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.gitignore
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.gitignore
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# gitignore for Unity projects
# Keine ignores für VR-Assets wie Steam
# Vi and VIM Backup Files
*~
*.swp
# Andere Unity Verzeichnisse
**/Library/*
**/obj/*
**/ProjectSettings/*
**/Logs/*
# Assets wie MiddleVR, Steam, VRTK oder GitHub
# Aktuell gehen wir davon aus, dass wir dies rekonstruieren können.
# Wenn wir diese Verzeichnisse jedes mal in Git schreiben wird das repo
# redundante Informationen enthalten, was vermieden werden soll.
**/Assets/MiddleVR/*
**/Assets/SteamVR/*
**/Assets/GoogleVR/*
**/Assets/SteamVR_Input/**/*
**/Assets/HTC.UnityPlugin/*
**/Assets/HTC.UnityPlugin.meta
**/Assets/HTC.UnityPlugin/ViveInputUtility/*
**/Assets/VIUSettings.meta
**/Assets/VIUSettings/*
# MBU package ignorieren
**/Assets/MBU/**/*
**/Assets/MBU/
**/Assets/MBU.meta
**/Assets/Plugins
# FirstPerson von MVR und von Unity ignorieren
**/Assets/MiddleVR_First*/*
**/Assets/Standard Assets/*
# Unity Meta-Files
**/Assets/MiddleVR.meta
**/Assets/GoogleVR.meta
**/Assets/HTC.UnityPlugin.meta
# Wave3D für Focus Plus ignorieren
**/Assets/WaveVR/**/*
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables and Builds
*.exe
*.apk
*.unitypackage
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# Visual Studio cache directory
**/.vs/
**/.vsconfig
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
# Unity3D generated files
*.pidb.meta
*.pdb.meta
*.asset
# Unity3D Generated File On Crash Reports
sysinfo.txt