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Zerg: Overlord scouting #10

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alkurbatov opened this issue Aug 12, 2017 · 1 comment
Open

Zerg: Overlord scouting #10

alkurbatov opened this issue Aug 12, 2017 · 1 comment
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@alkurbatov
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alkurbatov commented Aug 12, 2017

Currently CommandCenter uses only workers for scouting tasks. However zergs gameplay is reacher:
a. An overlord could be used to scout the enemies position before (instead?) a worker.
b. When current map contains > 2 players starting points the bot should send an overlord to one direction ( e.g, clockwise) and a worker to another in order to find the enemy faster.

Probably the overlord scouting should be optional and enabled via special flag (as it is a bit risky esoecially against terran) or even used instead of worker scouting (not sure).

@davechurchill
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Good suggestion, I will add this

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