An invariant is a property of the application that should always be true. In the context of the Cosmos SDK, an Invariant
is a function that checks for a particular invariant. These functions are useful to detect bugs early on and act upon them to limit their potential consequences (e.g. by halting the chain). They are also useful in the development process of the application to detect bugs via simulations. {synopsis}
- Keepers {prereq}
An Invariant
is a function that checks for a particular invariant within a module. Module Invariant
s must follow the Invariant
type:
+++ https://github.com/cosmos/cosmos-sdk/blob/v0.46.0-rc1/types/invariant.go#L9
The string
return value is the invariant message, which can be used when printing logs, and the bool
return value is the actual result of the invariant check.
In practice, each module implements Invariant
s in a keeper/invariants.go
file within the module's folder. The standard is to implement one Invariant
function per logical grouping of invariants with the following model:
// Example for an Invariant that checks balance-related invariants
func BalanceInvariants(k Keeper) sdk.Invariant {
return func(ctx sdk.Context) (string, bool) {
// Implement checks for balance-related invariants
}
}
Additionally, module developers should generally implement an AllInvariants
function that runs all the Invariant
s functions of the module:
// AllInvariants runs all invariants of the module.
// In this example, the module implements two Invariants: BalanceInvariants and DepositsInvariants
func AllInvariants(k Keeper) sdk.Invariant {
return func(ctx sdk.Context) (string, bool) {
res, stop := BalanceInvariants(k)(ctx)
if stop {
return res, stop
}
return DepositsInvariant(k)(ctx)
}
}
Finally, module developers need to implement the RegisterInvariants
method as part of the AppModule
interface. Indeed, the RegisterInvariants
method of the module, implemented in the module/module.go
file, typically only defers the call to a RegisterInvariants
method implemented in the keeper/invariants.go
file. The RegisterInvariants
method registers a route for each Invariant
function in the InvariantRegistry
:
+++ https://github.com/cosmos/cosmos-sdk/blob/v0.46.0-rc1/x/staking/keeper/invariants.go#L12-L21
For more, see an example of Invariant
s implementation from the staking
module.
The InvariantRegistry
is a registry where the Invariant
s of all the modules of an application are registered. There is only one InvariantRegistry
per application, meaning module developers need not implement their own InvariantRegistry
when building a module. All module developers need to do is to register their modules' invariants in the InvariantRegistry
, as explained in the section above. The rest of this section gives more information on the InvariantRegistry
itself, and does not contain anything directly relevant to module developers.
At its core, the InvariantRegistry
is defined in the Cosmos SDK as an interface:
+++ https://github.com/cosmos/cosmos-sdk/blob/v0.46.0-rc1/types/invariant.go#L14-L17
Typically, this interface is implemented in the keeper
of a specific module. The most used implementation of an InvariantRegistry
can be found in the crisis
module:
+++ https://github.com/cosmos/cosmos-sdk/blob/v0.46.0-rc1/x/crisis/keeper/keeper.go#L49-L53
The InvariantRegistry
is therefore typically instantiated by instantiating the keeper
of the crisis
module in the application's constructor function.
Invariant
s can be checked manually via message
s, but most often they are checked automatically at the end of each block. Here is an example from the crisis
module:
+++ https://github.com/cosmos/cosmos-sdk/blob/v0.46.0-rc1/x/crisis/abci.go#L12-L21
In both cases, if one of the Invariant
s returns false, the InvariantRegistry
can trigger special logic (e.g. have the application panic and print the Invariant
s message in the log).
Learn about genesis functionalities {hide}