diff --git a/ScenesPanel.js b/ScenesPanel.js index 181d6b499..04fd1ae10 100644 --- a/ScenesPanel.js +++ b/ScenesPanel.js @@ -417,7 +417,7 @@ function open_grid_wizard_controls(scene_id, aligner1, aligner2, regrid=function $(scene_properties).toggleClass('horizontalHex', false); $('span.squaresWide').text(' hex columns'); $('#additionalGridInfo').toggleClass('closed', false); - $('#gridInstructions').text(`Hex grids currently only have manual options. Count the number of hex columns for sizing. If the hexes on the map are squashed/stretched at all use the minor adjustment sliders.`) + $('#gridInstructions').text(`Hex grids currently only have manual options. Count the number of hex columns for sizing, this can be a decimal. Start by aligning the hexes in the top left of the map with offset. If the hexes on the map are squashed/stretched at all use the minor adjustment sliders. Keeping both sliders at the same value will keep a perfect hex shape if small adjustments are needed after setting number of columns and offset.`) } else if($(this).val() == 2){ $(scene_properties).toggleClass('verticalHex', false); $(scene_properties).toggleClass('horizontalHex', true); @@ -426,7 +426,7 @@ function open_grid_wizard_controls(scene_id, aligner1, aligner2, regrid=function }); $('span.squaresTall').text(` hex rows`); $('#additionalGridInfo').toggleClass('closed', false); - $('#gridInstructions').text(`Hex grids currently only have manual options. Count the number of hex rows for sizing. If the hexes on the map are squashed/stretched at all use the minor adjustment sliders.`) + $('#gridInstructions').text(`Hex grids currently only have manual options. Count the number of hex rows for sizing, this can be a decimal. Start by aligning the hexes in the top left of the map with offset. If the hexes on the map are squashed/stretched at all use the minor adjustment sliders. Keeping both sliders at the same value will keep a perfect hex shape if small adjustments are needed after setting number of rows and offset.`) } else if($(this).val() == 1){ $(scene_properties).toggleClass('verticalHex', false); $(scene_properties).toggleClass('horizontalHex', false);