[Bug] Copycat blocks on trains causing lag #187
Labels
Bug
Something isn't working
Needs Info
Further information is requested
Performance
Related to lag or low performance
Too many copycat blocks (of any type) on trains will cause FPS lag for some people, including game crashes. This isn't a system issue: most of the people I know who experience this have at least decent PCs/laptops that are otherwise capable of running Minecraft at 90+ FPS with high render distances, Distant Horizons, Create machines, etc
Steps to reproduce the behavior:
Expected behavior
The same framerate as a user would get from looking at any other assembled train, with no crashes or other issues.
Desktop (please complete the following information):
Additional context
This problem ONLY happens with trains made from hundreds of copycat items. It doesn't happen with trains made with a small amount of copycats or static blocks.
The framerate issues persist, even after leaving the area containing a train built from copycats. The only solution for this is a game restart.
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