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Introduce graphics in game #60

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ForNeVeR opened this issue Nov 5, 2016 · 4 comments
Open

Introduce graphics in game #60

ForNeVeR opened this issue Nov 5, 2016 · 4 comments
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@ForNeVeR
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ForNeVeR commented Nov 5, 2016

These days many roguelike games such as DoomRL have nice tile graphics. I personally find this very attractive, even for roguelike. Probably we want the tile graphics too? What would you guys say?

@hagane
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hagane commented Nov 5, 2016

I concur. But who will do the graphics? There are a lot of generic fantasy roguelike tilesets available on http://opengameart.org, but our case is a bit special, isn't it?

@ForNeVeR
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ForNeVeR commented Nov 5, 2016

Our case is not that special to ignore what community is able to provide for us. I think that we should definitely use some open tilesets (while considering their licenses and bookkeeping the sources of course).

Later we'll probably want some fancy-shmancy rendering mode (to draw a character wielding a hammer and a shotgun in his hands, and the metacircular swordrapier in the first pair of his mechadendrites), but at first we'd probably need to slap shit together and deploy.

who will do the graphics?

Anybody who wants to. We're free to take pictures from any open sources (while properly attributing the authors — that's important) or ask our artists (probably @rexim?) to draw some particular picture. After all, I doubt it's that hard to draw some 16x16px (or whatever) image; probably even I'll be able to draw a tile or two.

And surely there should be letter-based placeholders for the stuff we're still working on.

@ForNeVeR ForNeVeR assigned ForNeVeR and unassigned hagane, rexim and Akon32 Nov 6, 2016
@ForNeVeR
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ForNeVeR commented Nov 6, 2016

Alright, I assume we have came to the conclusion that we want the graphics. I'll work on some initial implementation later.

@ForNeVeR
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@Akon32 yesterday you asked about the graphics, but look: we already have this issue!

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