-
Notifications
You must be signed in to change notification settings - Fork 356
/
replay_mineral.py
447 lines (387 loc) · 16.2 KB
/
replay_mineral.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
#!/usr/bin/python
# Copyright 2017 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS-IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Dump out stats about all the actions that are in use in a set of replays."""
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
import collections
import multiprocessing
import os
import signal
import sys
import threading
import time
from future.builtins import range # pylint: disable=redefined-builtin
import six
from six.moves import queue
from pysc2 import run_configs
from pysc2.lib import features
from pysc2.lib import point
from pysc2.lib import protocol
from pysc2.lib import remote_controller
from absl import app
from absl import flags
from pysc2.lib import gfile
from s2clientprotocol import common_pb2 as sc_common
from s2clientprotocol import sc2api_pb2 as sc_pb
import numpy as np
import json as json
PROJ_DIR = os.path.dirname(os.path.abspath(__file__))
FLAGS = flags.FLAGS
flags.DEFINE_integer("parallel", 1, "How many instances to run in parallel.")
flags.DEFINE_integer("step_mul", 8, "How many game steps per observation.")
flags.DEFINE_string("replays", "%s/replays/mineral1.SC2Replay" % PROJ_DIR, "Path to a directory of replays.")
flags.mark_flag_as_required("replays")
size = point.Point(32, 32)
interface = sc_pb.InterfaceOptions(
raw=True, score=False,
feature_layer=sc_pb.SpatialCameraSetup(width=24))
size.assign_to(interface.feature_layer.resolution)
size.assign_to(interface.feature_layer.minimap_resolution)
def sorted_dict_str(d):
return "{%s}" % ", ".join("%s: %s" % (k, d[k])
for k in sorted(d, key=d.get, reverse=True))
class ReplayStats(object):
"""Summary stats of the replays seen so far."""
def __init__(self):
self.replays = 0
self.steps = 0
self.camera_move = 0
self.select_pt = 0
self.select_rect = 0
self.control_group = 0
self.maps = collections.defaultdict(int)
self.races = collections.defaultdict(int)
self.unit_ids = collections.defaultdict(int)
self.valid_abilities = collections.defaultdict(int)
self.made_abilities = collections.defaultdict(int)
self.valid_actions = collections.defaultdict(int)
self.made_actions = collections.defaultdict(int)
self.crashing_replays = set()
self.invalid_replays = set()
self.td_maps = []
def merge(self, other):
"""Merge another ReplayStats into this one."""
def merge_dict(a, b):
for k, v in six.iteritems(b):
a[k] += v
self.replays += other.replays
self.steps += other.steps
self.camera_move += other.camera_move
self.select_pt += other.select_pt
self.select_rect += other.select_rect
self.control_group += other.control_group
merge_dict(self.maps, other.maps)
merge_dict(self.races, other.races)
merge_dict(self.unit_ids, other.unit_ids)
merge_dict(self.valid_abilities, other.valid_abilities)
merge_dict(self.made_abilities, other.made_abilities)
merge_dict(self.valid_actions, other.valid_actions)
merge_dict(self.made_actions, other.made_actions)
self.crashing_replays |= other.crashing_replays
self.invalid_replays |= other.invalid_replays
#self.td_maps.append(other.td_maps)
def __str__(self):
len_sorted_dict = lambda s: (len(s), sorted_dict_str(s))
len_sorted_list = lambda s: (len(s), sorted(s))
return "\n\n".join((
"Replays: %s, Steps total: %s" % (self.replays, self.steps),
"Camera move: %s, Select pt: %s, Select rect: %s, Control group: %s" % (
self.camera_move, self.select_pt, self.select_rect,
self.control_group),
"Maps: %s\n%s" % len_sorted_dict(self.maps),
"Races: %s\n%s" % len_sorted_dict(self.races),
"Unit ids: %s\n%s" % len_sorted_dict(self.unit_ids),
"Valid abilities: %s\n%s" % len_sorted_dict(self.valid_abilities),
"Made abilities: %s\n%s" % len_sorted_dict(self.made_abilities),
"Valid actions: %s\n%s" % len_sorted_dict(self.valid_actions),
"Made actions: %s\n%s" % len_sorted_dict(self.made_actions),
"Crashing replays: %s\n%s" % len_sorted_list(self.crashing_replays),
"Invalid replays: %s\n%s" % len_sorted_list(self.invalid_replays),
))
class ProcessStats(object):
"""Stats for a worker process."""
def __init__(self, proc_id):
self.proc_id = proc_id
self.time = time.time()
self.stage = ""
self.replay = ""
self.replay_stats = ReplayStats()
def update(self, stage):
self.time = time.time()
self.stage = stage
def __str__(self):
return ("[%2d] replay: %10s, replays: %5d, steps: %7d, game loops: %7s, "
"last: %12s, %3d s ago" % (
self.proc_id, self.replay, self.replay_stats.replays,
self.replay_stats.steps,
self.replay_stats.steps * FLAGS.step_mul, self.stage,
time.time() - self.time))
def valid_replay(info, ping):
"""Make sure the replay isn't corrupt, and is worth looking at."""
if (info.HasField("error") or
info.base_build != ping.base_build or # different game version
info.game_duration_loops < 1000 or
len(info.player_info) != 2):
# Probably corrupt, or just not interesting.
return False
for p in info.player_info:
if p.player_apm < 10 or p.player_mmr < 1000:
# Low APM = player just standing around.
# Low MMR = corrupt replay or player who is weak.
return False
return True
class ReplayProcessor(multiprocessing.Process):
"""A Process that pulls replays and processes them."""
def __init__(self, proc_id, run_config, replay_queue, stats_queue):
super(ReplayProcessor, self).__init__()
self.stats = ProcessStats(proc_id)
self.run_config = run_config
self.replay_queue = replay_queue
self.stats_queue = stats_queue
def run(self):
signal.signal(signal.SIGTERM, lambda a, b: sys.exit()) # Exit quietly.
self._update_stage("spawn")
replay_name = "none"
while True:
self._print("Starting up a new SC2 instance.")
self._update_stage("launch")
try:
with self.run_config.start() as controller:
self._print("SC2 Started successfully.")
ping = controller.ping()
for _ in range(300):
try:
replay_path = self.replay_queue.get()
except queue.Empty:
self._update_stage("done")
self._print("Empty queue, returning")
return
try:
replay_name = os.path.basename(replay_path)[:10]
self.stats.replay = replay_name
self._print("Got replay: %s" % replay_path)
self._update_stage("open replay file")
replay_data = self.run_config.replay_data(replay_path)
self._update_stage("replay_info")
info = controller.replay_info(replay_data)
self._print((" Replay Info %s " % replay_name).center(60, "-"))
self._print(info)
self._print("-" * 60)
#if valid_replay(info, ping):
self.stats.replay_stats.maps[info.map_name] += 1
for player_info in info.player_info:
race_name = sc_common.Race.Name(
player_info.player_info.race_actual)
self.stats.replay_stats.races[race_name] += 1
map_data = None
if info.local_map_path:
self._update_stage("open map file")
map_data = self.run_config.map_data(info.local_map_path)
for player_id in [1, 2]:
self._print("Starting %s from player %s's perspective" % (
replay_name, player_id))
self.process_replay(controller, replay_data, map_data,
player_id)
# else:
# self._print("Replay is invalid.")
# self.stats.replay_stats.invalid_replays.add(replay_name)
finally:
self.replay_queue.task_done()
self._update_stage("shutdown")
except (protocol.ConnectionError, protocol.ProtocolError,
remote_controller.RequestError):
self.stats.replay_stats.crashing_replays.add(replay_name)
except KeyboardInterrupt:
return
def _print(self, s):
for line in str(s).strip().splitlines():
print("[%s] %s" % (self.stats.proc_id, line))
def _update_stage(self, stage):
self.stats.update(stage)
self.stats_queue.put(self.stats)
def process_replay(self, controller, replay_data, map_data, player_id):
"""Process a single replay, updating the stats."""
self._update_stage("start_replay")
controller.start_replay(sc_pb.RequestStartReplay(
replay_data=replay_data,
map_data=map_data,
options=interface,
observed_player_id=player_id))
feat = features.Features(controller.game_info())
self.stats.replay_stats.replays += 1
self._update_stage("step")
controller.step()
last_group_id = 0
last_reward = 0
last_x = 0
last_y = 0
player0 = [0,0]
player1 = [0,0]
replay_step = 0
while True:
try:
done = False
self.stats.replay_stats.steps += 1
self._update_stage("observe")
obs = controller.observe()
obs_trans = feat.transform_obs(obs.observation)
#print("obs_trans :", obs_trans)
mineral_map = (obs_trans['screen'][5] == 3).astype(int).tolist()
# selected = np.array(obs_trans['screen'][7])
# for (y,x), v in np.ndenumerate(selected):
# if(v == 1 and last_group_id == 0):
# player0 = [x,y]
# elif(v == 1 and last_group_id == 1):
# player1 = [x,y]
#
remain_minerals = np.sum(mineral_map)
#print("remain_minerals :", remain_minerals)
episode_reward = int(obs_trans['player'][1]/100)
if(episode_reward == 0 and last_reward > 0):
done = True
reward = 0
else:
reward = episode_reward - last_reward
last_reward = episode_reward
#print("episode_reward :", episode_reward, " reward :", reward, " done :", done)
for action in obs.actions:
act_fl = action.action_feature_layer
#func = self.run_config.actions[obs.observation.game_loop]
#func = self.run_config.actions[obs.game_loop]
# print(str(func))
if act_fl.HasField("unit_command"):
ability_id = act_fl.unit_command.ability_id # 16 move screen
target_coord = act_fl.unit_command.target_screen_coord
if(ability_id == 16 and last_x != target_coord.x and last_y != target_coord.y):
replay_step += 1
last_x = target_coord.x
last_y = target_coord.y
#print("base_action :", last_group_id, "x,y :", target_coord.x, target_coord.y)
td_map = {"step":replay_step,
"done":done,
"obs":mineral_map,
"base_action":last_group_id,
"x":target_coord.x,
"y":target_coord.y}
last_td_map = td_map
last_td_map["reward"] = reward
# td_map_str = json.dumps(td_map)
# f.write(td_map_str)
self.stats.replay_stats.td_maps.append(last_td_map)
self.stats.replay_stats.made_abilities[
act_fl.unit_command.ability_id] += 1
if act_fl.HasField("camera_move"):
self.stats.replay_stats.camera_move += 1
if act_fl.HasField("unit_selection_point"):
self.stats.replay_stats.select_pt += 1
if act_fl.HasField("unit_selection_rect"):
self.stats.replay_stats.select_rect += 1
if action.action_ui.HasField("control_group"):
control_group_action = action.action_ui.control_group.action
control_group_id = action.action_ui.control_group.control_group_index
#print("control_group_action ", control_group_action ," id :", control_group_id)
last_group_id = control_group_id
self.stats.replay_stats.control_group += 1
try:
func = feat.reverse_action(action).function
except ValueError:
func = -1
self.stats.replay_stats.made_actions[func] += 1
for valid in obs.observation.abilities:
self.stats.replay_stats.valid_abilities[valid.ability_id] += 1
for u in obs.observation.raw_data.units:
self.stats.replay_stats.unit_ids[u.unit_type] += 1
for ability_id in feat.available_actions(obs.observation):
self.stats.replay_stats.valid_actions[ability_id] += 1
if obs.player_result:
break
except Exception as e:
print("e:",e)
self._update_stage("step")
controller.step(FLAGS.step_mul)
def stats_printer(stats_queue):
"""A thread that consumes stats_queue and prints them every 10 seconds."""
proc_stats = [ProcessStats(i) for i in range(FLAGS.parallel)]
print_time = start_time = time.time()
width = 107
filename = "trajectories/mineral1.json"
with open(filename, 'w') as f:
running = True
while running:
print_time += 10
while time.time() < print_time:
try:
s = stats_queue.get(True, print_time - time.time())
if s is None: # Signal to print and exit NOW!
running = False
break
proc_stats[s.proc_id] = s
except queue.Empty:
pass
replay_stats = ReplayStats()
for s in proc_stats:
try:
replay_stats.merge(s.replay_stats)
for td_map in s.replay_stats.td_maps:
td_map_str = json.dumps(td_map)
f.write(td_map_str)
f.write("\n")
except Exception as e:
print("e:",e)
print((" Summary %0d secs " % (print_time - start_time)).center(width, "="))
print(replay_stats)
print(" Process stats ".center(width, "-"))
print("\n".join(str(s) for s in proc_stats))
print("=" * width)
def replay_queue_filler(replay_queue, replay_list):
"""A thread that fills the replay_queue with replay filenames."""
for replay_path in replay_list:
replay_queue.put(replay_path)
def main(unused_argv):
"""Dump stats about all the actions that are in use in a set of replays."""
run_config = run_configs.get()
if not gfile.Exists(FLAGS.replays):
sys.exit("{} doesn't exist.".format(FLAGS.replays))
stats_queue = multiprocessing.Queue()
stats_thread = threading.Thread(target=stats_printer, args=(stats_queue,))
stats_thread.start()
try:
# For some reason buffering everything into a JoinableQueue makes the
# program not exit, so save it into a list then slowly fill it into the
# queue in a separate thread. Grab the list synchronously so we know there
# is work in the queue before the SC2 processes actually run, otherwise
# The replay_queue.join below succeeds without doing any work, and exits.
print("Getting replay list:", FLAGS.replays)
replay_list = sorted(run_config.replay_paths(FLAGS.replays))
print(len(replay_list), "replays found.\n")
replay_queue = multiprocessing.JoinableQueue(FLAGS.parallel * 10)
replay_queue_thread = threading.Thread(target=replay_queue_filler,
args=(replay_queue, replay_list))
replay_queue_thread.daemon = True
replay_queue_thread.start()
for i in range(FLAGS.parallel):
p = ReplayProcessor(i, run_config, replay_queue, stats_queue)
p.daemon = True
p.start()
time.sleep(1) # Stagger startups, otherwise they seem to conflict somehow
replay_queue.join() # Wait for the queue to empty.
except KeyboardInterrupt:
print("Caught KeyboardInterrupt, exiting.")
finally:
stats_queue.put(None) # Tell the stats_thread to print and exit.
stats_thread.join()
if __name__ == "__main__":
app.run(main)