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autoschultz.ahk
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; AutoHotkey Version: 1.x
; Language: English
; Platform: Win9x/NT
; Author: A.N.Other <[email protected]>
;
; Script Function:
;Template script (you can customize this template by editing "ShellNew\Template.ahk" in your Windows folder)
;
#MaxThreadsPerHotkey 2
#SingleInstance force
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent re directory.
Main:
Array := Object()
XStartFactor=0.23
YStartFactor=0.15
vPaddingX=225
vPaddingY=185
vColumn=5
rN=25
XStart:=A_ScreenWidth*XStartFactor
YStart:=A_ScreenHeight*YStartFactor
vx:=Xstart
vy:=YStart
yMax:= YStart + vColumn*vPaddingY
xMax:= xStart + (vColumn-1)*vPaddingX
;Generate Unique Random Numbers
RandString:=UniqueRands(1, rN, rN ) integers only
StringSplit, RandString, RandString, `n, `r,
;Display GUI
Gui, -SysMenu +ToolWindow -Border
Gui, Color, #000000
Gui +LastFound
gui, font, s80, Verdana
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vX% y%vY%,%RandString1%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vX% y%vY%,%RandString2%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString3%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString4%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString5%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString6%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString7%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString8%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString9%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString10%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString11%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString12%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString13%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString14%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString15%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString16%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString17%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString18%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString19%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString20%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString21%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString22%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString23%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString24%
vX:=IncrementvX(vY)
vY:=IncrementvY(vX)
vColour:=RandomColour()
Gui, Add, Text,c%vColour% BackGroundTrans x%vx% y%vy%,%RandString25%
Gui, show,W%A_ScreenWidth% H%A_ScreenHeight%
startime := A_TickCount
Soundbeep
return
IncrementvX(vY)
{
global vColumn
global vPaddingX
global XStart
global vx
global XMax
if ( vX < XMax)
{
vx+=vPaddingX
}
else
{
vx:=XStart
}
;msgbox, x%vx%
return %vx%
}
IncrementvY(vx)
{
global vColumn
global vPaddingY
global xMax
global vy
global xStart
if ( vx = Xstart)
{
vy+=vPaddingY
}
else
{
vy:=vy
}
;msgbox, y%vy%
return %vY%
}
~esc::
gui,destroy
gosub main
return
~enter::
Soundbeep
gui,destroy
timeElapsed := a_tickCount - startime
SetFormat, Float, 0
timeElapsed:=timeElapsed/1000
sleep 5000
exitapp
return
UniqueRands( Low, High, HowMany=1 ) ; integers only
{
If (Low > High)
return UniqueRands( High, Low, HowMany )
If ( HowMany > 1 && Howmany - 1 <= High - Low )
{
Nums := Low
Loop % High - Low
Nums .= "`n" Low + A_Index
Sort, Nums, Random
Pos := 0
Loop %HowMany%
Pos := InStr( Nums "`n", "`n", 0, Pos+1 )
return SubStr( Nums "`n", 1, Pos-1 )
}
Random, Nums, %Low%, %High%
return Nums
}
RandomColour()
{
1=Silver
2=White
3=Red
4=Fuchsia
5=Lime
6=Yellow
7=Aqua
random, colourNo,1,7
Colour:=%colourNo%
return %Colour%
}