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Cong edited this page Nov 10, 2018 · 42 revisions
  1. Update version variables in CMakeLists.txt
  2. Make a GitHub release (instructions) (release notes style), mark as pre-release
    • Separate C-Dogs and Editor sections
    • Look at the release milestone as well as commits since the last release for changes, and write the release notes
    • Windows, macOS, Linux and GCW-Zero platforms will be automatically built by Travis CI / Appveyor
  3. Test under platforms: Windows XP, Windows Vista/7/8/10, Linux, macOS, GCW-Zero
    • Test both game and editor
  4. Make new blog post at http://cxong.github.io/cdogs-sdl/
  5. Update the version number in _config.yml so that the download links are updated
  6. Make and include any screenshots showing new features
  7. GCW-Zero: make release announcement at http://boards.dingoonity.org/gcw-releases/c-dogs-sdl
  8. Spread the word!