + ")}function g(a,b,c,d,e,f){this.combo=a instanceof Array?a:[a],this.description=b,this.callback=c,this.action=d,this.allowIn=e,this.persistent=f}function h(){for(var a=o.hotkeys.length;a--;){var b=o.hotkeys[a];b&&!b.persistent&&k(b)}}function i(){o.helpVisible=!o.helpVisible,o.helpVisible?(t=l("esc"),k("esc"),j("esc",t.description,i)):(k("esc"),t!==!1&&j(t))}function j(a,b,c,d,e,f){var h,i=["INPUT","SELECT","TEXTAREA"],j=Object.prototype.toString.call(a);if("[object Object]"===j&&(b=a.description,c=a.callback,d=a.action,f=a.persistent,e=a.allowIn,a=a.combo),b instanceof Function?(d=c,c=b,b="$$undefined$$"):angular.isUndefined(b)&&(b="$$undefined$$"),void 0===f&&(f=!0),"function"==typeof c){h=c,e instanceof Array||(e=[]);for(var k,l=0;l-1)b=!0;else for(var e=0;e-1?(o.hotkeys[e].combo.length>1?o.hotkeys[e].combo.splice(o.hotkeys[e].combo.indexOf(b),1):o.hotkeys.splice(e,1),!0):!1}function l(a){for(var b,c=0;c-1)return b;return!1}function m(a){return a.$id in p||(p[a.$id]=[],a.$on("$destroy",function(){for(var b=p[a.$id].length;b--;)k(p[a.$id][b]),delete p[a.$id][b]})),{add:function(b){var c;return c=arguments.length>1?j.apply(this,arguments):j(b),p[a.$id].push(c),this}}}function n(a){return function(c,d){if(a instanceof Array){var e=a[0],f=a[1];a=function(){f.scope.$eval(e)}}b.$apply(function(){a(c,l(d))})}}Mousetrap.stopCallback=function(a,b){return(" "+b.className+" ").indexOf(" mousetrap ")>-1?!1:b.contentEditable&&"true"==b.contentEditable},g.prototype.format=function(){for(var a=this.combo[0],b=a.split(/[\s]/),c=0;c95&&112>a||y.hasOwnProperty(a)&&(w[y[a]]=a)}return w}function q(a,b,c){return c||(c=p()[a]?"keydown":"keypress"),"keypress"==c&&b.length&&(c="keydown"),c}function r(a,b,c,e){function g(b){return function(){H=b,++E[a],o()}}function h(b){k(c,b,a),"keyup"!==e&&(F=d(b)),setTimeout(f,10)}E[a]=0;for(var i=0;i1?void r(a,h,b,c):(f=t(a,c),C[f.key]=C[f.key]||[],g(f.key,f.modifiers,{type:f.action},d,a,e),void C[f.key][d?"unshift":"push"]({callback:b,modifiers:f.modifiers,action:f.action,seq:d,level:e,combo:a}))}function v(a,b,c){for(var d=0;d":".","?":"/","|":"\\"},B={option:"alt",command:"meta","return":"enter",escape:"esc",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},C={},D={},E={},F=!1,G=!1,H=!1,I=1;20>I;++I)y[111+I]="f"+I;for(I=0;9>=I;++I)y[I+96]=I;c(b,"keypress",m),c(b,"keydown",m),c(b,"keyup",m);var J={bind:function(a,b,c){return a=a instanceof Array?a:[a],v(a,b,c),this},unbind:function(a,b){return J.bind(a,function(){},b)},trigger:function(a,b){return D[a+":"+b]&&D[a+":"+b]({},a),this},reset:function(){return C={},D={},this},stopCallback:function(a,b){return(" "+b.className+" ").indexOf(" mousetrap ")>-1?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable},handleKey:l};a.Mousetrap=J,"function"==typeof define&&define.amd&&define(J)}(window,document);
\ No newline at end of file
+!function(){"use strict";angular.module("cfp.hotkeys",[]).provider("hotkeys",function(){this.includeCheatSheet=!0,this.templateTitle="Keyboard Shortcuts:",this.template='{{ title }}
- {{ key }}{{ hotkey.description }}
×
',this.cheatSheetHotkey="?",this.cheatSheetDescription="Show / hide this help menu",this.$get=["$rootElement","$rootScope","$compile","$window","$document",function(a,b,c,d,e){function f(a){var b={command:"⌘",shift:"⇧",left:"←",right:"→",up:"↑",down:"↓","return":"↩",backspace:"⌫"};a=a.split("+");for(var c=0;c=0?a[c]="command":a[c]="ctrl"),a[c]=b[a[c]]||a[c];return a.join(" + ")}function g(a,b,c,d,e,f){this.combo=a instanceof Array?a:[a],this.description=b,this.callback=c,this.action=d,this.allowIn=e,this.persistent=f}function h(){for(var a=o.hotkeys.length;a--;){var b=o.hotkeys[a];b&&!b.persistent&&k(b)}}function i(){o.helpVisible=!o.helpVisible,o.helpVisible?(t=l("esc"),k("esc"),j("esc",t.description,i)):(k("esc"),t!==!1&&j(t))}function j(a,b,c,d,e,f){var h,i=["INPUT","SELECT","TEXTAREA"],j=Object.prototype.toString.call(a);if("[object Object]"===j&&(b=a.description,c=a.callback,d=a.action,f=a.persistent,e=a.allowIn,a=a.combo),b instanceof Function?(d=c,c=b,b="$$undefined$$"):angular.isUndefined(b)&&(b="$$undefined$$"),void 0===f&&(f=!0),"function"==typeof c){h=c,e instanceof Array||(e=[]);for(var k,l=0;l-1)b=!0;else for(var e=0;e-1?(o.hotkeys[e].combo.length>1?o.hotkeys[e].combo.splice(o.hotkeys[e].combo.indexOf(b),1):o.hotkeys.splice(e,1),!0):!1}function l(a){for(var b,c=0;c-1)return b;return!1}function m(a){return a.$id in p||(p[a.$id]=[],a.$on("$destroy",function(){for(var b=p[a.$id].length;b--;)k(p[a.$id][b]),delete p[a.$id][b]})),{add:function(b){var c;return c=arguments.length>1?j.apply(this,arguments):j(b),p[a.$id].push(c),this}}}function n(a){return function(c,d){if(a instanceof Array){var e=a[0],f=a[1];a=function(a){f.scope.$eval(e)}}b.$apply(function(){a(c,l(d))})}}Mousetrap.stopCallback=function(a,b){return(" "+b.className+" ").indexOf(" mousetrap ")>-1?!1:b.contentEditable&&"true"==b.contentEditable},g.prototype.format=function(){for(var a=this.combo[0],b=a.split(/[\s]/),c=0;c95&&112>a||z.hasOwnProperty(a)&&(x[z[a]]=a)}return x}function r(a,b,c){return c||(c=q()[a]?"keydown":"keypress"),"keypress"==c&&b.length&&(c="keydown"),c}function s(a,b,c,d){function f(b){return function(){I=b,++F[a],p()}}function h(b){l(c,b,a),"keyup"!==d&&(G=e(b)),setTimeout(g,10)}F[a]=0;for(var i=0;i1?void s(a,g,b,c):(f=u(a,c),D[f.key]=D[f.key]||[],h(f.key,f.modifiers,{type:f.action},d,a,e),void D[f.key][d?"unshift":"push"]({callback:b,modifiers:f.modifiers,action:f.action,seq:d,level:e,combo:a}))}function w(a,b,c){for(var d=0;d":".","?":"/","|":"\\"},C={option:"alt",command:"meta","return":"enter",escape:"esc",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},D={},E={},F={},G=!1,H=!1,I=!1,J=1;20>J;++J)z[111+J]="f"+J;for(J=0;9>=J;++J)z[J+96]=J;d(b,"keypress",n),d(b,"keydown",n),d(b,"keyup",n);var K={bind:function(a,b,c){return a=a instanceof Array?a:[a],w(a,b,c),this},unbind:function(a,b){return K.bind(a,function(){},b)},trigger:function(a,b){return E[a+":"+b]&&E[a+":"+b]({},a),this},reset:function(){return D={},E={},this},stopCallback:function(a,b){return(" "+b.className+" ").indexOf(" mousetrap ")>-1?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable},handleKey:m};a.Mousetrap=K,"function"==typeof define&&define.amd&&define(K)}(window,document);
\ No newline at end of file
diff --git a/src/hotkeys.css b/src/hotkeys.css
index 24e504c..1200c95 100644
--- a/src/hotkeys.css
+++ b/src/hotkeys.css
@@ -1,3 +1,9 @@
+/*!
+ * angular-hotkeys v1.4.5
+ * https://chieffancypants.github.io/angular-hotkeys
+ * Copyright (c) 2014 Wes Cruver
+ * License: MIT
+ */
.cfp-hotkeys-container {
display: table !important;
position: fixed;
@@ -30,28 +36,32 @@
font-weight: bold;
text-align: center;
font-size: 1.2em;
+ padding: 36px 0px
}
.cfp-hotkeys {
width: 100%;
height: 100%;
- display: table-cell;
- vertical-align: middle;
+ overflow-y: auto;
}
-.cfp-hotkeys table {
- margin: auto;
- color: #333;
+.cfp-hotkeys > ul {
+ list-style: none;
+ height: 66%;
+ padding: 0px 50px;
+ -webkit-column-count: 4;
+ -moz-column-count: 4;
+ column-count: 4;
}
-.cfp-content {
- display: table-cell;
- vertical-align: middle;
+.cfp-hotkeys > ul li {
+
}
.cfp-hotkeys-keys {
+ display: table-cell;
padding: 5px;
- text-align: right;
+ width: 105px;
}
.cfp-hotkeys-key {
@@ -68,6 +78,8 @@
}
.cfp-hotkeys-text {
+ display: table-cell;
+ vertical-align: middle;
padding-left: 10px;
font-size: 1em;
}
diff --git a/src/hotkeys.js b/src/hotkeys.js
index e913395..c182e65 100644
--- a/src/hotkeys.js
+++ b/src/hotkeys.js
@@ -1,3 +1,9 @@
+/*!
+ * angular-hotkeys v1.4.5
+ * https://chieffancypants.github.io/angular-hotkeys
+ * Copyright (c) 2014 Wes Cruver
+ * License: MIT
+ */
/*
* angular-hotkeys
*
@@ -11,7 +17,7 @@
'use strict';
- angular.module('cfp.hotkeys', []).provider('hotkeys', function($injector) {
+ angular.module('cfp.hotkeys', []).provider('hotkeys', function() {
/**
* Configurable setting to disable the cheatsheet entirely
@@ -19,12 +25,6 @@
*/
this.includeCheatSheet = true;
- /**
- * Configurable setting to disable ngRoute hooks
- * @type {Boolean}
- */
- this.useNgRoute = $injector.has('ngViewDirective');
-
/**
* Configurable setting for the cheat sheet title
* @type {String}
@@ -32,30 +32,20 @@
this.templateTitle = 'Keyboard Shortcuts:';
- /**
- * Configurable settings for the cheat sheet header and footer. Both are HTML, and the header
- * overrides the normal title if specified.
- * @type {String}
- */
- this.templateHeader = null;
- this.templateFooter = null;
-
/**
* Cheat sheet template in the event you want to totally customize it.
* @type {String}
*/
this.template = '' +
- '
{{ title }}
' +
- '
' +
- '
' +
- '' +
- '' +
+ '{{ title }}' +
+ '' +
+ '- ' +
+ '' +
'{{ key }}' +
- '
| ' +
- '{{ hotkey.description }} | ' +
- '
' +
- '
' +
- '
' +
+ '' +
+ '
{{ hotkey.description }}' +
+ '' +
+ '' +
'
×
' +
'
';
@@ -71,12 +61,12 @@
*/
this.cheatSheetDescription = 'Show / hide this help menu';
- this.$get = function ($rootElement, $rootScope, $compile, $window, $document) {
+ this.$get = ['$rootElement', '$rootScope', '$compile', '$window', '$document', function ($rootElement, $rootScope, $compile, $window, $document) {
// monkeypatch Mousetrap's stopCallback() function
// this version doesn't return true when the element is an INPUT, SELECT, or TEXTAREA
// (instead we will perform this check per-key in the _add() method)
- Mousetrap.prototype.stopCallback = function(event, element) {
+ Mousetrap.stopCallback = function(event, element) {
// if the element has the class "mousetrap" then no need to stop
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
return false;
@@ -140,7 +130,6 @@
this.action = action;
this.allowIn = allowIn;
this.persistent = persistent;
- this._formated = null;
}
/**
@@ -149,21 +138,20 @@
* @return {[Array]} An array of the key combination sequence
* for example: "command+g c i" becomes ["⌘ + g", "c", "i"]
*
+ * TODO: this gets called a lot. We should cache the result
*/
Hotkey.prototype.format = function() {
- if(this._formated === null) {
- // Don't show all the possible key combos, just the first one. Not sure
- // of usecase here, so open a ticket if my assumptions are wrong
- var combo = this.combo[0];
-
- var sequence = combo.split(/[\s]/);
- for (var i = 0; i < sequence.length; i++) {
- sequence[i] = symbolize(sequence[i]);
- }
- this._formated = sequence;
+
+ // Don't show all the possible key combos, just the first one. Not sure
+ // of usecase here, so open a ticket if my assumptions are wrong
+ var combo = this.combo[0];
+
+ var sequence = combo.split(/[\s]/);
+ for (var i = 0; i < sequence.length; i++) {
+ sequence[i] = symbolize(sequence[i]);
}
- return this._formated;
+ return sequence;
};
/**
@@ -190,18 +178,6 @@
*/
scope.title = this.templateTitle;
- /**
- * Holds the header HTML for the help menu
- * @type {String}
- */
- scope.header = this.templateHeader;
-
- /**
- * Holds the footer HTML for the help menu
- * @type {String}
- */
- scope.footer = this.templateFooter;
-
/**
* Expose toggleCheatSheet to hotkeys scope so we can call it using
* ng-click from the template
@@ -219,29 +195,27 @@
*/
var boundScopes = [];
- if (this.useNgRoute) {
- $rootScope.$on('$routeChangeSuccess', function (event, route) {
- purgeHotkeys();
-
- if (route && route.hotkeys) {
- angular.forEach(route.hotkeys, function (hotkey) {
- // a string was given, which implies this is a function that is to be
- // $eval()'d within that controller's scope
- // TODO: hotkey here is super confusing. sometimes a function (that gets turned into an array), sometimes a string
- var callback = hotkey[2];
- if (typeof(callback) === 'string' || callback instanceof String) {
- hotkey[2] = [callback, route];
- }
- // todo: perform check to make sure not already defined:
- // this came from a route, so it's likely not meant to be persistent
- hotkey[5] = false;
- _add.apply(this, hotkey);
- });
- }
- });
- }
+ $rootScope.$on('$routeChangeSuccess', function (event, route) {
+ purgeHotkeys();
+ if (route && route.hotkeys) {
+ angular.forEach(route.hotkeys, function (hotkey) {
+ // a string was given, which implies this is a function that is to be
+ // $eval()'d within that controller's scope
+ // TODO: hotkey here is super confusing. sometimes a function (that gets turned into an array), sometimes a string
+ var callback = hotkey[2];
+ if (typeof(callback) === 'string' || callback instanceof String) {
+ hotkey[2] = [callback, route];
+ }
+
+ // todo: perform check to make sure not already defined:
+ // this came from a route, so it's likely not meant to be persistent
+ hotkey[5] = false;
+ _add.apply(this, hotkey);
+ });
+ }
+ });
// Auto-create a help menu:
@@ -294,7 +268,7 @@
// Here's an odd way to do this: we're going to use the original
// description of the hotkey on the cheat sheet so that it shows up.
// without it, no entry for esc will ever show up (#22)
- _add('esc', previousEsc.description, toggleCheatSheet, null, ['INPUT', 'SELECT', 'TEXTAREA']);
+ _add('esc', previousEsc.description, toggleCheatSheet);
} else {
_del('esc');
@@ -350,6 +324,7 @@
if (persistent === undefined) {
persistent = true;
}
+
// if callback is defined, then wrap it in a function
// that checks if the event originated from a form element.
// the function blocks the callback from executing unless the element is specified
@@ -483,7 +458,8 @@
scope.$on('$destroy', function () {
var i = boundScopes[scope.$id].length;
while (i--) {
- _del(boundScopes[scope.$id].pop());
+ _del(boundScopes[scope.$id][i]);
+ delete boundScopes[scope.$id][i];
}
});
}
@@ -547,19 +523,16 @@
includeCheatSheet : this.includeCheatSheet,
cheatSheetHotkey : this.cheatSheetHotkey,
cheatSheetDescription : this.cheatSheetDescription,
- useNgRoute : this.useNgRoute,
purgeHotkeys : purgeHotkeys,
templateTitle : this.templateTitle
};
return publicApi;
- };
-
-
+ }];
})
- .directive('hotkey', function (hotkeys) {
+ .directive('hotkey', ['hotkeys', function (hotkeys) {
return {
restrict: 'A',
link: function (scope, el, attrs) {
@@ -586,11 +559,965 @@
});
}
};
- })
+ }])
- .run(function(hotkeys) {
+ .run(['hotkeys', function(hotkeys) {
// force hotkeys to run by injecting it. Without this, hotkeys only runs
// when a controller or something else asks for it via DI.
- });
+ }]);
})();
+
+/*global define:false */
+/**
+ * Copyright 2013 Craig Campbell
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Mousetrap is a simple keyboard shortcut library for Javascript with
+ * no external dependencies
+ *
+ * @version 1.4.6
+ * @url craig.is/killing/mice
+ */
+(function(window, document, undefined) {
+
+ /**
+ * mapping of special keycodes to their corresponding keys
+ *
+ * everything in this dictionary cannot use keypress events
+ * so it has to be here to map to the correct keycodes for
+ * keyup/keydown events
+ *
+ * @type {Object}
+ */
+ var _MAP = {
+ 8: 'backspace',
+ 9: 'tab',
+ 13: 'enter',
+ 16: 'shift',
+ 17: 'ctrl',
+ 18: 'alt',
+ 20: 'capslock',
+ 27: 'esc',
+ 32: 'space',
+ 33: 'pageup',
+ 34: 'pagedown',
+ 35: 'end',
+ 36: 'home',
+ 37: 'left',
+ 38: 'up',
+ 39: 'right',
+ 40: 'down',
+ 45: 'ins',
+ 46: 'del',
+ 91: 'meta',
+ 93: 'meta',
+ 224: 'meta'
+ },
+
+ /**
+ * mapping for special characters so they can support
+ *
+ * this dictionary is only used incase you want to bind a
+ * keyup or keydown event to one of these keys
+ *
+ * @type {Object}
+ */
+ _KEYCODE_MAP = {
+ 106: '*',
+ 107: '+',
+ 109: '-',
+ 110: '.',
+ 111 : '/',
+ 186: ';',
+ 187: '=',
+ 188: ',',
+ 189: '-',
+ 190: '.',
+ 191: '/',
+ 192: '`',
+ 219: '[',
+ 220: '\\',
+ 221: ']',
+ 222: '\''
+ },
+
+ /**
+ * this is a mapping of keys that require shift on a US keypad
+ * back to the non shift equivelents
+ *
+ * this is so you can use keyup events with these keys
+ *
+ * note that this will only work reliably on US keyboards
+ *
+ * @type {Object}
+ */
+ _SHIFT_MAP = {
+ '~': '`',
+ '!': '1',
+ '@': '2',
+ '#': '3',
+ '$': '4',
+ '%': '5',
+ '^': '6',
+ '&': '7',
+ '*': '8',
+ '(': '9',
+ ')': '0',
+ '_': '-',
+ '+': '=',
+ ':': ';',
+ '\"': '\'',
+ '<': ',',
+ '>': '.',
+ '?': '/',
+ '|': '\\'
+ },
+
+ /**
+ * this is a list of special strings you can use to map
+ * to modifier keys when you specify your keyboard shortcuts
+ *
+ * @type {Object}
+ */
+ _SPECIAL_ALIASES = {
+ 'option': 'alt',
+ 'command': 'meta',
+ 'return': 'enter',
+ 'escape': 'esc',
+ 'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
+ },
+
+ /**
+ * variable to store the flipped version of _MAP from above
+ * needed to check if we should use keypress or not when no action
+ * is specified
+ *
+ * @type {Object|undefined}
+ */
+ _REVERSE_MAP,
+
+ /**
+ * a list of all the callbacks setup via Mousetrap.bind()
+ *
+ * @type {Object}
+ */
+ _callbacks = {},
+
+ /**
+ * direct map of string combinations to callbacks used for trigger()
+ *
+ * @type {Object}
+ */
+ _directMap = {},
+
+ /**
+ * keeps track of what level each sequence is at since multiple
+ * sequences can start out with the same sequence
+ *
+ * @type {Object}
+ */
+ _sequenceLevels = {},
+
+ /**
+ * variable to store the setTimeout call
+ *
+ * @type {null|number}
+ */
+ _resetTimer,
+
+ /**
+ * temporary state where we will ignore the next keyup
+ *
+ * @type {boolean|string}
+ */
+ _ignoreNextKeyup = false,
+
+ /**
+ * temporary state where we will ignore the next keypress
+ *
+ * @type {boolean}
+ */
+ _ignoreNextKeypress = false,
+
+ /**
+ * are we currently inside of a sequence?
+ * type of action ("keyup" or "keydown" or "keypress") or false
+ *
+ * @type {boolean|string}
+ */
+ _nextExpectedAction = false;
+
+ /**
+ * loop through the f keys, f1 to f19 and add them to the map
+ * programatically
+ */
+ for (var i = 1; i < 20; ++i) {
+ _MAP[111 + i] = 'f' + i;
+ }
+
+ /**
+ * loop through to map numbers on the numeric keypad
+ */
+ for (i = 0; i <= 9; ++i) {
+ _MAP[i + 96] = i;
+ }
+
+ /**
+ * cross browser add event method
+ *
+ * @param {Element|HTMLDocument} object
+ * @param {string} type
+ * @param {Function} callback
+ * @returns void
+ */
+ function _addEvent(object, type, callback) {
+ if (object.addEventListener) {
+ object.addEventListener(type, callback, false);
+ return;
+ }
+
+ object.attachEvent('on' + type, callback);
+ }
+
+ /**
+ * takes the event and returns the key character
+ *
+ * @param {Event} e
+ * @return {string}
+ */
+ function _characterFromEvent(e) {
+
+ // for keypress events we should return the character as is
+ if (e.type == 'keypress') {
+ var character = String.fromCharCode(e.which);
+
+ // if the shift key is not pressed then it is safe to assume
+ // that we want the character to be lowercase. this means if
+ // you accidentally have caps lock on then your key bindings
+ // will continue to work
+ //
+ // the only side effect that might not be desired is if you
+ // bind something like 'A' cause you want to trigger an
+ // event when capital A is pressed caps lock will no longer
+ // trigger the event. shift+a will though.
+ if (!e.shiftKey) {
+ character = character.toLowerCase();
+ }
+
+ return character;
+ }
+
+ // for non keypress events the special maps are needed
+ if (_MAP[e.which]) {
+ return _MAP[e.which];
+ }
+
+ if (_KEYCODE_MAP[e.which]) {
+ return _KEYCODE_MAP[e.which];
+ }
+
+ // if it is not in the special map
+
+ // with keydown and keyup events the character seems to always
+ // come in as an uppercase character whether you are pressing shift
+ // or not. we should make sure it is always lowercase for comparisons
+ return String.fromCharCode(e.which).toLowerCase();
+ }
+
+ /**
+ * checks if two arrays are equal
+ *
+ * @param {Array} modifiers1
+ * @param {Array} modifiers2
+ * @returns {boolean}
+ */
+ function _modifiersMatch(modifiers1, modifiers2) {
+ return modifiers1.sort().join(',') === modifiers2.sort().join(',');
+ }
+
+ /**
+ * resets all sequence counters except for the ones passed in
+ *
+ * @param {Object} doNotReset
+ * @returns void
+ */
+ function _resetSequences(doNotReset) {
+ doNotReset = doNotReset || {};
+
+ var activeSequences = false,
+ key;
+
+ for (key in _sequenceLevels) {
+ if (doNotReset[key]) {
+ activeSequences = true;
+ continue;
+ }
+ _sequenceLevels[key] = 0;
+ }
+
+ if (!activeSequences) {
+ _nextExpectedAction = false;
+ }
+ }
+
+ /**
+ * finds all callbacks that match based on the keycode, modifiers,
+ * and action
+ *
+ * @param {string} character
+ * @param {Array} modifiers
+ * @param {Event|Object} e
+ * @param {string=} sequenceName - name of the sequence we are looking for
+ * @param {string=} combination
+ * @param {number=} level
+ * @returns {Array}
+ */
+ function _getMatches(character, modifiers, e, sequenceName, combination, level) {
+ var i,
+ callback,
+ matches = [],
+ action = e.type;
+
+ // if there are no events related to this keycode
+ if (!_callbacks[character]) {
+ return [];
+ }
+
+ // if a modifier key is coming up on its own we should allow it
+ if (action == 'keyup' && _isModifier(character)) {
+ modifiers = [character];
+ }
+
+ // loop through all callbacks for the key that was pressed
+ // and see if any of them match
+ for (i = 0; i < _callbacks[character].length; ++i) {
+ callback = _callbacks[character][i];
+
+ // if a sequence name is not specified, but this is a sequence at
+ // the wrong level then move onto the next match
+ if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) {
+ continue;
+ }
+
+ // if the action we are looking for doesn't match the action we got
+ // then we should keep going
+ if (action != callback.action) {
+ continue;
+ }
+
+ // if this is a keypress event and the meta key and control key
+ // are not pressed that means that we need to only look at the
+ // character, otherwise check the modifiers as well
+ //
+ // chrome will not fire a keypress if meta or control is down
+ // safari will fire a keypress if meta or meta+shift is down
+ // firefox will fire a keypress if meta or control is down
+ if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {
+
+ // when you bind a combination or sequence a second time it
+ // should overwrite the first one. if a sequenceName or
+ // combination is specified in this call it does just that
+ //
+ // @todo make deleting its own method?
+ var deleteCombo = !sequenceName && callback.combo == combination;
+ var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
+ if (deleteCombo || deleteSequence) {
+ _callbacks[character].splice(i, 1);
+ }
+
+ matches.push(callback);
+ }
+ }
+
+ return matches;
+ }
+
+ /**
+ * takes a key event and figures out what the modifiers are
+ *
+ * @param {Event} e
+ * @returns {Array}
+ */
+ function _eventModifiers(e) {
+ var modifiers = [];
+
+ if (e.shiftKey) {
+ modifiers.push('shift');
+ }
+
+ if (e.altKey) {
+ modifiers.push('alt');
+ }
+
+ if (e.ctrlKey) {
+ modifiers.push('ctrl');
+ }
+
+ if (e.metaKey) {
+ modifiers.push('meta');
+ }
+
+ return modifiers;
+ }
+
+ /**
+ * prevents default for this event
+ *
+ * @param {Event} e
+ * @returns void
+ */
+ function _preventDefault(e) {
+ if (e.preventDefault) {
+ e.preventDefault();
+ return;
+ }
+
+ e.returnValue = false;
+ }
+
+ /**
+ * stops propogation for this event
+ *
+ * @param {Event} e
+ * @returns void
+ */
+ function _stopPropagation(e) {
+ if (e.stopPropagation) {
+ e.stopPropagation();
+ return;
+ }
+
+ e.cancelBubble = true;
+ }
+
+ /**
+ * actually calls the callback function
+ *
+ * if your callback function returns false this will use the jquery
+ * convention - prevent default and stop propogation on the event
+ *
+ * @param {Function} callback
+ * @param {Event} e
+ * @returns void
+ */
+ function _fireCallback(callback, e, combo, sequence) {
+
+ // if this event should not happen stop here
+ if (Mousetrap.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
+ return;
+ }
+
+ if (callback(e, combo) === false) {
+ _preventDefault(e);
+ _stopPropagation(e);
+ }
+ }
+
+ /**
+ * handles a character key event
+ *
+ * @param {string} character
+ * @param {Array} modifiers
+ * @param {Event} e
+ * @returns void
+ */
+ function _handleKey(character, modifiers, e) {
+ var callbacks = _getMatches(character, modifiers, e),
+ i,
+ doNotReset = {},
+ maxLevel = 0,
+ processedSequenceCallback = false;
+
+ // Calculate the maxLevel for sequences so we can only execute the longest callback sequence
+ for (i = 0; i < callbacks.length; ++i) {
+ if (callbacks[i].seq) {
+ maxLevel = Math.max(maxLevel, callbacks[i].level);
+ }
+ }
+
+ // loop through matching callbacks for this key event
+ for (i = 0; i < callbacks.length; ++i) {
+
+ // fire for all sequence callbacks
+ // this is because if for example you have multiple sequences
+ // bound such as "g i" and "g t" they both need to fire the
+ // callback for matching g cause otherwise you can only ever
+ // match the first one
+ if (callbacks[i].seq) {
+
+ // only fire callbacks for the maxLevel to prevent
+ // subsequences from also firing
+ //
+ // for example 'a option b' should not cause 'option b' to fire
+ // even though 'option b' is part of the other sequence
+ //
+ // any sequences that do not match here will be discarded
+ // below by the _resetSequences call
+ if (callbacks[i].level != maxLevel) {
+ continue;
+ }
+
+ processedSequenceCallback = true;
+
+ // keep a list of which sequences were matches for later
+ doNotReset[callbacks[i].seq] = 1;
+ _fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
+ continue;
+ }
+
+ // if there were no sequence matches but we are still here
+ // that means this is a regular match so we should fire that
+ if (!processedSequenceCallback) {
+ _fireCallback(callbacks[i].callback, e, callbacks[i].combo);
+ }
+ }
+
+ // if the key you pressed matches the type of sequence without
+ // being a modifier (ie "keyup" or "keypress") then we should
+ // reset all sequences that were not matched by this event
+ //
+ // this is so, for example, if you have the sequence "h a t" and you
+ // type "h e a r t" it does not match. in this case the "e" will
+ // cause the sequence to reset
+ //
+ // modifier keys are ignored because you can have a sequence
+ // that contains modifiers such as "enter ctrl+space" and in most
+ // cases the modifier key will be pressed before the next key
+ //
+ // also if you have a sequence such as "ctrl+b a" then pressing the
+ // "b" key will trigger a "keypress" and a "keydown"
+ //
+ // the "keydown" is expected when there is a modifier, but the
+ // "keypress" ends up matching the _nextExpectedAction since it occurs
+ // after and that causes the sequence to reset
+ //
+ // we ignore keypresses in a sequence that directly follow a keydown
+ // for the same character
+ var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress;
+ if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) {
+ _resetSequences(doNotReset);
+ }
+
+ _ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown';
+ }
+
+ /**
+ * handles a keydown event
+ *
+ * @param {Event} e
+ * @returns void
+ */
+ function _handleKeyEvent(e) {
+
+ // normalize e.which for key events
+ // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
+ if (typeof e.which !== 'number') {
+ e.which = e.keyCode;
+ }
+
+ var character = _characterFromEvent(e);
+
+ // no character found then stop
+ if (!character) {
+ return;
+ }
+
+ // need to use === for the character check because the character can be 0
+ if (e.type == 'keyup' && _ignoreNextKeyup === character) {
+ _ignoreNextKeyup = false;
+ return;
+ }
+
+ Mousetrap.handleKey(character, _eventModifiers(e), e);
+ }
+
+ /**
+ * determines if the keycode specified is a modifier key or not
+ *
+ * @param {string} key
+ * @returns {boolean}
+ */
+ function _isModifier(key) {
+ return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
+ }
+
+ /**
+ * called to set a 1 second timeout on the specified sequence
+ *
+ * this is so after each key press in the sequence you have 1 second
+ * to press the next key before you have to start over
+ *
+ * @returns void
+ */
+ function _resetSequenceTimer() {
+ clearTimeout(_resetTimer);
+ _resetTimer = setTimeout(_resetSequences, 1000);
+ }
+
+ /**
+ * reverses the map lookup so that we can look for specific keys
+ * to see what can and can't use keypress
+ *
+ * @return {Object}
+ */
+ function _getReverseMap() {
+ if (!_REVERSE_MAP) {
+ _REVERSE_MAP = {};
+ for (var key in _MAP) {
+
+ // pull out the numeric keypad from here cause keypress should
+ // be able to detect the keys from the character
+ if (key > 95 && key < 112) {
+ continue;
+ }
+
+ if (_MAP.hasOwnProperty(key)) {
+ _REVERSE_MAP[_MAP[key]] = key;
+ }
+ }
+ }
+ return _REVERSE_MAP;
+ }
+
+ /**
+ * picks the best action based on the key combination
+ *
+ * @param {string} key - character for key
+ * @param {Array} modifiers
+ * @param {string=} action passed in
+ */
+ function _pickBestAction(key, modifiers, action) {
+
+ // if no action was picked in we should try to pick the one
+ // that we think would work best for this key
+ if (!action) {
+ action = _getReverseMap()[key] ? 'keydown' : 'keypress';
+ }
+
+ // modifier keys don't work as expected with keypress,
+ // switch to keydown
+ if (action == 'keypress' && modifiers.length) {
+ action = 'keydown';
+ }
+
+ return action;
+ }
+
+ /**
+ * binds a key sequence to an event
+ *
+ * @param {string} combo - combo specified in bind call
+ * @param {Array} keys
+ * @param {Function} callback
+ * @param {string=} action
+ * @returns void
+ */
+ function _bindSequence(combo, keys, callback, action) {
+
+ // start off by adding a sequence level record for this combination
+ // and setting the level to 0
+ _sequenceLevels[combo] = 0;
+
+ /**
+ * callback to increase the sequence level for this sequence and reset
+ * all other sequences that were active
+ *
+ * @param {string} nextAction
+ * @returns {Function}
+ */
+ function _increaseSequence(nextAction) {
+ return function() {
+ _nextExpectedAction = nextAction;
+ ++_sequenceLevels[combo];
+ _resetSequenceTimer();
+ };
+ }
+
+ /**
+ * wraps the specified callback inside of another function in order
+ * to reset all sequence counters as soon as this sequence is done
+ *
+ * @param {Event} e
+ * @returns void
+ */
+ function _callbackAndReset(e) {
+ _fireCallback(callback, e, combo);
+
+ // we should ignore the next key up if the action is key down
+ // or keypress. this is so if you finish a sequence and
+ // release the key the final key will not trigger a keyup
+ if (action !== 'keyup') {
+ _ignoreNextKeyup = _characterFromEvent(e);
+ }
+
+ // weird race condition if a sequence ends with the key
+ // another sequence begins with
+ setTimeout(_resetSequences, 10);
+ }
+
+ // loop through keys one at a time and bind the appropriate callback
+ // function. for any key leading up to the final one it should
+ // increase the sequence. after the final, it should reset all sequences
+ //
+ // if an action is specified in the original bind call then that will
+ // be used throughout. otherwise we will pass the action that the
+ // next key in the sequence should match. this allows a sequence
+ // to mix and match keypress and keydown events depending on which
+ // ones are better suited to the key provided
+ for (var i = 0; i < keys.length; ++i) {
+ var isFinal = i + 1 === keys.length;
+ var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action);
+ _bindSingle(keys[i], wrappedCallback, action, combo, i);
+ }
+ }
+
+ /**
+ * Converts from a string key combination to an array
+ *
+ * @param {string} combination like "command+shift+l"
+ * @return {Array}
+ */
+ function _keysFromString(combination) {
+ if (combination === '+') {
+ return ['+'];
+ }
+
+ return combination.split('+');
+ }
+
+ /**
+ * Gets info for a specific key combination
+ *
+ * @param {string} combination key combination ("command+s" or "a" or "*")
+ * @param {string=} action
+ * @returns {Object}
+ */
+ function _getKeyInfo(combination, action) {
+ var keys,
+ key,
+ i,
+ modifiers = [];
+
+ // take the keys from this pattern and figure out what the actual
+ // pattern is all about
+ keys = _keysFromString(combination);
+
+ for (i = 0; i < keys.length; ++i) {
+ key = keys[i];
+
+ // normalize key names
+ if (_SPECIAL_ALIASES[key]) {
+ key = _SPECIAL_ALIASES[key];
+ }
+
+ // if this is not a keypress event then we should
+ // be smart about using shift keys
+ // this will only work for US keyboards however
+ if (action && action != 'keypress' && _SHIFT_MAP[key]) {
+ key = _SHIFT_MAP[key];
+ modifiers.push('shift');
+ }
+
+ // if this key is a modifier then add it to the list of modifiers
+ if (_isModifier(key)) {
+ modifiers.push(key);
+ }
+ }
+
+ // depending on what the key combination is
+ // we will try to pick the best event for it
+ action = _pickBestAction(key, modifiers, action);
+
+ return {
+ key: key,
+ modifiers: modifiers,
+ action: action
+ };
+ }
+
+ /**
+ * binds a single keyboard combination
+ *
+ * @param {string} combination
+ * @param {Function} callback
+ * @param {string=} action
+ * @param {string=} sequenceName - name of sequence if part of sequence
+ * @param {number=} level - what part of the sequence the command is
+ * @returns void
+ */
+ function _bindSingle(combination, callback, action, sequenceName, level) {
+
+ // store a direct mapped reference for use with Mousetrap.trigger
+ _directMap[combination + ':' + action] = callback;
+
+ // make sure multiple spaces in a row become a single space
+ combination = combination.replace(/\s+/g, ' ');
+
+ var sequence = combination.split(' '),
+ info;
+
+ // if this pattern is a sequence of keys then run through this method
+ // to reprocess each pattern one key at a time
+ if (sequence.length > 1) {
+ _bindSequence(combination, sequence, callback, action);
+ return;
+ }
+
+ info = _getKeyInfo(combination, action);
+
+ // make sure to initialize array if this is the first time
+ // a callback is added for this key
+ _callbacks[info.key] = _callbacks[info.key] || [];
+
+ // remove an existing match if there is one
+ _getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level);
+
+ // add this call back to the array
+ // if it is a sequence put it at the beginning
+ // if not put it at the end
+ //
+ // this is important because the way these are processed expects
+ // the sequence ones to come first
+ _callbacks[info.key][sequenceName ? 'unshift' : 'push']({
+ callback: callback,
+ modifiers: info.modifiers,
+ action: info.action,
+ seq: sequenceName,
+ level: level,
+ combo: combination
+ });
+ }
+
+ /**
+ * binds multiple combinations to the same callback
+ *
+ * @param {Array} combinations
+ * @param {Function} callback
+ * @param {string|undefined} action
+ * @returns void
+ */
+ function _bindMultiple(combinations, callback, action) {
+ for (var i = 0; i < combinations.length; ++i) {
+ _bindSingle(combinations[i], callback, action);
+ }
+ }
+
+ // start!
+ _addEvent(document, 'keypress', _handleKeyEvent);
+ _addEvent(document, 'keydown', _handleKeyEvent);
+ _addEvent(document, 'keyup', _handleKeyEvent);
+
+ var Mousetrap = {
+
+ /**
+ * binds an event to mousetrap
+ *
+ * can be a single key, a combination of keys separated with +,
+ * an array of keys, or a sequence of keys separated by spaces
+ *
+ * be sure to list the modifier keys first to make sure that the
+ * correct key ends up getting bound (the last key in the pattern)
+ *
+ * @param {string|Array} keys
+ * @param {Function} callback
+ * @param {string=} action - 'keypress', 'keydown', or 'keyup'
+ * @returns void
+ */
+ bind: function(keys, callback, action) {
+ keys = keys instanceof Array ? keys : [keys];
+ _bindMultiple(keys, callback, action);
+ return this;
+ },
+
+ /**
+ * unbinds an event to mousetrap
+ *
+ * the unbinding sets the callback function of the specified key combo
+ * to an empty function and deletes the corresponding key in the
+ * _directMap dict.
+ *
+ * TODO: actually remove this from the _callbacks dictionary instead
+ * of binding an empty function
+ *
+ * the keycombo+action has to be exactly the same as
+ * it was defined in the bind method
+ *
+ * @param {string|Array} keys
+ * @param {string} action
+ * @returns void
+ */
+ unbind: function(keys, action) {
+ return Mousetrap.bind(keys, function() {}, action);
+ },
+
+ /**
+ * triggers an event that has already been bound
+ *
+ * @param {string} keys
+ * @param {string=} action
+ * @returns void
+ */
+ trigger: function(keys, action) {
+ if (_directMap[keys + ':' + action]) {
+ _directMap[keys + ':' + action]({}, keys);
+ }
+ return this;
+ },
+
+ /**
+ * resets the library back to its initial state. this is useful
+ * if you want to clear out the current keyboard shortcuts and bind
+ * new ones - for example if you switch to another page
+ *
+ * @returns void
+ */
+ reset: function() {
+ _callbacks = {};
+ _directMap = {};
+ return this;
+ },
+
+ /**
+ * should we stop this event before firing off callbacks
+ *
+ * @param {Event} e
+ * @param {Element} element
+ * @return {boolean}
+ */
+ stopCallback: function(e, element) {
+
+ // if the element has the class "mousetrap" then no need to stop
+ if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
+ return false;
+ }
+
+ // stop for input, select, and textarea
+ return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable;
+ },
+
+ /**
+ * exposes _handleKey publicly so it can be overwritten by extensions
+ */
+ handleKey: _handleKey
+ };
+
+ // expose mousetrap to the global object
+ window.Mousetrap = Mousetrap;
+
+ // expose mousetrap as an AMD module
+ if (typeof define === 'function' && define.amd) {
+ define(Mousetrap);
+ }
+}) (window, document);