You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
DPS check: something along the lines of "you either push The Keter to the next phase in X seconds or it unleashes a barely survivable attack"
Dance Dance Disintegration: dodge telegraphing/delayed AOE blasts while dishing out damage?
that's kinda an open question. I would like to do something along the line of simon says with stagger/burst dynamic, like 'if you do a sequence of actions hinted by boss or environment, the boss drops his invulnerable defence for a limited time, rinse, repeat', but that looks way complicated.
@ForNeVeR@rexim@Akon32 i need your input on this. What can we do without introducing a lot of complexity? We can limit the scope to only one mechanic or even fallback to a simple juggernaut boss that can take and deal a lot of damage.
The text was updated successfully, but these errors were encountered:
I'd say that for the first version we want the simplest boss possible, i.e. the "juggernaut" one. As for the complex mechanics — yes, they're interesting, and we'll probably add them to the later versions.
Personally I'd prefer a boss with some interesting non-scripted abilities, e.g. teleport when out of sight and strike from the back.
I would like to have about three phases:
@ForNeVeR @rexim @Akon32 i need your input on this. What can we do without introducing a lot of complexity? We can limit the scope to only one mechanic or even fallback to a simple juggernaut boss that can take and deal a lot of damage.
The text was updated successfully, but these errors were encountered: