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Switching the Flywheel render layer to cutout fixes the issue by not blending the copycat with the skybox. However, this introduces another issue where stacked translucent textures are invisible, which also happens in vanilla minecraft.
Unfortunately the fix also breaks bracket rendering for translucent materials, and we'd rather support that than fixing shaders which don't work well with Flywheel anyway.
Describe the bug
Recording.2024-07-24.112852.mp4
To Reproduce
Steps to reproduce the behavior:
Expected behavior
To not see a change in translucency depending on view angle.
Screenshots
See video
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
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