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skills.py
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SKILL_NAMES = set([
"AffinitySliding",
"Agitator",
"AmmoUp",
"Artillery",
"AttackBoost",
"Ballistics",
"BlastAttack",
"BlastResistance",
"BlightResistance",
"Bludgeoner",
"Bombardier",
"Botanist",
"BowChargePlus",
"BubblyDance",
"CaptureMaster",
"CarvingMaster",
"CarvingPro",
"ChameleosBlessing",
"Constitution",
"Counterstrike",
"CriticalBoost",
"CriticalDraw",
"CriticalElement",
"CriticalEye",
"DefenseBoost",
"Diversion",
"DivineBlessing",
"DragonAttack",
"DragonResistance",
"Earplugs",
"EvadeExtender",
"EvadeWindow",
"FireAttack",
"FireResistance",
"FlinchFree",
"Focus",
"Fortify",
"FreeMeal",
"Geologist",
"GoodLuck",
"Guard",
"GuardUp",
"Handicraft",
"HellfireCloak",
"Heroics",
"HornMaestro",
"HungerResistance",
"IceAttack",
"IceResistance",
"ItemProlonger",
"JumpMaster",
"KushalaBlessing",
"LatentPower",
"LeapofFaith",
"LoadShells",
"MarathonRunner",
"MastersTouch",
"MasterMounter",
"MaximumMight",
"MindsEye",
"MuckResistance",
"Mushroomancer",
"Normal/RapidUp",
"OffensiveGuard",
"ParalysisAttack",
"ParalysisResistance",
"Partbreaker",
"PeakPerformance",
"PierceUp",
"PoisonAttack",
"PoisonResistance",
"PowerProlonger",
"ProtectivePolish",
"PunishingDraw",
"QuickSheath",
"RapidFireUp",
"RapidMorph",
"RazorSharp",
"RecoilDown",
"RecoverySpeed",
"RecoveryUp",
"ReloadSpeed",
"Resentment",
"Resuscitate",
"SleepAttack",
"SleepResistance",
"Slugger",
"SpareShot",
"SpecialAmmoBoost",
"SpeedEating",
"SpeedSharpening",
"SpreadUp",
"StaminaSurge",
"StaminaThief",
"Steadiness",
"StunResistance",
"TeostraBlessing",
"ThunderAlignment",
"ThunderAttack",
"ThunderResistance",
"TremorResistance",
"WallRunner",
"WaterAttack",
"WaterResistance",
"WeaknessExploit",
"WideRange",
"WindAlignment",
"Windproof",
"WirebugWhisperer",
])
def isValidSkill(name):
return name in SKILL_NAMES